Season:
Forgotten Realms
Race:
Harengon
Class:
Warrior of the Elements Monk
Background:
Elemental Child
Lifestyle:
Modest
Current Level:
11
Total GP:
16636.22
Total Downtime:
55
Tag:
Luran (Karrakasz)🛡️20👁️17📜16/18
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Stone of Good Luck,
Sun Blade,
Shield +2,
Insignia of Claws,
Eldritch Claw Tattoo,
Dragonhide Belt +3

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2025-02-25 20:20 DDHC-KftGV-05 Tockworth's Clockwork 1 1122 10 Stone of Good Luck, Driftglobe, Vicious Halberd, Boots of Striding and Springing Show

Rewards

+10 DT Days
+ 1122GP
+ 8 Healing Potions
+ 1 Healers Kits
+ 2 Alchemists Fire
+ Spell Scroll of Magic Weapon
+ Level: Fighter 6: ASI: Sentinal

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Halberd

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

2025-07-07 19:00 DDHC-TfYP-06 WPM White Plume Mountain 1 11964.16 10 Show

Loot

Spell Scrolls:
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth
Potions:
Flying, Mind Reading

Boots of Striding and Springing

Plate of Vulnerability

Chain mail +1

Stone of Good Luck

Goggles of Night

Ring of Spell Storing

Ring of Protection

Blessing of Protection

Bracers of Defense

Level 17 Voucher for Black Razor, Whelm or Wave

5 Rare Consumables: Potions of Heroism

2025-03-09 11:15 Chatch Up 1 -10 Show

Chatching Up to Level 6

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-02-25 20:20 DDHC-KftGV-05 Tockworth's Clockwork 10 Show

Rewards

+10 DT Days
+ 1122GP
+ 8 Healing Potions
+ 1 Healers Kits
+ 2 Alchemists Fire
+ Spell Scroll of Magic Weapon
+ Level: Fighter 6: ASI: Sentinal

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Halberd

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

2025-07-07 19:00 DDHC-TfYP-06 WPM White Plume Mountain 10 Show

Loot

Spell Scrolls:
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth
Potions:
Flying, Mind Reading

Boots of Striding and Springing

Plate of Vulnerability

Chain mail +1

Stone of Good Luck

Goggles of Night

Ring of Spell Storing

Ring of Protection

Blessing of Protection

Bracers of Defense

Level 17 Voucher for Black Razor, Whelm or Wave

5 Rare Consumables: Potions of Heroism

2025-03-09 11:15 Chatch Up -10 Show

Chatching Up to Level 6

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-02-25 20:20 DDHC-KftGV-05 Tockworth's Clockwork 1122 10 Stone of Good Luck, Driftglobe, Vicious Halberd, Boots of Striding and Springing Show

Rewards

+10 DT Days
+ 1122GP
+ 8 Healing Potions
+ 1 Healers Kits
+ 2 Alchemists Fire
+ Spell Scroll of Magic Weapon
+ Level: Fighter 6: ASI: Sentinal

Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Stone of Good Luck

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
+ Rare Item from the Golden Vault:

Vicious Halberd

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

2025-07-07 19:00 DDHC-TfYP-06 WPM White Plume Mountain 11964.16 10 Show

Loot

Spell Scrolls:
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth
Potions:
Flying, Mind Reading

Boots of Striding and Springing

Plate of Vulnerability

Chain mail +1

Stone of Good Luck

Goggles of Night

Ring of Spell Storing

Ring of Protection

Blessing of Protection

Bracers of Defense

Level 17 Voucher for Black Razor, Whelm or Wave

5 Rare Consumables: Potions of Heroism

2025-03-09 11:15 Chatch Up -10 Show

Chatching Up to Level 6