Esmeralda

Season:
Forgotten Realms
Race:
Tabaxi
Class:
Bard
Background:
Cloistered Scholar
Lifestyle:
Comfortable
Current Level:
20
Total GP:
134505.75
Total Downtime:
165
Tag:
Esmeralda (Karrakaz) 🛡️17👁️18📜27
Faction:
Candlekeep
Faction Rank:
Heroic (rank 4)
Magic Item Count:
11
Magic Item Limit:
10
Chardalyn Lute (Instuments of the Bards: Fochlucan bandore),
Arrow Catching Shield,
Bracers of Archery,
The Eye of the Deep Caller (Rod of the Pact Keeper +3),
Deathshield (Defender Greatsword),
Rod of the Pactkeeper +2,
Ring of Earth Elemental Command,
Bracers of Defense,
Spellguard Shield,
Scarab of Protection,
Oathbow (Shortbow)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2025-09-06 01:13 DDHC-CM-17 Xanthoria 5000 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 1 11500 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow

2025-08-26 19:44 DDHC-CM-15 The Scriviner's Tale 1 100 10 Show

Loot

Potions:
Scrolls:

Robe of Eyes

Charm of the Shadow Glass

Ioun Stone of Awareness

2025-07-09 23:45 DDHC-CM-02 Mazfroth's Mighty Digressions 1 10 Show

Loot

Helm of Comprehending Languages

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

2025-07-12 19:00 DDHC-CM-03 Book of the Raven 1 50 10 Show

Loot

Potions: Mind Reading
Scorlls:
Charm of Heroism

Saddle of the Cavalier

Wondrous item, uncommon

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

2025-07-14 19:00 DDHC-CM-04 A Deep and Creeping Darkness 80.4 10 Show

Loot

Potions:
Scrolls:

Ring of Swimming

Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.

Goggles of Night

2025-07-16 19:30 DDHC-CM-05 Shemshime's Bedtime Rhyme 1 19 10 Show

Loot

Potions: Heroism, Gaseous Form
Scrolls:

Bag of Holding

Ring of the Ram

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2026-02-15 21:00 DDAL-DRW08 The Harrowing Hell 20000 20 Oathbow (Shortbow), Scarab of Protection Show

Loot

3x Potion of Vitality, Chime of Opening, Potion of Storm Giants Strength

2025-08-26 19:14 Trade Log -50 Show Trade Log

Bougth: 50 GP Diamond

2025-11-09 17:43 Purchase Log -41000 Show Purchase

Scrolls: Death Ward, Mind Blank, PW Fortify

2025-08-21 19:38 Trade Log -3000 Show Trade Log

Bought
Superior Healing 3x

2025-08-13 20:11 Trade Log -400 Show Trade Log

4x Greater Resto Components

Bastion Show

Demiplane
Empower: Arcane Resilience. When you issue the Empower order to this facility, magical runes appear on the Demiplane's walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in the Demiplane.

Teleportation Circle
Inscribed on the floor of this room is a permanent teleportation circle created by the Teleportation Circle spell.

Pub
Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours.

Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.

Meditation Chamber
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Arcane Study
Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

2025-08-10 19:29 Trade Log -1500 Show Trade Log

bought spell component contingency

2025-08-04 22:17 Trade Log -200 Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-04 19:00 Trade Log -1200 Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2025-09-06 01:13 DDHC-CM-17 Xanthoria 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow

2025-08-26 19:44 DDHC-CM-15 The Scriviner's Tale 10 Show

Loot

Potions:
Scrolls:

Robe of Eyes

Charm of the Shadow Glass

Ioun Stone of Awareness

2025-07-09 23:45 DDHC-CM-02 Mazfroth's Mighty Digressions 10 Show

Loot

Helm of Comprehending Languages

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

2025-07-12 19:00 DDHC-CM-03 Book of the Raven 10 Show

Loot

Potions: Mind Reading
Scorlls:
Charm of Heroism

Saddle of the Cavalier

Wondrous item, uncommon

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

2025-07-14 19:00 DDHC-CM-04 A Deep and Creeping Darkness 10 Show

Loot

Potions:
Scrolls:

Ring of Swimming

Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.

Goggles of Night

2025-07-16 19:30 DDHC-CM-05 Shemshime's Bedtime Rhyme 10 Show

Loot

Potions: Heroism, Gaseous Form
Scrolls:

Bag of Holding

Ring of the Ram

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2026-02-15 21:00 DDAL-DRW08 The Harrowing Hell 20 Show

Loot

3x Potion of Vitality, Chime of Opening, Potion of Storm Giants Strength

2025-08-26 19:14 Trade Log Show Trade Log

Bougth: 50 GP Diamond

2025-11-09 17:43 Purchase Log Show Purchase

Scrolls: Death Ward, Mind Blank, PW Fortify

2025-08-21 19:38 Trade Log Show Trade Log

Bought
Superior Healing 3x

2025-08-13 20:11 Trade Log Show Trade Log

4x Greater Resto Components

Bastion Show

Demiplane
Empower: Arcane Resilience. When you issue the Empower order to this facility, magical runes appear on the Demiplane's walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in the Demiplane.

Teleportation Circle
Inscribed on the floor of this room is a permanent teleportation circle created by the Teleportation Circle spell.

Pub
Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours.

Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.

Meditation Chamber
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Arcane Study
Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

2025-08-10 19:29 Trade Log Show Trade Log

bought spell component contingency

2025-08-04 22:17 Trade Log Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-04 19:00 Trade Log Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2025-09-06 01:13 DDHC-CM-17 Xanthoria 5000 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-08-27 19:30 DDHC-CM-16 Alkazaar's Appendix 11500 10 Show

Loot

Potions:
Scrolls: Netherisische Haushaltszauber (Wish)

Charm of the Mirage

Charm of the Sage

Supernatural Gift (Charm)
You can cast Divination, requiring no material components and using your Intelligence as the spellcasting ability. Once you cast the spell three times, the charm vanishes from you.

Dwarven Half Plate

Animated Shield

Ring of Acid Resistance

Tome of Leadership and Influence

Tome of Understanding

Anstuth Harp

Golem Manual: Stone

Wand of Polymorph

Staff of Withering

+2 Longbow

2025-08-26 19:44 DDHC-CM-15 The Scriviner's Tale 100 10 Show

Loot

Potions:
Scrolls:

Robe of Eyes

Charm of the Shadow Glass

Ioun Stone of Awareness

2025-07-09 23:45 DDHC-CM-02 Mazfroth's Mighty Digressions 10 Show

Loot

Helm of Comprehending Languages

Wondrous item, uncommon

While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.

2025-07-12 19:00 DDHC-CM-03 Book of the Raven 50 10 Show

Loot

Potions: Mind Reading
Scorlls:
Charm of Heroism

Saddle of the Cavalier

Wondrous item, uncommon

While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.

Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

2025-07-14 19:00 DDHC-CM-04 A Deep and Creeping Darkness 80.4 10 Show

Loot

Potions:
Scrolls:

Ring of Swimming

Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.

Goggles of Night

2025-07-16 19:30 DDHC-CM-05 Shemshime's Bedtime Rhyme 19 10 Show

Loot

Potions: Heroism, Gaseous Form
Scrolls:

Bag of Holding

Ring of the Ram

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram’s head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring’s charges as an action to try to break an object you can see within 60 feet of you that isn’t being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2026-02-15 21:00 DDAL-DRW08 The Harrowing Hell 20000 20 Oathbow (Shortbow), Scarab of Protection Show

Loot

3x Potion of Vitality, Chime of Opening, Potion of Storm Giants Strength

2025-08-26 19:14 Trade Log -50 Show Trade Log

Bougth: 50 GP Diamond

2025-11-09 17:43 Purchase Log -41000 Show Purchase

Scrolls: Death Ward, Mind Blank, PW Fortify

2025-08-21 19:38 Trade Log -3000 Show Trade Log

Bought
Superior Healing 3x

2025-08-13 20:11 Trade Log -400 Show Trade Log

4x Greater Resto Components

Bastion Show

Demiplane
Empower: Arcane Resilience. When you issue the Empower order to this facility, magical runes appear on the Demiplane's walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in the Demiplane.

Teleportation Circle
Inscribed on the floor of this room is a permanent teleportation circle created by the Teleportation Circle spell.

Pub
Pub Special. The Pub has one magical beverage on tap, chosen from the options below:

Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours.

Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition.

Meditation Chamber
Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

Arcane Study
Arcane Study Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Identify without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

2025-08-10 19:29 Trade Log -1500 Show Trade Log

bought spell component contingency

2025-08-04 22:17 Trade Log -200 Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-04 19:00 Trade Log -1200 Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP