Esmeralda

Season:
Forgotten Realms
Race:
Tabaxi
Class:
Bard
Background:
Cloistered Scholar
Lifestyle:
Comfortable
Current Level:
16
Total GP:
116956.75
Total Downtime:
145
Tag:
Esmeralda (Karrakaz) 🛡️15👁️11📜17
Faction:
Candlekeep
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
1
Magic Item Limit:
6
Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2025-07-12 19:00 DDHC-CM-03 Book of the Raven 1 50 10 Show

Loot

Potions: Mind Reading
Scorlls:
Charm of Heroism

Saddle of the Cavalier

Wondrous item, uncommon

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

2025-07-09 19:00 DDHC-CM-01 The Joy of Extradimensional Spaces 1 22.5 10 Show

Loot

Healing Potion

Driftglobe 2x

Flail +1

If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.

2025-07-16 19:30 DDHC-CM-05 Shemshime's Bedtime Rhyme 1 19 10 Show

Loot

Potions: Heroism, Gaseous Form
Scrolls:

Bag of Holding

Ring of the Ram

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2025-08-26 19:14 Trade Log -50 Show Trade Log

Bougth: 50 GP Diamond

2025-08-04 22:17 Trade Log -200 Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-13 20:11 Trade Log -400 Show Trade Log

4x Greater Resto Components

2025-08-04 19:00 Trade Log -1200 Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP

2025-08-10 19:29 Trade Log -1500 Show Trade Log

bought spell component contingency

2025-08-21 19:38 Trade Log -3000 Show Trade Log

Bought
Superior Healing 3x

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-07-12 19:00 DDHC-CM-03 Book of the Raven 10 Show

Loot

Potions: Mind Reading
Scorlls:
Charm of Heroism

Saddle of the Cavalier

Wondrous item, uncommon

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

2025-07-09 19:00 DDHC-CM-01 The Joy of Extradimensional Spaces 10 Show

Loot

Healing Potion

Driftglobe 2x

Flail +1

If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.

2025-07-16 19:30 DDHC-CM-05 Shemshime's Bedtime Rhyme 10 Show

Loot

Potions: Heroism, Gaseous Form
Scrolls:

Bag of Holding

Ring of the Ram

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2025-08-26 19:14 Trade Log Show Trade Log

Bougth: 50 GP Diamond

2025-08-04 22:17 Trade Log Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-13 20:11 Trade Log Show Trade Log

4x Greater Resto Components

2025-08-04 19:00 Trade Log Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP

2025-08-10 19:29 Trade Log Show Trade Log

bought spell component contingency

2025-08-21 19:38 Trade Log Show Trade Log

Bought
Superior Healing 3x

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2025-07-12 19:00 DDHC-CM-03 Book of the Raven 50 10 Show

Loot

Potions: Mind Reading
Scorlls:
Charm of Heroism

Saddle of the Cavalier

Wondrous item, uncommon

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

2025-07-09 19:00 DDHC-CM-01 The Joy of Extradimensional Spaces 22.5 10 Show

Loot

Healing Potion

Driftglobe 2x

Flail +1

If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques.

2025-07-16 19:30 DDHC-CM-05 Shemshime's Bedtime Rhyme 19 10 Show

Loot

Potions: Heroism, Gaseous Form
Scrolls:

Bag of Holding

Ring of the Ram

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2025-08-26 19:14 Trade Log -50 Show Trade Log

Bougth: 50 GP Diamond

2025-08-04 22:17 Trade Log -200 Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-13 20:11 Trade Log -400 Show Trade Log

4x Greater Resto Components

2025-08-04 19:00 Trade Log -1200 Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP

2025-08-10 19:29 Trade Log -1500 Show Trade Log

bought spell component contingency

2025-08-21 19:38 Trade Log -3000 Show Trade Log

Bought
Superior Healing 3x