Luran Character Sheet
Insignia of Claws,
Eldritch Claw Tattoo,
Dragonhide Belt +3,
Wildspace Suit (Fish Suit),
Wildspace Tablet (Orrery)
Log Entries
| Date Played ▲ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-07-25 15:01 | Trade Log | Show Trade Log | ||||||
|
Level 5 Reward Bag of Holding |
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| 2025-07-25 15:20 | DDHC-KftGV-Fire and Darkness | 2 | 11056.06 | 10 | Show | |||
LootMagic Items Consumables Golden Vault Reward (Choose One) |
||||||||
| 2025-08-14 19:55 | Trade Log | -5 | Show Trade Log | |||||
|
Traded Ring of Telekinesis for Manual of Quickness of Action |
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| 2025-08-14 21:00 | DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard | 1 | 640 | 10 | Show | |||
Loot:Potions: 2x Potion of Poison, Invisibility Golden FlywheelWondrous item, uncommon (requires attunement) While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws. |
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| 2025-08-29 21:30 | DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard | 2 | 666 | 10 | Show | |||
LootPotions: DriftglobeNecklace of Adaptation |
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| 2025-09-04 22:02 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 3 | 10 | Show | ||||
LootPotions: Chime of ExileWondrous item, very rare This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it canât be used this way again until the next dawn. |
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| 2025-09-18 19:20 | FR-DC-Vex-Vermin Exterminators | 10 | Show | |||||
LootPotions: Drow Armor (studded Leather Armor of Gleaming)Minor Property: While having this item in your possession you are able to speak drow (elvish). Armor (any medium or heavy), common This armor never gets dirty. Ghost Step TattooMinor Property, Harmonious this item needs only 1min to attune. |
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| 2025-09-18 20:19 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 4 | 10 | Show | ||||
LootPotions: |
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| 2025-09-25 21:30 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 5 | 10 | Show | ||||
LootPotions: Fire Resistance |
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| 2025-10-09 19:30 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 6 | 10 | Show | ||||
LootPoitons: Gem Of SeeingWondrous item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gemâs command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. First Rod PieceRod, artifact Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordialsâ enemies to the brink of annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod canât be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesnât gain any other abilities. Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it canât be used that way again until the next dawn. |
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| 2025-11-06 21:30 | SJ-DC-DF-01 Flight of the Dragonfly | 7 | 9800 | 10 | Wildspace Suit (Fish Suit), Wildspace Tablet (Orrery) | Show | ||
LootPotions: |
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| Inventar | Show | |||||||
Equiped:Magic Items:Eldritch Claw Tattoo Common Magic ItemsPipe of Smoke Monsters Consumables:50x Pugilism Stash:Magic Items:Bag of Holding Common Magic ItemsConsumables:13 Potion of Healing |
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| Date Played ▲ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-07-25 15:01 | Trade Log | Show Trade Log | ||||||
|
Level 5 Reward Bag of Holding |
||||||||
| 2025-07-25 15:20 | DDHC-KftGV-Fire and Darkness | 2 | 10 | Show | ||||
LootMagic Items Consumables Golden Vault Reward (Choose One) |
||||||||
| 2025-08-14 19:55 | Trade Log | -5 | Show Trade Log | |||||
|
Traded Ring of Telekinesis for Manual of Quickness of Action |
||||||||
| 2025-08-14 21:00 | DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard | 1 | 10 | Show | ||||
Loot:Potions: 2x Potion of Poison, Invisibility Golden FlywheelWondrous item, uncommon (requires attunement) While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||||
| 2025-08-29 21:30 | DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard | 2 | 10 | Show | ||||
LootPotions: DriftglobeNecklace of Adaptation |
||||||||
| 2025-09-04 22:02 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 3 | 10 | Show | ||||
LootPotions: Chime of ExileWondrous item, very rare This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it canât be used this way again until the next dawn. |
||||||||
| 2025-09-18 19:20 | FR-DC-Vex-Vermin Exterminators | 10 | Show | |||||
LootPotions: Drow Armor (studded Leather Armor of Gleaming)Minor Property: While having this item in your possession you are able to speak drow (elvish). Armor (any medium or heavy), common This armor never gets dirty. Ghost Step TattooMinor Property, Harmonious this item needs only 1min to attune. |
||||||||
| 2025-09-18 20:19 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 4 | 10 | Show | ||||
LootPotions: |
||||||||
| 2025-09-25 21:30 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 5 | 10 | Show | ||||
LootPotions: Fire Resistance |
||||||||
| 2025-10-09 19:30 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 6 | 10 | Show | ||||
LootPoitons: Gem Of SeeingWondrous item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gemâs command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. First Rod PieceRod, artifact Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordialsâ enemies to the brink of annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod canât be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesnât gain any other abilities. Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it canât be used that way again until the next dawn. |
||||||||
| 2025-11-06 21:30 | SJ-DC-DF-01 Flight of the Dragonfly | 7 | 10 | Show | ||||
LootPotions: |
||||||||
| Inventar | Show | |||||||
Equiped:Magic Items:Eldritch Claw Tattoo Common Magic ItemsPipe of Smoke Monsters Consumables:50x Pugilism Stash:Magic Items:Bag of Holding Common Magic ItemsConsumables:13 Potion of Healing |
||||||||
| Date Played ▲ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2025-07-25 15:01 | Trade Log | Show Trade Log | ||||||
|
Level 5 Reward Bag of Holding |
||||||||
| 2025-07-25 15:20 | DDHC-KftGV-Fire and Darkness | 2 | 11056.06 | 10 | Show | |||
LootMagic Items Consumables Golden Vault Reward (Choose One) |
||||||||
| 2025-08-14 19:55 | Trade Log | -5 | Show Trade Log | |||||
|
Traded Ring of Telekinesis for Manual of Quickness of Action |
||||||||
| 2025-08-14 21:00 | DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard | 1 | 640 | 10 | Show | |||
Loot:Potions: 2x Potion of Poison, Invisibility Golden FlywheelWondrous item, uncommon (requires attunement) While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||||
| 2025-08-29 21:30 | DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard | 2 | 666 | 10 | Show | |||
LootPotions: DriftglobeNecklace of Adaptation |
||||||||
| 2025-09-04 22:02 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 3 | 10 | Show | ||||
LootPotions: Chime of ExileWondrous item, very rare This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it canât be used this way again until the next dawn. |
||||||||
| 2025-09-18 19:20 | FR-DC-Vex-Vermin Exterminators | 10 | Show | |||||
LootPotions: Drow Armor (studded Leather Armor of Gleaming)Minor Property: While having this item in your possession you are able to speak drow (elvish). Armor (any medium or heavy), common This armor never gets dirty. Ghost Step TattooMinor Property, Harmonious this item needs only 1min to attune. |
||||||||
| 2025-09-18 20:19 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 4 | 10 | Show | ||||
LootPotions: |
||||||||
| 2025-09-25 21:30 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 5 | 10 | Show | ||||
LootPotions: Fire Resistance |
||||||||
| 2025-10-09 19:30 | DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three | 6 | 10 | Show | ||||
LootPoitons: Gem Of SeeingWondrous item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gemâs command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. First Rod PieceRod, artifact Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordialsâ enemies to the brink of annihilation. Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts. Possessing the Broken Rod. The rod canât be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesnât gain any other abilities. Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it canât be used that way again until the next dawn. |
||||||||
| 2025-11-06 21:30 | SJ-DC-DF-01 Flight of the Dragonfly | 7 | 9800 | 10 | Wildspace Suit (Fish Suit), Wildspace Tablet (Orrery) | Show | ||
LootPotions: |
||||||||
| Inventar | Show | |||||||
Equiped:Magic Items:Eldritch Claw Tattoo Common Magic ItemsPipe of Smoke Monsters Consumables:50x Pugilism Stash:Magic Items:Bag of Holding Common Magic ItemsConsumables:13 Potion of Healing |
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