Esmeralda

Season:
Forgotten Realms
Race:
Tabaxi
Class:
Bard
Background:
Cloistered Scholar
Lifestyle:
Comfortable
Current Level:
16
Total GP:
84505.75
Total Downtime:
165
Tag:
Esmeralda (Karrakaz) šŸ›”ļø15šŸ‘ļø11šŸ“œ17
Faction:
Candlekeep
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
4
Magic Item Limit:
6
Chardalyn Lute (Instuments of the Bards: Fochlucan bandore),
Arrow Catching Shield,
Bracers of Archery,
The Eye of the Deep Caller (Rod of the Pact Keeper +3)

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2025-08-21 19:47 DDHC-CM-13 The Canopic Being 1 3622 10 Show

Loot

Potions: Bought 5 Greater Healing Potions
Scrolls:

Crystal Ball of True Seeing

Wondrous item, legendary (requires attunement)

While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.

Sun Blade

Hat of Disguise

Ring of Spell Storing

Staff of Fate

Eyes of Minute Seeing

Ioun Stone of Awareness

Watchful Helm

2025-09-06 01:13 DDHC-CM-17 Xanthoria 5000 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-11-23 18:41 DDHC-DotMM-18 Vanrakdoom 6049 10 Show

Yordle Headquaters in Waterdeep
Quest Finished Save the Dragon
House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character.

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 1 11500 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow

2025-08-13 19:30 DDHC-TftYP-Tomb of Horrors 96788 10 Show

Loot

Potions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution
Scrolls: 1 Enervation, 1 Far Step, 2 Legend Lore, 2 Modify Memory. 7 Misty Step

Manual of Quickness of Action

Glaive of Vengeance

Defender Dagger

Spear of Backbiting

Berserker Greataxe

Rod of the Pact Keeper +3

Ring of Resistance Psychic

Staff of Power

Ring of Protection

Flail +1

Gem of Seeing

Bag of Devouring

Nolzur's Marvelous Pigments (4 Pots)

Bastion Show

Demiplane
Empower: Arcane Resilience. When you issue the Empower order to this facility, magical runes appear on the Demiplane's walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in the Demiplane.

Teleportation Circle
Inscribed on the floor of this room is a permanent teleportation circle created by the Teleportation Circle spell.

Pub
Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours.

Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.

Meditation Chamber
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Arcane Study
Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

2025-08-09 19:52 Trade Log -5 Show Trade Log

Traded Robe of Scintillating Colors for Tome of Leadership and Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-07-30 19:30 DDHC-CM-09 Lore of Lurue 1 10 Show

Loot

Potions:
Scrolls:

Ring of Shooting Stars

Ring, very rare (requires attunement)
You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.

Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.

As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres Lightning Damage
1 4d12
2 5d4
3 2d6
4 2d4
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

2025-07-17 19:00 DDHC-CM-06 The Price of Beauty 1 10 Show

Loot

Potions: Hill Giants Strenght, Oil of Slipperiness
Scrolls: Greater Restoration

Radiance

Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

2025-07-17 00:07 Trade Log -5 Show Trade Log

Traded Ring of the Ram for Rhythm Makers Drum +2
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-07-09 23:45 DDHC-CM-02 Mazfroth's Mighty Digressions 1 10 Show

Loot

Helm of Comprehending Languages

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

2025-07-09 22:03 Trade Log -5 > Chardalyn Lute (Instuments of the Bards: Fochlucan bandore) Show Trade Log

Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)
with https://www.adventurersleaguelog.com/users/75992/characters/177131

2025-07-31 23:41 Nystrul's Magic Aura -30 Show

Casted Magic Aura 30 Days to become Celestial

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-08-21 19:47 DDHC-CM-13 The Canopic Being 10 Show

Loot

Potions: Bought 5 Greater Healing Potions
Scrolls:

Crystal Ball of True Seeing

Wondrous item, legendary (requires attunement)

While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.

Sun Blade

Hat of Disguise

Ring of Spell Storing

Staff of Fate

Eyes of Minute Seeing

Ioun Stone of Awareness

Watchful Helm

2025-09-06 01:13 DDHC-CM-17 Xanthoria 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-11-23 18:41 DDHC-DotMM-18 Vanrakdoom 10 Show

Yordle Headquaters in Waterdeep
Quest Finished Save the Dragon
House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character.

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow

2025-08-13 19:30 DDHC-TftYP-Tomb of Horrors 10 Show

Loot

Potions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution
Scrolls: 1 Enervation, 1 Far Step, 2 Legend Lore, 2 Modify Memory. 7 Misty Step

Manual of Quickness of Action

Glaive of Vengeance

Defender Dagger

Spear of Backbiting

Berserker Greataxe

Rod of the Pact Keeper +3

Ring of Resistance Psychic

Staff of Power

Ring of Protection

Flail +1

Gem of Seeing

Bag of Devouring

Nolzur's Marvelous Pigments (4 Pots)

Bastion Show

Demiplane
Empower: Arcane Resilience. When you issue the Empower order to this facility, magical runes appear on the Demiplane's walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in the Demiplane.

Teleportation Circle
Inscribed on the floor of this room is a permanent teleportation circle created by the Teleportation Circle spell.

Pub
Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours.

Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.

Meditation Chamber
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Arcane Study
Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

2025-08-09 19:52 Trade Log -5 Show Trade Log

Traded Robe of Scintillating Colors for Tome of Leadership and Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-07-30 19:30 DDHC-CM-09 Lore of Lurue 10 Show

Loot

Potions:
Scrolls:

Ring of Shooting Stars

Ring, very rare (requires attunement)
You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.

Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.

As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres Lightning Damage
1 4d12
2 5d4
3 2d6
4 2d4
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

2025-07-17 19:00 DDHC-CM-06 The Price of Beauty 10 Show

Loot

Potions: Hill Giants Strenght, Oil of Slipperiness
Scrolls: Greater Restoration

Radiance

Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

2025-07-17 00:07 Trade Log -5 Show Trade Log

Traded Ring of the Ram for Rhythm Makers Drum +2
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-07-09 23:45 DDHC-CM-02 Mazfroth's Mighty Digressions 10 Show

Loot

Helm of Comprehending Languages

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

2025-07-09 22:03 Trade Log -5 Show Trade Log

Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)
with https://www.adventurersleaguelog.com/users/75992/characters/177131

2025-07-31 23:41 Nystrul's Magic Aura -30 Show

Casted Magic Aura 30 Days to become Celestial

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2025-08-21 19:47 DDHC-CM-13 The Canopic Being 3622 10 Show

Loot

Potions: Bought 5 Greater Healing Potions
Scrolls:

Crystal Ball of True Seeing

Wondrous item, legendary (requires attunement)

While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.

Sun Blade

Hat of Disguise

Ring of Spell Storing

Staff of Fate

Eyes of Minute Seeing

Ioun Stone of Awareness

Watchful Helm

2025-09-06 01:13 DDHC-CM-17 Xanthoria 5000 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-11-23 18:41 DDHC-DotMM-18 Vanrakdoom 6049 10 Show

Yordle Headquaters in Waterdeep
Quest Finished Save the Dragon
House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character.

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 11500 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow

2025-08-13 19:30 DDHC-TftYP-Tomb of Horrors 96788 10 Show

Loot

Potions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution
Scrolls: 1 Enervation, 1 Far Step, 2 Legend Lore, 2 Modify Memory. 7 Misty Step

Manual of Quickness of Action

Glaive of Vengeance

Defender Dagger

Spear of Backbiting

Berserker Greataxe

Rod of the Pact Keeper +3

Ring of Resistance Psychic

Staff of Power

Ring of Protection

Flail +1

Gem of Seeing

Bag of Devouring

Nolzur's Marvelous Pigments (4 Pots)

Bastion Show

Demiplane
Empower: Arcane Resilience. When you issue the Empower order to this facility, magical runes appear on the Demiplane's walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in the Demiplane.

Teleportation Circle
Inscribed on the floor of this room is a permanent teleportation circle created by the Teleportation Circle spell.

Pub
Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours.

Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.

Meditation Chamber
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Arcane Study
Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

2025-08-09 19:52 Trade Log -5 Show Trade Log

Traded Robe of Scintillating Colors for Tome of Leadership and Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-07-30 19:30 DDHC-CM-09 Lore of Lurue 10 Show

Loot

Potions:
Scrolls:

Ring of Shooting Stars

Ring, very rare (requires attunement)
You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.

Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.

As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres Lightning Damage
1 4d12
2 5d4
3 2d6
4 2d4
Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

2025-07-17 19:00 DDHC-CM-06 The Price of Beauty 10 Show

Loot

Potions: Hill Giants Strenght, Oil of Slipperiness
Scrolls: Greater Restoration

Radiance

Wand, uncommon (requires attunement by a spellcaster)

Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

2025-07-17 00:07 Trade Log -5 Show Trade Log

Traded Ring of the Ram for Rhythm Makers Drum +2
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-07-09 23:45 DDHC-CM-02 Mazfroth's Mighty Digressions 10 Show

Loot

Helm of Comprehending Languages

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

2025-07-09 22:03 Trade Log -5 > Chardalyn Lute (Instuments of the Bards: Fochlucan bandore) Show Trade Log

Traded Driftglobe for Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)
with https://www.adventurersleaguelog.com/users/75992/characters/177131

2025-07-31 23:41 Nystrul's Magic Aura -30 Show

Casted Magic Aura 30 Days to become Celestial