Season:
Forgotten Realms
Race:
Goliath
Class:
Barbarian 8
Background:
Farmer
Lifestyle:
Squalid
Current Level:
14
Total GP:
8728.15
Total Downtime:
25
Tag:
Pether (Karrakasz)🛡️24👁️9📜17/20
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Periapt of Wound Closure (Sentinel (Dragon)),
Greataxe +2,
Wand of Magic Missiles,
Belt of Fire Giants Strenght ,
Ring of Protection,
Bracers of Defense,
Belt of Dwarvenkind

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2025-05-02 13:07 Catching Up 4 -40 Show

used 40 DT Days t catch up

2025-06-08 23:56 Trade Log -20 Show Trade Log

2x Catch Up

2025-08-17 17:06 Trade Log -10 Show Trade Log

Trade Ring of Force Resistance for Mace of Terror
and Cape of the Mountebank for Rope of Entangelment
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-08-02 14:33 Trade Log -10 Show Trade Log

Traded Ring of Necrotic Resistance for Mace of Terror
Traded Ring of Lightning Resistance for Ring of Protection
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-09 00:32 Trade Log -5 > Ring of Protection Show Trade Log

Traded Ring of Animal Influence for Ring of Protection
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-05-26 18:56 Trade Log -5 Show Trade Log

Traded Periapt of Wound Closure for Necklace of Adaptaion
Traded with https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-06-09 00:26 Trade Log -5 > Belt of Fire Giants Strenght Show Trade Log

Traded Dragon Scale Mail (Fire) for Belt of Fire Giants Strenght
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-12 22:59 Trade Log -5 > Bracers of Defense Show Trade Log

Traded Ring of Spellstoring for Bracers of Defense
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-12 23:04 Trade Log -5 > Belt of Dwarvenkind Show Trade Log

Traded Flame Tongue Longsword for Belt of Dwarvenkind
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-14 17:57 Trade Log -5 Show Trade Log

Traded Candle of Invocation (Mount Celestia) for Manual of Bodily Health
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-19 16:44 Trade Log -5 Show Trade Log

Traded Manual of Bodily Health for Energy Bow
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-24 02:53 Trade Log -5 Show Trade Log

Traded Belt of Fire Giants Strenght for Dragon Scale Mail(Gold)
with: https://www.adventurersleaguelog.com/users/44257/characters/151421?q=%7B"s"%3D

2025-07-10 00:21 Trade Log -5 Show Trade Log

Traded Dragonhide Belt +3 for Silvered +3 Greatsword
with https://www.adventurersleaguelog.com/users/75992/characters/163467

2025-05-03 13:00 WBW-DC-NJ-COU-02 Aerys Resolve 1000 10 Show

Loot

1000 GP
10 DT Days
Spell Scroll of Guradian of Nature

Selunes Guidance (+2 Moon Sickle)

Weapon (sickle), Rare (requires attunement by a druid or
ranger)

This silver-bladed sickle glimmers softly with moonlight. While
holding this magic weapon, you gain a +2 bonus to attack and
damage rolls made with it, and you gain a +2 bonus to spell
attack rolls and the saving throw DCs of your druid and ranger
spells. The bonus is determined by the weapon’s rarity. In
addition, you can use the sickle as a spellcasting focus for your
druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4
and add the number rolled to the amount of hit points
restored, provided you are holding the sickle.
The handle of this sickle contains the symbols of SelĂťne,
with the following words carved on the blade: “Let all on
whom my light falls be welcomed if they desire to do so. As
the silver moon waxes and wanes, so too does all life. Trust in
my radiance, and know that all love alive under my light shall
know my blessing. Turn to the moon, and I will be your true
guide.”

Staff of Adornment

Staff, common

If you place an object weighing no more than 1 pound (such as
a shard of crystal, an egg, or a stone) above the tip of the staff
while holding it, the object floats an inch from the staff’s tip
and remains there until it is removed or until the staff is no
longer in your possession. The staff can have up to three such
objects floating over its tip at any given time. While holding
the staff, you can make one or more of the objects slowly spin
or turn in place.

This staff is made by web produced by Yarnspinner. It’s an
Archfey quality staff!

Magical Gifts Training: Introduction to Counselling by Therapy

Therapy has kindly provided a ball-written (Therapy doesn’t
have hands) book by her as appreciation for your assistance in
rescuing Yarnspinner and defeating Scarlet’s forces.

Course Description and Aims

Introduction to Counselling provides an overview of the key
components of becoming a Counsellor. This course offers
students a foundational understanding of the key elements of
counsellor-training, before these elements are further
elaborated upon in their respective Level 2 courses. The three
Study Units cover a wide range of topics from Definitions of
Counselling and Psychotherapy, the Social and Historical
Origins of Counselling both globally and locally, Working on
the Self, Principles of Ethical Practice, Counselling Approaches,
Counselling Skills and the four Common Factors that account
for positive change during counselling.

By spending 100 downtime days and 100 gp studying this
textbook, you gain the skill proficiency in Persuasion and you
are ready to spread positivity in the world.

A character may only possess one magical gift from an Archfey
at a time; if another Archfey grants a magical gift, the
character must choose whether to accept the new gift (and
pay the associated cost) and remove the old one, or decline
the new gift.

2025-05-23 19:00 DDHC-KftGV-05 - Tockworth's Clockworks 1 1000 10 Show

Loot

1000GP
8 Healing Potions
Spell Scroll of Magic Weapon
Potion of Hill Giants Strenght

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Greataxe

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

2025-05-25 21:00 DDHC-KftGV- 10 - Heart of Ashes 1 2000 10 Show

Loot

Potion of Clairvoiance

Battleaxe +1

Shield +1

8x Arrows +1

Oil of Sharpness

Dragon Scale Mail (Fire)

Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.

Flame Tongue Longsword

Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Necklace of Fireballs

Wondrous item, rare

This necklace has 9 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

Jhaeros’s Favor

If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.

2025-06-22 20:21 FR-DC-MIND-01 Mindflayed Adventures 12250 10 Show

Loot

Charles die Ziege

Chime of Opening

Tentacle of Mending

Psychic Splinter: Blessing of Magic Resistance

Illiothid Staff (Staff of Power)

2025-06-09 19:30 DDHC-CM The Scrivener´s Tale 3 10000 10 Show

Loot

Potion of Fire Giant Strength
spell scrollconjure fey

Robe of Eyes

Wondrous item, rare (requires attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Ioun Stone of Awareness

Wondrous item, rare (requires attunement)
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

2025-06-27 19:30 FR-DC-BG The Flying Flame 10000 10 Show

Loot

Used:

1 Fire Giants Strenght, Heroism

Bahamut’s Blessing (Blessing of Magic Resistance)

You have advantage on saving throws against spells and other magical effects.

Mind Crystal (Heightened)

Wondrous Item, Rare

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Heightened. Choose one creature affected by the spell. That creature has disadvantage on the first saving throw it makes against the spell.

Githyanki Earring (Ear Horn of Hearing)

Wondrous Item, Common

While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.

Sentinel. This item glows faintly when aberrations are within 120 feet of it.

This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

Balagos’ Belt (+3 Dragonhide Belt)

Wondrous Item, Very Rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features.(+3) The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Harmonious. Attuning to this item takes only 1 minute.

2025-06-14 17:34 DDHC-CM-16 Alkazaar's Appendix 9700 10 Show

Loot

Charm of the Mirrage
Charm of Balance 2 Uses
Scroll of Wish
Used: 3 Potion of Greater Healing, Potion of Hill Giants Strenght, Potion Of Fire Giants Strenght, Oil of Slipperieness

Tome of Leadership and Influence

Wondrous item, very rare 5 lb. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Candle of Invocation (Mount Celestia)

Wondrous item, very rare (requires attunement) This candle's magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.

Carpet of Flying, 3 ft. × 5 ft.

Wondrous item, very rare You can make this carpet hover and fly by taking a Magic action and using the carpet's command word. It moves according to your directions if you are within 30 feet of it. A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity.

Ring of Lightning Resistance

Ring, rare You have Resistance to Lightning damage while wearing this ring. The ring is set with citrine.

Ring of Necrotic Resistance

Ring, rare You have Resistance to Necrotic damage while wearing this ring. The ring is set with jet.

Ring of Force Resistance

Ring, rare You have Resistance to Force damage while wearing this ring. The ring is set with sapphire.

Staff of Healing

Staff, weapon, rare (requires attunement by a bard, cleric, or druid) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell) Lesser Restoration 2 Mass Cure Wounds 5 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Wand of Lightning Bolts

Wand, rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Amulet of Health

Wondrous item, rare (requires attunement) 1 lb. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

Ring of Acid Resistance

Ring, rare You have Resistance to Acid damage while wearing this ring. The ring is set with pearl.

Animated Shield

Shield (shield), very rare (requires attunement) 6 lb. AC +2 While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.

Wand of Polymorph

Wand, very rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Staff of Withering

Staff, weapon, rare (requires attunement by a cleric, druid, or warlock) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff , and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

+2 Longbow

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2025-05-02 13:07 Catching Up -40 Show

used 40 DT Days t catch up

2025-06-08 23:56 Trade Log -20 Show Trade Log

2x Catch Up

2025-08-17 17:06 Trade Log -10 Show Trade Log

Trade Ring of Force Resistance for Mace of Terror
and Cape of the Mountebank for Rope of Entangelment
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-08-02 14:33 Trade Log -10 Show Trade Log

Traded Ring of Necrotic Resistance for Mace of Terror
Traded Ring of Lightning Resistance for Ring of Protection
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-09 00:32 Trade Log -5 Show Trade Log

Traded Ring of Animal Influence for Ring of Protection
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-05-26 18:56 Trade Log -5 Show Trade Log

Traded Periapt of Wound Closure for Necklace of Adaptaion
Traded with https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-06-09 00:26 Trade Log -5 Show Trade Log

Traded Dragon Scale Mail (Fire) for Belt of Fire Giants Strenght
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-12 22:59 Trade Log -5 Show Trade Log

Traded Ring of Spellstoring for Bracers of Defense
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-12 23:04 Trade Log -5 Show Trade Log

Traded Flame Tongue Longsword for Belt of Dwarvenkind
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-14 17:57 Trade Log -5 Show Trade Log

Traded Candle of Invocation (Mount Celestia) for Manual of Bodily Health
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-19 16:44 Trade Log -5 Show Trade Log

Traded Manual of Bodily Health for Energy Bow
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-24 02:53 Trade Log -5 Show Trade Log

Traded Belt of Fire Giants Strenght for Dragon Scale Mail(Gold)
with: https://www.adventurersleaguelog.com/users/44257/characters/151421?q=%7B"s"%3D

2025-07-10 00:21 Trade Log -5 Show Trade Log

Traded Dragonhide Belt +3 for Silvered +3 Greatsword
with https://www.adventurersleaguelog.com/users/75992/characters/163467

2025-05-03 13:00 WBW-DC-NJ-COU-02 Aerys Resolve 10 Show

Loot

1000 GP
10 DT Days
Spell Scroll of Guradian of Nature

Selunes Guidance (+2 Moon Sickle)

Weapon (sickle), Rare (requires attunement by a druid or
ranger)

This silver-bladed sickle glimmers softly with moonlight. While
holding this magic weapon, you gain a +2 bonus to attack and
damage rolls made with it, and you gain a +2 bonus to spell
attack rolls and the saving throw DCs of your druid and ranger
spells. The bonus is determined by the weapon’s rarity. In
addition, you can use the sickle as a spellcasting focus for your
druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4
and add the number rolled to the amount of hit points
restored, provided you are holding the sickle.
The handle of this sickle contains the symbols of SelĂťne,
with the following words carved on the blade: “Let all on
whom my light falls be welcomed if they desire to do so. As
the silver moon waxes and wanes, so too does all life. Trust in
my radiance, and know that all love alive under my light shall
know my blessing. Turn to the moon, and I will be your true
guide.”

Staff of Adornment

Staff, common

If you place an object weighing no more than 1 pound (such as
a shard of crystal, an egg, or a stone) above the tip of the staff
while holding it, the object floats an inch from the staff’s tip
and remains there until it is removed or until the staff is no
longer in your possession. The staff can have up to three such
objects floating over its tip at any given time. While holding
the staff, you can make one or more of the objects slowly spin
or turn in place.

This staff is made by web produced by Yarnspinner. It’s an
Archfey quality staff!

Magical Gifts Training: Introduction to Counselling by Therapy

Therapy has kindly provided a ball-written (Therapy doesn’t
have hands) book by her as appreciation for your assistance in
rescuing Yarnspinner and defeating Scarlet’s forces.

Course Description and Aims

Introduction to Counselling provides an overview of the key
components of becoming a Counsellor. This course offers
students a foundational understanding of the key elements of
counsellor-training, before these elements are further
elaborated upon in their respective Level 2 courses. The three
Study Units cover a wide range of topics from Definitions of
Counselling and Psychotherapy, the Social and Historical
Origins of Counselling both globally and locally, Working on
the Self, Principles of Ethical Practice, Counselling Approaches,
Counselling Skills and the four Common Factors that account
for positive change during counselling.

By spending 100 downtime days and 100 gp studying this
textbook, you gain the skill proficiency in Persuasion and you
are ready to spread positivity in the world.

A character may only possess one magical gift from an Archfey
at a time; if another Archfey grants a magical gift, the
character must choose whether to accept the new gift (and
pay the associated cost) and remove the old one, or decline
the new gift.

2025-05-23 19:00 DDHC-KftGV-05 - Tockworth's Clockworks 10 Show

Loot

1000GP
8 Healing Potions
Spell Scroll of Magic Weapon
Potion of Hill Giants Strenght

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Greataxe

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

2025-05-25 21:00 DDHC-KftGV- 10 - Heart of Ashes 10 Show

Loot

Potion of Clairvoiance

Battleaxe +1

Shield +1

8x Arrows +1

Oil of Sharpness

Dragon Scale Mail (Fire)

Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.

Flame Tongue Longsword

Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Necklace of Fireballs

Wondrous item, rare

This necklace has 9 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

Jhaeros’s Favor

If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.

2025-06-22 20:21 FR-DC-MIND-01 Mindflayed Adventures 10 Show

Loot

Charles die Ziege

Chime of Opening

Tentacle of Mending

Psychic Splinter: Blessing of Magic Resistance

Illiothid Staff (Staff of Power)

2025-06-09 19:30 DDHC-CM The Scrivener´s Tale 10 Show

Loot

Potion of Fire Giant Strength
spell scrollconjure fey

Robe of Eyes

Wondrous item, rare (requires attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Ioun Stone of Awareness

Wondrous item, rare (requires attunement)
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

2025-06-27 19:30 FR-DC-BG The Flying Flame 10 Show

Loot

Used:

1 Fire Giants Strenght, Heroism

Bahamut’s Blessing (Blessing of Magic Resistance)

You have advantage on saving throws against spells and other magical effects.

Mind Crystal (Heightened)

Wondrous Item, Rare

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Heightened. Choose one creature affected by the spell. That creature has disadvantage on the first saving throw it makes against the spell.

Githyanki Earring (Ear Horn of Hearing)

Wondrous Item, Common

While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.

Sentinel. This item glows faintly when aberrations are within 120 feet of it.

This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

Balagos’ Belt (+3 Dragonhide Belt)

Wondrous Item, Very Rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features.(+3) The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Harmonious. Attuning to this item takes only 1 minute.

2025-06-14 17:34 DDHC-CM-16 Alkazaar's Appendix 10 Show

Loot

Charm of the Mirrage
Charm of Balance 2 Uses
Scroll of Wish
Used: 3 Potion of Greater Healing, Potion of Hill Giants Strenght, Potion Of Fire Giants Strenght, Oil of Slipperieness

Tome of Leadership and Influence

Wondrous item, very rare 5 lb. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Candle of Invocation (Mount Celestia)

Wondrous item, very rare (requires attunement) This candle's magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.

Carpet of Flying, 3 ft. × 5 ft.

Wondrous item, very rare You can make this carpet hover and fly by taking a Magic action and using the carpet's command word. It moves according to your directions if you are within 30 feet of it. A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity.

Ring of Lightning Resistance

Ring, rare You have Resistance to Lightning damage while wearing this ring. The ring is set with citrine.

Ring of Necrotic Resistance

Ring, rare You have Resistance to Necrotic damage while wearing this ring. The ring is set with jet.

Ring of Force Resistance

Ring, rare You have Resistance to Force damage while wearing this ring. The ring is set with sapphire.

Staff of Healing

Staff, weapon, rare (requires attunement by a bard, cleric, or druid) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell) Lesser Restoration 2 Mass Cure Wounds 5 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Wand of Lightning Bolts

Wand, rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Amulet of Health

Wondrous item, rare (requires attunement) 1 lb. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

Ring of Acid Resistance

Ring, rare You have Resistance to Acid damage while wearing this ring. The ring is set with pearl.

Animated Shield

Shield (shield), very rare (requires attunement) 6 lb. AC +2 While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.

Wand of Polymorph

Wand, very rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Staff of Withering

Staff, weapon, rare (requires attunement by a cleric, druid, or warlock) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff , and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

+2 Longbow

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2025-05-02 13:07 Catching Up -40 Show

used 40 DT Days t catch up

2025-06-08 23:56 Trade Log -20 Show Trade Log

2x Catch Up

2025-08-17 17:06 Trade Log -10 Show Trade Log

Trade Ring of Force Resistance for Mace of Terror
and Cape of the Mountebank for Rope of Entangelment
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-08-02 14:33 Trade Log -10 Show Trade Log

Traded Ring of Necrotic Resistance for Mace of Terror
Traded Ring of Lightning Resistance for Ring of Protection
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-09 00:32 Trade Log -5 > Ring of Protection Show Trade Log

Traded Ring of Animal Influence for Ring of Protection
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-05-26 18:56 Trade Log -5 Show Trade Log

Traded Periapt of Wound Closure for Necklace of Adaptaion
Traded with https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-06-09 00:26 Trade Log -5 > Belt of Fire Giants Strenght Show Trade Log

Traded Dragon Scale Mail (Fire) for Belt of Fire Giants Strenght
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-12 22:59 Trade Log -5 > Bracers of Defense Show Trade Log

Traded Ring of Spellstoring for Bracers of Defense
with https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-12 23:04 Trade Log -5 > Belt of Dwarvenkind Show Trade Log

Traded Flame Tongue Longsword for Belt of Dwarvenkind
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-14 17:57 Trade Log -5 Show Trade Log

Traded Candle of Invocation (Mount Celestia) for Manual of Bodily Health
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-19 16:44 Trade Log -5 Show Trade Log

Traded Manual of Bodily Health for Energy Bow
with https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-24 02:53 Trade Log -5 Show Trade Log

Traded Belt of Fire Giants Strenght for Dragon Scale Mail(Gold)
with: https://www.adventurersleaguelog.com/users/44257/characters/151421?q=%7B"s"%3D

2025-07-10 00:21 Trade Log -5 Show Trade Log

Traded Dragonhide Belt +3 for Silvered +3 Greatsword
with https://www.adventurersleaguelog.com/users/75992/characters/163467

2025-05-03 13:00 WBW-DC-NJ-COU-02 Aerys Resolve 1000 10 Show

Loot

1000 GP
10 DT Days
Spell Scroll of Guradian of Nature

Selunes Guidance (+2 Moon Sickle)

Weapon (sickle), Rare (requires attunement by a druid or
ranger)

This silver-bladed sickle glimmers softly with moonlight. While
holding this magic weapon, you gain a +2 bonus to attack and
damage rolls made with it, and you gain a +2 bonus to spell
attack rolls and the saving throw DCs of your druid and ranger
spells. The bonus is determined by the weapon’s rarity. In
addition, you can use the sickle as a spellcasting focus for your
druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4
and add the number rolled to the amount of hit points
restored, provided you are holding the sickle.
The handle of this sickle contains the symbols of SelĂťne,
with the following words carved on the blade: “Let all on
whom my light falls be welcomed if they desire to do so. As
the silver moon waxes and wanes, so too does all life. Trust in
my radiance, and know that all love alive under my light shall
know my blessing. Turn to the moon, and I will be your true
guide.”

Staff of Adornment

Staff, common

If you place an object weighing no more than 1 pound (such as
a shard of crystal, an egg, or a stone) above the tip of the staff
while holding it, the object floats an inch from the staff’s tip
and remains there until it is removed or until the staff is no
longer in your possession. The staff can have up to three such
objects floating over its tip at any given time. While holding
the staff, you can make one or more of the objects slowly spin
or turn in place.

This staff is made by web produced by Yarnspinner. It’s an
Archfey quality staff!

Magical Gifts Training: Introduction to Counselling by Therapy

Therapy has kindly provided a ball-written (Therapy doesn’t
have hands) book by her as appreciation for your assistance in
rescuing Yarnspinner and defeating Scarlet’s forces.

Course Description and Aims

Introduction to Counselling provides an overview of the key
components of becoming a Counsellor. This course offers
students a foundational understanding of the key elements of
counsellor-training, before these elements are further
elaborated upon in their respective Level 2 courses. The three
Study Units cover a wide range of topics from Definitions of
Counselling and Psychotherapy, the Social and Historical
Origins of Counselling both globally and locally, Working on
the Self, Principles of Ethical Practice, Counselling Approaches,
Counselling Skills and the four Common Factors that account
for positive change during counselling.

By spending 100 downtime days and 100 gp studying this
textbook, you gain the skill proficiency in Persuasion and you
are ready to spread positivity in the world.

A character may only possess one magical gift from an Archfey
at a time; if another Archfey grants a magical gift, the
character must choose whether to accept the new gift (and
pay the associated cost) and remove the old one, or decline
the new gift.

2025-05-23 19:00 DDHC-KftGV-05 - Tockworth's Clockworks 1000 10 Show

Loot

1000GP
8 Healing Potions
Spell Scroll of Magic Weapon
Potion of Hill Giants Strenght

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Greataxe

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

2025-05-25 21:00 DDHC-KftGV- 10 - Heart of Ashes 2000 10 Show

Loot

Potion of Clairvoiance

Battleaxe +1

Shield +1

8x Arrows +1

Oil of Sharpness

Dragon Scale Mail (Fire)

Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.

Flame Tongue Longsword

Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Necklace of Fireballs

Wondrous item, rare

This necklace has 9 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

Jhaeros’s Favor

If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.

2025-06-22 20:21 FR-DC-MIND-01 Mindflayed Adventures 12250 10 Show

Loot

Charles die Ziege

Chime of Opening

Tentacle of Mending

Psychic Splinter: Blessing of Magic Resistance

Illiothid Staff (Staff of Power)

2025-06-09 19:30 DDHC-CM The Scrivener´s Tale 10000 10 Show

Loot

Potion of Fire Giant Strength
spell scrollconjure fey

Robe of Eyes

Wondrous item, rare (requires attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Ioun Stone of Awareness

Wondrous item, rare (requires attunement)
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

2025-06-27 19:30 FR-DC-BG The Flying Flame 10000 10 Show

Loot

Used:

1 Fire Giants Strenght, Heroism

Bahamut’s Blessing (Blessing of Magic Resistance)

You have advantage on saving throws against spells and other magical effects.

Mind Crystal (Heightened)

Wondrous Item, Rare

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Heightened. Choose one creature affected by the spell. That creature has disadvantage on the first saving throw it makes against the spell.

Githyanki Earring (Ear Horn of Hearing)

Wondrous Item, Common

While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.

Sentinel. This item glows faintly when aberrations are within 120 feet of it.

This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

Balagos’ Belt (+3 Dragonhide Belt)

Wondrous Item, Very Rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features.(+3) The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Harmonious. Attuning to this item takes only 1 minute.

2025-06-14 17:34 DDHC-CM-16 Alkazaar's Appendix 9700 10 Show

Loot

Charm of the Mirrage
Charm of Balance 2 Uses
Scroll of Wish
Used: 3 Potion of Greater Healing, Potion of Hill Giants Strenght, Potion Of Fire Giants Strenght, Oil of Slipperieness

Tome of Leadership and Influence

Wondrous item, very rare 5 lb. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Candle of Invocation (Mount Celestia)

Wondrous item, very rare (requires attunement) This candle's magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.

Carpet of Flying, 3 ft. × 5 ft.

Wondrous item, very rare You can make this carpet hover and fly by taking a Magic action and using the carpet's command word. It moves according to your directions if you are within 30 feet of it. A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity.

Ring of Lightning Resistance

Ring, rare You have Resistance to Lightning damage while wearing this ring. The ring is set with citrine.

Ring of Necrotic Resistance

Ring, rare You have Resistance to Necrotic damage while wearing this ring. The ring is set with jet.

Ring of Force Resistance

Ring, rare You have Resistance to Force damage while wearing this ring. The ring is set with sapphire.

Staff of Healing

Staff, weapon, rare (requires attunement by a bard, cleric, or druid) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell) Lesser Restoration 2 Mass Cure Wounds 5 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Wand of Lightning Bolts

Wand, rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Amulet of Health

Wondrous item, rare (requires attunement) 1 lb. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.

Ring of Acid Resistance

Ring, rare You have Resistance to Acid damage while wearing this ring. The ring is set with pearl.

Animated Shield

Shield (shield), very rare (requires attunement) 6 lb. AC +2 While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.

Wand of Polymorph

Wand, very rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Staff of Withering

Staff, weapon, rare (requires attunement by a cleric, druid, or warlock) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff , and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

+2 Longbow