Season:
Forgotten Realms
Race:
Harengon
Class:
Warrior of the Elements Monk
Background:
Elemental Child
Lifestyle:
Modest
Current Level:
11
Total GP:
27742.22
Total Downtime:
130
Tag:
Luran (Karrakasz)🛡️21👁️18📜19/20
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
5
Magic Item Limit:
6
Sun Blade,
Insignia of Claws,
Eldritch Claw Tattoo,
Dragonhide Belt +3,
Wildspace Suit (Fish Suit),
Wildspace Tablet (Orrery)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-07-25 14:53 Trade Log -8000 Show Trade Log

Potion of Pugilism x50 5000GP
Scroll of Darkvision x10 2000GP
Potion of greater Healing x10 1000GP

2025-07-25 15:01 Trade Log Show Trade Log

Level 5 Reward Bag of Holding

2025-07-25 15:20 DDHC-KftGV-Fire and Darkness 2 11056.06 10 Show

Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

2025-08-14 19:55 Trade Log -5 Show Trade Log

Traded Ring of Telekinesis for Manual of Quickness of Action
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-08-14 21:00 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 1 640 10 Show

Loot:

Potions: 2x Potion of Poison, Invisibility
Scrolls: Greater Invisibility, Major Image

Golden Flywheel

Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.

2025-08-29 21:30 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 2 666 10 Show

Loot

Potions:
Scrolls:

Driftglobe

Necklace of Adaptation

2025-09-04 22:02 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Show

Loot

Potions:
Scrolls:

Chime of Exile

Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.

2025-09-18 19:20 FR-DC-Vex-Vermin Exterminators 10 Show

Loot

Potions:
Scrolls:

Drow Armor (studded Leather Armor of Gleaming)

Minor Property: While having this item in your possession you are able to speak drow (elvish).

Armor (any medium or heavy), common

This armor never gets dirty.

Ghost Step Tattoo

Minor Property, Harmonious this item needs only 1min to attune.

2025-09-18 20:19 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show

Loot

Potions:
Scrolls:

2025-09-25 21:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 10 Show

Loot

Potions: Fire Resistance
Scrolls: Circle of Death
Waffen: +1 Dagger, +1 Longsword, +2 Dagge, +2 Greatclub

2025-10-09 19:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 10 Show

Loot

Poitons:
Scrolls:

Gem Of Seeing

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

First Rod Piece

Rod, artifact

Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation.

Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.

Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities.

Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.

2025-11-06 21:30 SJ-DC-DF-01 Flight of the Dragonfly 7 9800 10 Wildspace Suit (Fish Suit), Wildspace Tablet (Orrery) Show

Loot

Potions:
Scrolls:
2 Spellwrought Tattoo with Death Ward
Spellwrought Tattoo with Far Step
Spellwrought Tattoo with Air Bubble

Date Played Adventure Title Tier Session ACP ▲ TCP Downtime Renown
2025-07-25 14:53 Trade Log Show Trade Log

Potion of Pugilism x50 5000GP
Scroll of Darkvision x10 2000GP
Potion of greater Healing x10 1000GP

2025-07-25 15:01 Trade Log Show Trade Log

Level 5 Reward Bag of Holding

2025-07-25 15:20 DDHC-KftGV-Fire and Darkness 2 10 Show

Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

2025-08-14 19:55 Trade Log -5 Show Trade Log

Traded Ring of Telekinesis for Manual of Quickness of Action
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-08-14 21:00 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 1 10 Show

Loot:

Potions: 2x Potion of Poison, Invisibility
Scrolls: Greater Invisibility, Major Image

Golden Flywheel

Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.

2025-08-29 21:30 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 2 10 Show

Loot

Potions:
Scrolls:

Driftglobe

Necklace of Adaptation

2025-09-04 22:02 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Show

Loot

Potions:
Scrolls:

Chime of Exile

Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.

2025-09-18 19:20 FR-DC-Vex-Vermin Exterminators 10 Show

Loot

Potions:
Scrolls:

Drow Armor (studded Leather Armor of Gleaming)

Minor Property: While having this item in your possession you are able to speak drow (elvish).

Armor (any medium or heavy), common

This armor never gets dirty.

Ghost Step Tattoo

Minor Property, Harmonious this item needs only 1min to attune.

2025-09-18 20:19 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show

Loot

Potions:
Scrolls:

2025-09-25 21:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 10 Show

Loot

Potions: Fire Resistance
Scrolls: Circle of Death
Waffen: +1 Dagger, +1 Longsword, +2 Dagge, +2 Greatclub

2025-10-09 19:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 10 Show

Loot

Poitons:
Scrolls:

Gem Of Seeing

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

First Rod Piece

Rod, artifact

Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation.

Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.

Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities.

Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.

2025-11-06 21:30 SJ-DC-DF-01 Flight of the Dragonfly 7 10 Show

Loot

Potions:
Scrolls:
2 Spellwrought Tattoo with Death Ward
Spellwrought Tattoo with Far Step
Spellwrought Tattoo with Air Bubble

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-07-25 14:53 Trade Log -8000 Show Trade Log

Potion of Pugilism x50 5000GP
Scroll of Darkvision x10 2000GP
Potion of greater Healing x10 1000GP

2025-07-25 15:01 Trade Log Show Trade Log

Level 5 Reward Bag of Holding

2025-07-25 15:20 DDHC-KftGV-Fire and Darkness 2 11056.06 10 Show

Loot

Magic Items
1x rope of entanglement
1x figurine of wondrous power (bronze griffon)
1x mace of terror
1x ring of telekinesis
1x brazier of commanding fire elementals
1x instrument of the bards (Cli lyre)

Consumables
1x potion of resistance (fire)

Golden Vault Reward (Choose One)
a blessing of understanding

2025-08-14 19:55 Trade Log -5 Show Trade Log

Traded Ring of Telekinesis for Manual of Quickness of Action
with: https://www.adventurersleaguelog.com/users/75992/characters/161223

2025-08-14 21:00 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 1 640 10 Show

Loot:

Potions: 2x Potion of Poison, Invisibility
Scrolls: Greater Invisibility, Major Image

Golden Flywheel

Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.

2025-08-29 21:30 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 2 666 10 Show

Loot

Potions:
Scrolls:

Driftglobe

Necklace of Adaptation

2025-09-04 22:02 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Show

Loot

Potions:
Scrolls:

Chime of Exile

Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.

2025-09-18 19:20 FR-DC-Vex-Vermin Exterminators 10 Show

Loot

Potions:
Scrolls:

Drow Armor (studded Leather Armor of Gleaming)

Minor Property: While having this item in your possession you are able to speak drow (elvish).

Armor (any medium or heavy), common

This armor never gets dirty.

Ghost Step Tattoo

Minor Property, Harmonious this item needs only 1min to attune.

2025-09-18 20:19 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 4 10 Show

Loot

Potions:
Scrolls:

2025-09-25 21:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 10 Show

Loot

Potions: Fire Resistance
Scrolls: Circle of Death
Waffen: +1 Dagger, +1 Longsword, +2 Dagge, +2 Greatclub

2025-10-09 19:30 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 6 10 Show

Loot

Poitons:
Scrolls:

Gem Of Seeing

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

First Rod Piece

Rod, artifact

Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of annihilation.

Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.

Possessing the Broken Rod. The rod can’t be attuned to while it is broken. While holding one piece of the broken rod, you know the general location of the next consecutive piece, as the rod yearns to be a complete artifact. Multiple rod pieces can be assembled into one piece or disassembled again, each requiring an action, although a partially complete rod doesn’t gain any other abilities.

Additionally, while holding one piece of the broken rod, you can use an action to cast the spell associated with that piece, as listed below. Once that piece of the rod has been used to cast a spell, it can’t be used that way again until the next dawn.

2025-11-06 21:30 SJ-DC-DF-01 Flight of the Dragonfly 7 9800 10 Wildspace Suit (Fish Suit), Wildspace Tablet (Orrery) Show

Loot

Potions:
Scrolls:
2 Spellwrought Tattoo with Death Ward
Spellwrought Tattoo with Far Step
Spellwrought Tattoo with Air Bubble