Esmeralda
Log Entries
Date Played | Adventure Title ▼ | Session | Levels | GP | Downtime | Magic Items | ||
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2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 1 | 10 | Show | ||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
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2025-07-27 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 1 | 337.7 | 10 | Show | |||
LootPotions: Superior Healing Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canāt reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. ~~Robe of Scintillating Colors~~Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robeās power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
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2025-07-20 19:00 | DDHC-CM-07 The Book of Cylinders | 1 | 540 | 10 | Show | |||
LootPotions: Serpent Scale ArmorArmor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. Serpent's FangWeapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canāt reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. Lantern of RevealingWondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lanternās bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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2025-07-17 19:00 | DDHC-CM-06 The Price of Beauty | 1 | 10 | Show | ||||
LootPotions: Hill Giants Strenght, Oil of Slipperiness RadianceWand, uncommon (requires attunement by a spellcaster) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spellās target. Once this property of the wand is used, it canāt be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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2025-07-16 19:30 | DDHC-CM-05 Shemshime's Bedtime Rhyme | 1 | 19 | 10 | Show | |||
LootPotions: Heroism, Gaseous Form Bag of HoldingRing of the RamRing, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ramās head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ringās charges as an action to try to break an object you can see within 60 feet of you that isnāt being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2025-07-14 19:00 | DDHC-CM-04 A Deep and Creeping Darkness | 80.4 | 10 | Show | ||||
LootPotions: Ring of SwimmingRing, uncommon Goggles of Night |
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2025-07-12 19:00 | DDHC-CM-03 Book of the Raven | 1 | 50 | 10 | Show | |||
LootPotions: Mind Reading Saddle of the CavalierWondrous item, uncommon While in this saddle on a mount, you canāt be dismounted against your will if youāre conscious, and attack rolls against the mount have disadvantage. Ring of JumpingRing, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
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2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 1 | 10 | Show | ||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
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2025-07-09 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 1 | 22.5 | 10 | Show | |||
LootHealing Potion Driftglobe 2xFlail +1If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques. |
Date Played | Adventure Title ▼ | Tier | Session | ACP | TCP | Downtime | Renown | |
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2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 10 | Show | |||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
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2025-07-27 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 10 | Show | |||||
LootPotions: Superior Healing Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canāt reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. ~~Robe of Scintillating Colors~~Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robeās power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
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2025-07-20 19:00 | DDHC-CM-07 The Book of Cylinders | 10 | Show | |||||
LootPotions: Serpent Scale ArmorArmor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. Serpent's FangWeapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canāt reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. Lantern of RevealingWondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lanternās bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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2025-07-17 19:00 | DDHC-CM-06 The Price of Beauty | 10 | Show | |||||
LootPotions: Hill Giants Strenght, Oil of Slipperiness RadianceWand, uncommon (requires attunement by a spellcaster) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spellās target. Once this property of the wand is used, it canāt be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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2025-07-16 19:30 | DDHC-CM-05 Shemshime's Bedtime Rhyme | 10 | Show | |||||
LootPotions: Heroism, Gaseous Form Bag of HoldingRing of the RamRing, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ramās head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ringās charges as an action to try to break an object you can see within 60 feet of you that isnāt being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2025-07-14 19:00 | DDHC-CM-04 A Deep and Creeping Darkness | 10 | Show | |||||
LootPotions: Ring of SwimmingRing, uncommon Goggles of Night |
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2025-07-12 19:00 | DDHC-CM-03 Book of the Raven | 10 | Show | |||||
LootPotions: Mind Reading Saddle of the CavalierWondrous item, uncommon While in this saddle on a mount, you canāt be dismounted against your will if youāre conscious, and attack rolls against the mount have disadvantage. Ring of JumpingRing, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
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2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 10 | Show | |||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
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2025-07-09 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 10 | Show | |||||
LootHealing Potion Driftglobe 2xFlail +1If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques. |
Date Played | Adventure Title ▼ | Session | XP | GP | Downtime | Renown | Magic Items | |
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2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 10 | Show | |||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
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2025-07-27 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 337.7 | 10 | Show | ||||
LootPotions: Superior Healing Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canāt reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. ~~Robe of Scintillating Colors~~Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robeās power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
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2025-07-20 19:00 | DDHC-CM-07 The Book of Cylinders | 540 | 10 | Show | ||||
LootPotions: Serpent Scale ArmorArmor (scale mail), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. Serpent's FangWeapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canāt reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. Lantern of RevealingWondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lanternās bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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2025-07-17 19:00 | DDHC-CM-06 The Price of Beauty | 10 | Show | |||||
LootPotions: Hill Giants Strenght, Oil of Slipperiness RadianceWand, uncommon (requires attunement by a spellcaster) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spellās target. Once this property of the wand is used, it canāt be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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2025-07-16 19:30 | DDHC-CM-05 Shemshime's Bedtime Rhyme | 19 | 10 | Show | ||||
LootPotions: Heroism, Gaseous Form Bag of HoldingRing of the RamRing, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ramās head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ringās charges as an action to try to break an object you can see within 60 feet of you that isnāt being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2025-07-14 19:00 | DDHC-CM-04 A Deep and Creeping Darkness | 80.4 | 10 | Show | ||||
LootPotions: Ring of SwimmingRing, uncommon Goggles of Night |
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2025-07-12 19:00 | DDHC-CM-03 Book of the Raven | 50 | 10 | Show | ||||
LootPotions: Mind Reading Saddle of the CavalierWondrous item, uncommon While in this saddle on a mount, you canāt be dismounted against your will if youāre conscious, and attack rolls against the mount have disadvantage. Ring of JumpingRing, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
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2025-07-09 23:45 | DDHC-CM-02 Mazfroth's Mighty Digressions | 10 | Show | |||||
LootHelm of Comprehending LanguagesWondrous item, uncommon While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
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2025-07-09 19:00 | DDHC-CM-01 The Joy of Extradimensional Spaces | 22.5 | 10 | Show | ||||
LootHealing Potion Driftglobe 2xFlail +1If the characters defeat the animated chained library, one of its books breaks free with a length of chain still attached and functions as a +1 flail. The book is entitled Martial Attack Techniques. |