Esmeralda
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▲ | Magic Items | ||
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2025-09-06 01:13 | DDHC-CM-17 Xanthoria | 5000 | 10 | Show | ||||
LootPotions: Staff of the Shroomlands |
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2025-08-04 19:30 | DDHC-CM-11 Zikran's Zephyrean Tome | 1 | 827.4 | 10 | Show | |||
LootPotions: 2x Healing, 2x Greater Healing Alchemy Jug BlueAlchemy Jug OrangeIron Bands of BilarroWondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more. A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the WinterlandsWondrous item, uncommon (requires attunement) Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. Censer of Controlling Air ElementalsWondrous item, rare While incense is burning in this censer, you can use an action to speak the censerās command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer canāt be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
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2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 1 | 1150 | 10 | Show | |||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canāt be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
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2025-08-04 22:17 | Trade Log | -200 | Show Trade Log | |||||
Bought 4x Ivory Stripis 200 GP |
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2025-08-21 19:38 | Trade Log | -3000 | Show Trade Log | |||||
Bought |
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2025-08-04 19:00 | Trade Log | -1200 | Show Trade Log | |||||
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
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2025-08-10 19:29 | Trade Log | -1500 | Show Trade Log | |||||
bought spell component contingency |
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2025-08-26 19:14 | Trade Log | -50 | Show Trade Log | |||||
Bougth: 50 GP Diamond |
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2025-08-13 20:11 | Trade Log | -400 | Show Trade Log | |||||
4x Greater Resto Components |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▲ | Renown | |
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2025-09-06 01:13 | DDHC-CM-17 Xanthoria | 10 | Show | |||||
LootPotions: Staff of the Shroomlands |
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2025-08-04 19:30 | DDHC-CM-11 Zikran's Zephyrean Tome | 10 | Show | |||||
LootPotions: 2x Healing, 2x Greater Healing Alchemy Jug BlueAlchemy Jug OrangeIron Bands of BilarroWondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more. A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the WinterlandsWondrous item, uncommon (requires attunement) Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. Censer of Controlling Air ElementalsWondrous item, rare While incense is burning in this censer, you can use an action to speak the censerās command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer canāt be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
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2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 10 | Show | |||||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canāt be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
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2025-08-04 22:17 | Trade Log | Show Trade Log | ||||||
Bought 4x Ivory Stripis 200 GP |
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2025-08-21 19:38 | Trade Log | Show Trade Log | ||||||
Bought |
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2025-08-04 19:00 | Trade Log | Show Trade Log | ||||||
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
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2025-08-10 19:29 | Trade Log | Show Trade Log | ||||||
bought spell component contingency |
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2025-08-26 19:14 | Trade Log | Show Trade Log | ||||||
Bougth: 50 GP Diamond |
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2025-08-13 20:11 | Trade Log | Show Trade Log | ||||||
4x Greater Resto Components |
Date Played | Adventure Title | Session | XP | GP | Downtime ▲ | Renown | Magic Items | |
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2025-09-06 01:13 | DDHC-CM-17 Xanthoria | 5000 | 10 | Show | ||||
LootPotions: Staff of the Shroomlands |
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2025-08-04 19:30 | DDHC-CM-11 Zikran's Zephyrean Tome | 827.4 | 10 | Show | ||||
LootPotions: 2x Healing, 2x Greater Healing Alchemy Jug BlueAlchemy Jug OrangeIron Bands of BilarroWondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more. A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the WinterlandsWondrous item, uncommon (requires attunement) Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. Censer of Controlling Air ElementalsWondrous item, rare While incense is burning in this censer, you can use an action to speak the censerās command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer canāt be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
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2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 1150 | 10 | Show | ||||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canāt be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
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2025-08-04 22:17 | Trade Log | -200 | Show Trade Log | |||||
Bought 4x Ivory Stripis 200 GP |
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2025-08-21 19:38 | Trade Log | -3000 | Show Trade Log | |||||
Bought |
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2025-08-04 19:00 | Trade Log | -1200 | Show Trade Log | |||||
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
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2025-08-10 19:29 | Trade Log | -1500 | Show Trade Log | |||||
bought spell component contingency |
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2025-08-26 19:14 | Trade Log | -50 | Show Trade Log | |||||
Bougth: 50 GP Diamond |
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2025-08-13 20:11 | Trade Log | -400 | Show Trade Log | |||||
4x Greater Resto Components |