Esmeralda

Season:
Forgotten Realms
Race:
Tabaxi
Class:
Bard
Background:
Cloistered Scholar
Lifestyle:
Comfortable
Current Level:
16
Total GP:
116956.75
Total Downtime:
145
Tag:
Esmeralda (Karrakaz) šŸ›”ļø15šŸ‘ļø11šŸ“œ17
Faction:
Candlekeep
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
1
Magic Item Limit:
6
Chardalyn Lute (Instuments of the Bards: Fochlucan bandore)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2025-09-06 01:13 DDHC-CM-17 Xanthoria 5000 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-08-04 19:30 DDHC-CM-11 Zikran's Zephyrean Tome 1 827.4 10 Show

Loot

Potions: 2x Healing, 2x Greater Healing
Scrolls:

Alchemy Jug Blue

Alchemy Jug Orange

Iron Bands of Bilarro

Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more.

A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can't be used again until the next dawn.

Boots of the Winterlands

Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel warm. While wearing them, you gain the following benefits.

Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.

Winter Strider. You ignore Difficult Terrain created by ice or snow.

Censer of Controlling Air Elementals

Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.

2025-08-10 19:30 DDHC-CM-12 The Curious Tale of Wisteria Vale 1 1150 10 Show

Loot

Potions:
Scrolls:

Cli Lyre

Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

2025-08-04 22:17 Trade Log -200 Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-21 19:38 Trade Log -3000 Show Trade Log

Bought
Superior Healing 3x

2025-08-04 19:00 Trade Log -1200 Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP

2025-08-10 19:29 Trade Log -1500 Show Trade Log

bought spell component contingency

2025-08-26 19:14 Trade Log -50 Show Trade Log

Bougth: 50 GP Diamond

2025-08-13 20:11 Trade Log -400 Show Trade Log

4x Greater Resto Components

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2025-09-06 01:13 DDHC-CM-17 Xanthoria 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-08-04 19:30 DDHC-CM-11 Zikran's Zephyrean Tome 10 Show

Loot

Potions: 2x Healing, 2x Greater Healing
Scrolls:

Alchemy Jug Blue

Alchemy Jug Orange

Iron Bands of Bilarro

Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more.

A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can't be used again until the next dawn.

Boots of the Winterlands

Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel warm. While wearing them, you gain the following benefits.

Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.

Winter Strider. You ignore Difficult Terrain created by ice or snow.

Censer of Controlling Air Elementals

Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.

2025-08-10 19:30 DDHC-CM-12 The Curious Tale of Wisteria Vale 10 Show

Loot

Potions:
Scrolls:

Cli Lyre

Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

2025-08-04 22:17 Trade Log Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-21 19:38 Trade Log Show Trade Log

Bought
Superior Healing 3x

2025-08-04 19:00 Trade Log Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP

2025-08-10 19:29 Trade Log Show Trade Log

bought spell component contingency

2025-08-26 19:14 Trade Log Show Trade Log

Bougth: 50 GP Diamond

2025-08-13 20:11 Trade Log Show Trade Log

4x Greater Resto Components

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2025-09-06 01:13 DDHC-CM-17 Xanthoria 5000 10 Show

Loot

Potions:
Scrolls:

Staff of the Shroomlands

2025-08-04 19:30 DDHC-CM-11 Zikran's Zephyrean Tome 827.4 10 Show

Loot

Potions: 2x Healing, 2x Greater Healing
Scrolls:

Alchemy Jug Blue

Alchemy Jug Orange

Iron Bands of Bilarro

Wondrous item, rare

This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands.

Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more.

A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed.

Once the bands are used, they can't be used again until the next dawn.

Boots of the Winterlands

Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel warm. While wearing them, you gain the following benefits.

Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.

Winter Strider. You ignore Difficult Terrain created by ice or snow.

Censer of Controlling Air Elementals

Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.

2025-08-10 19:30 DDHC-CM-12 The Curious Tale of Wisteria Vale 1150 10 Show

Loot

Potions:
Scrolls:

Cli Lyre

Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall

2025-08-04 22:17 Trade Log -200 Show Trade Log

Bought 4x Ivory Stripis 200 GP

2025-08-21 19:38 Trade Log -3000 Show Trade Log

Bought
Superior Healing 3x

2025-08-04 19:00 Trade Log -1200 Show Trade Log

Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP

2025-08-10 19:29 Trade Log -1500 Show Trade Log

bought spell component contingency

2025-08-26 19:14 Trade Log -50 Show Trade Log

Bougth: 50 GP Diamond

2025-08-13 20:11 Trade Log -400 Show Trade Log

4x Greater Resto Components