Sir Nemos Ladis Character Sheet

Season:
Forgotten Realms
Race:
Earth-Genasi
Class:
Paladin 15
Background:
Farmer
Lifestyle:
Modest
Current Level:
20
Total GP:
53620.87
Total Downtime:
50
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Halberd +1,
Cast Off Armor Half Plate,
Belt of Hill Giant Strength,
Goggles of Night,
Stone of Good Luck,
Ring of Protection,
Ring of Spell Storing,
Vicious Halberd,
Dwarven Plate,
Belt of Fire Giant Strength,
Belt of Storm Giants Strength,
Dawnreaver (Greatsword Moonblade),
Tome of Leadership and Influence,
Manual of Bodily Health

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2025-05-31 19:00 DDHC-GOG-01 Giants of the Starforge 3107.62 10 Show

Loot

2 Potions of Flying
2 Potions of Firegiants Strenght
2 Quaal's Feather Token (Tree)

2 Ring of Acid Resistance

Rare Weapon or Armor

2025-04-01 19:00 DDHC-CM-14 The Canopic Being 1622 10 Show

Loot

1622GP
10 DT Days

Crystall Ball of True Seeing

Wondrous item, legendary (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.

Hat of Disguise (Diadem)

Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Ring of Spell Storing

Watchful Helm

Wondrous item, very rare (requires attunement)

While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.

As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Staff of Fate

Staff, very rare (requires attunement)

This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost.

If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.

Ioun Stone of Awareness

Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Eyes of Minute Seeing

Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range

Sun Blade

Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

2025-02-21 21:00 FR-DC-MIND 1 833 10 Cast Off Armor Half Plate, Belt of Hill Giant Strength Show

Rewards:

10 DT Days
2x Antitoxin
+833 GP
200 GP Adventuring Gear

Regenerative Mucus (Keoghthom's Ointment)

Wondrous Item, Uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As a Utilize action, you can swallow one dose of the ointment or apply it to a creature within 5 feet of yourself. The creature that receives it regains 2d8 + 2 Hit Points and ceases to have the Poisoned condition.

Jubba's Body Oil (Oil of Slipperiness)

Potion, Uncommon

One vial of this oil can cover one Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the Freedom of Movement spell for 8 hours.

Alternatively, the oil can be poured on the ground as a Magic action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours.

This sticky, black unguent is thick and heavy, but it flows quickly when poured.

"Jubba jubba, Juuuubba! Uh Jubba."

Psionic Passkey "Chime of Opening"

Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time it cracks and becomes useless.

Spelljammer Suit "Cast Off Armor Half Plate"

Source: Xanathar's Guide to Everything

Armor (light, medium, or heavy), common

You can doff this armor as an action.

This armor seems completely alien to you, it was found on a dead wildspacer in a nautiloid wreck.

Scary Beacon, the helm lamp of this suit seems to work but flickers every 2 minutes especially when in dark and scary places. It sheds otherwise 10ft bright and 10ft dim magical light.

Psionic Belt "Belt of Hill Giant Strength"

Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

This strange belt seems to be made from some biological matter, it fuses with the wearer and grants it psionic strength. Even if the wearer has "no muscles", with this belt he could lift and carry huge boulders.

Minor Property: Wicked, the belt makes you hungry. And suddenly you feel like brains aren't that gross anymore!

Level Up

Paladin Level 8

ASI: Great Weapon Master

Rebuild

-1 Warlock Level
+1 Paladin Level

2025-02-20 21:26 Character Creation 7 297 10 Halberd +1 Show

Nemos Ladis PHB2024

Starting at Level 5:

+500GP
+40 Downtime Days
30 DTD used for Catching Up

Story

Species: Earth Genasi

Size: medium
Base Walk Speed: 30 ft.

Ability Scores:
STR: 14
DEX: 10
CON: 13 (+1)
INT: 10
WIS: 10
CHA: 15 (+2)

ASI: CHA (+2), CON (+1)

Class: Oath of Glory Paladin

Proficiencies:

Weapons: Simple & Martial Weapons
Armor: Light, Medium & Heavy Armor, Shields
Tools:
Saving Throws:
Skills:

Starting Equipment:

(B) 150 GP

Level 1

Lay on Hands, Spellcasting

Level 2

Weapon Mastery: Halberd & Glaive
Fighting Style: Defense
Smite

Level 3

Channel Divinity
Inspiring Smite, Oath Spells, Peerles Athlete

Level 4

ASI: Inspiring Leader (CHA +1)

Level 5

Extra Attack, Faithful Steed

Level 6

Aura of Protection

Level 7

Aura of Alacrity

Class: Warlock

Level 1

Invocation: Pact of the Blade
Cantrips: Eldritch Blast, Mage Hand
Spells: Bane, Hex

Background: Costom (Artisan)

Ability Scores: CHA & CON
Feat: Tough
Skill Proficiencies: Investigation & Insight
Tool Proficiencies: Leatherworker's Tools
Equipment: (A) Leatherworker's Tools, 2 Pouches, Traveler's Clothes, 32 GP

Equipment:

Bought:
Explorers Pack -10 GP
Splint -200GP
Glaive -20GP
Holy Symbol (Amulet) -5GP
3x Potion of Healing -150 GP

2025-02-25 23:00 Trade Log -5 Chain Mail +1 > Vicious Halberd Show Trade Log

Traded with Luran Trisona for Vicious Halberd

2025-04-20 18:59 Trade Log -15000 Show Trade Log

Bought
5 Potion of Invunerability
5 Potion of Healing (Superior)
5 Potion of Heroism

2025-05-26 03:07 Trade Log -39500 Show Trade Log

Bought Supplies
5 Death Ward Spell Scrolls -10.000 GP
3 Holy Weapon Spell Scrolls -6.000 GP
10 Potions of Heroism -10.000 GP
1 Potion of Speed -10.000 SP
Spell Component Summon Celestial -500 GP
10x Spell Component Revivify -3000 GP

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-05-31 19:00 DDHC-GOG-01 Giants of the Starforge 10 Show

Loot

2 Potions of Flying
2 Potions of Firegiants Strenght
2 Quaal's Feather Token (Tree)

2 Ring of Acid Resistance

Rare Weapon or Armor

2025-04-01 19:00 DDHC-CM-14 The Canopic Being 10 Show

Loot

1622GP
10 DT Days

Crystall Ball of True Seeing

Wondrous item, legendary (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.

Hat of Disguise (Diadem)

Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Ring of Spell Storing

Watchful Helm

Wondrous item, very rare (requires attunement)

While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.

As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Staff of Fate

Staff, very rare (requires attunement)

This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost.

If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.

Ioun Stone of Awareness

Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Eyes of Minute Seeing

Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range

Sun Blade

Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

2025-02-21 21:00 FR-DC-MIND 10 Show

Rewards:

10 DT Days
2x Antitoxin
+833 GP
200 GP Adventuring Gear

Regenerative Mucus (Keoghthom's Ointment)

Wondrous Item, Uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As a Utilize action, you can swallow one dose of the ointment or apply it to a creature within 5 feet of yourself. The creature that receives it regains 2d8 + 2 Hit Points and ceases to have the Poisoned condition.

Jubba's Body Oil (Oil of Slipperiness)

Potion, Uncommon

One vial of this oil can cover one Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the Freedom of Movement spell for 8 hours.

Alternatively, the oil can be poured on the ground as a Magic action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours.

This sticky, black unguent is thick and heavy, but it flows quickly when poured.

"Jubba jubba, Juuuubba! Uh Jubba."

Psionic Passkey "Chime of Opening"

Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time it cracks and becomes useless.

Spelljammer Suit "Cast Off Armor Half Plate"

Source: Xanathar's Guide to Everything

Armor (light, medium, or heavy), common

You can doff this armor as an action.

This armor seems completely alien to you, it was found on a dead wildspacer in a nautiloid wreck.

Scary Beacon, the helm lamp of this suit seems to work but flickers every 2 minutes especially when in dark and scary places. It sheds otherwise 10ft bright and 10ft dim magical light.

Psionic Belt "Belt of Hill Giant Strength"

Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

This strange belt seems to be made from some biological matter, it fuses with the wearer and grants it psionic strength. Even if the wearer has "no muscles", with this belt he could lift and carry huge boulders.

Minor Property: Wicked, the belt makes you hungry. And suddenly you feel like brains aren't that gross anymore!

Level Up

Paladin Level 8

ASI: Great Weapon Master

Rebuild

-1 Warlock Level
+1 Paladin Level

2025-02-20 21:26 Character Creation 10 Show

Nemos Ladis PHB2024

Starting at Level 5:

+500GP
+40 Downtime Days
30 DTD used for Catching Up

Story

Species: Earth Genasi

Size: medium
Base Walk Speed: 30 ft.

Ability Scores:
STR: 14
DEX: 10
CON: 13 (+1)
INT: 10
WIS: 10
CHA: 15 (+2)

ASI: CHA (+2), CON (+1)

Class: Oath of Glory Paladin

Proficiencies:

Weapons: Simple & Martial Weapons
Armor: Light, Medium & Heavy Armor, Shields
Tools:
Saving Throws:
Skills:

Starting Equipment:

(B) 150 GP

Level 1

Lay on Hands, Spellcasting

Level 2

Weapon Mastery: Halberd & Glaive
Fighting Style: Defense
Smite

Level 3

Channel Divinity
Inspiring Smite, Oath Spells, Peerles Athlete

Level 4

ASI: Inspiring Leader (CHA +1)

Level 5

Extra Attack, Faithful Steed

Level 6

Aura of Protection

Level 7

Aura of Alacrity

Class: Warlock

Level 1

Invocation: Pact of the Blade
Cantrips: Eldritch Blast, Mage Hand
Spells: Bane, Hex

Background: Costom (Artisan)

Ability Scores: CHA & CON
Feat: Tough
Skill Proficiencies: Investigation & Insight
Tool Proficiencies: Leatherworker's Tools
Equipment: (A) Leatherworker's Tools, 2 Pouches, Traveler's Clothes, 32 GP

Equipment:

Bought:
Explorers Pack -10 GP
Splint -200GP
Glaive -20GP
Holy Symbol (Amulet) -5GP
3x Potion of Healing -150 GP

2025-02-25 23:00 Trade Log Show Trade Log

Traded with Luran Trisona for Vicious Halberd

2025-04-20 18:59 Trade Log Show Trade Log

Bought
5 Potion of Invunerability
5 Potion of Healing (Superior)
5 Potion of Heroism

2025-05-26 03:07 Trade Log Show Trade Log

Bought Supplies
5 Death Ward Spell Scrolls -10.000 GP
3 Holy Weapon Spell Scrolls -6.000 GP
10 Potions of Heroism -10.000 GP
1 Potion of Speed -10.000 SP
Spell Component Summon Celestial -500 GP
10x Spell Component Revivify -3000 GP

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2025-05-31 19:00 DDHC-GOG-01 Giants of the Starforge 3107.62 10 Show

Loot

2 Potions of Flying
2 Potions of Firegiants Strenght
2 Quaal's Feather Token (Tree)

2 Ring of Acid Resistance

Rare Weapon or Armor

2025-04-01 19:00 DDHC-CM-14 The Canopic Being 1622 10 Show

Loot

1622GP
10 DT Days

Crystall Ball of True Seeing

Wondrous item, legendary (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.

Hat of Disguise (Diadem)

Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Ring of Spell Storing

Watchful Helm

Wondrous item, very rare (requires attunement)

While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.

As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Staff of Fate

Staff, very rare (requires attunement)

This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost.

If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.

Ioun Stone of Awareness

Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Eyes of Minute Seeing

Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range

Sun Blade

Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

2025-02-21 21:00 FR-DC-MIND 833 10 Cast Off Armor Half Plate, Belt of Hill Giant Strength Show

Rewards:

10 DT Days
2x Antitoxin
+833 GP
200 GP Adventuring Gear

Regenerative Mucus (Keoghthom's Ointment)

Wondrous Item, Uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As a Utilize action, you can swallow one dose of the ointment or apply it to a creature within 5 feet of yourself. The creature that receives it regains 2d8 + 2 Hit Points and ceases to have the Poisoned condition.

Jubba's Body Oil (Oil of Slipperiness)

Potion, Uncommon

One vial of this oil can cover one Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the Freedom of Movement spell for 8 hours.

Alternatively, the oil can be poured on the ground as a Magic action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours.

This sticky, black unguent is thick and heavy, but it flows quickly when poured.

"Jubba jubba, Juuuubba! Uh Jubba."

Psionic Passkey "Chime of Opening"

Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time it cracks and becomes useless.

Spelljammer Suit "Cast Off Armor Half Plate"

Source: Xanathar's Guide to Everything

Armor (light, medium, or heavy), common

You can doff this armor as an action.

This armor seems completely alien to you, it was found on a dead wildspacer in a nautiloid wreck.

Scary Beacon, the helm lamp of this suit seems to work but flickers every 2 minutes especially when in dark and scary places. It sheds otherwise 10ft bright and 10ft dim magical light.

Psionic Belt "Belt of Hill Giant Strength"

Wondrous Item, Rare (Requires Attunement)

While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

This strange belt seems to be made from some biological matter, it fuses with the wearer and grants it psionic strength. Even if the wearer has "no muscles", with this belt he could lift and carry huge boulders.

Minor Property: Wicked, the belt makes you hungry. And suddenly you feel like brains aren't that gross anymore!

Level Up

Paladin Level 8

ASI: Great Weapon Master

Rebuild

-1 Warlock Level
+1 Paladin Level

2025-02-20 21:26 Character Creation 297 10 Halberd +1 Show

Nemos Ladis PHB2024

Starting at Level 5:

+500GP
+40 Downtime Days
30 DTD used for Catching Up

Story

Species: Earth Genasi

Size: medium
Base Walk Speed: 30 ft.

Ability Scores:
STR: 14
DEX: 10
CON: 13 (+1)
INT: 10
WIS: 10
CHA: 15 (+2)

ASI: CHA (+2), CON (+1)

Class: Oath of Glory Paladin

Proficiencies:

Weapons: Simple & Martial Weapons
Armor: Light, Medium & Heavy Armor, Shields
Tools:
Saving Throws:
Skills:

Starting Equipment:

(B) 150 GP

Level 1

Lay on Hands, Spellcasting

Level 2

Weapon Mastery: Halberd & Glaive
Fighting Style: Defense
Smite

Level 3

Channel Divinity
Inspiring Smite, Oath Spells, Peerles Athlete

Level 4

ASI: Inspiring Leader (CHA +1)

Level 5

Extra Attack, Faithful Steed

Level 6

Aura of Protection

Level 7

Aura of Alacrity

Class: Warlock

Level 1

Invocation: Pact of the Blade
Cantrips: Eldritch Blast, Mage Hand
Spells: Bane, Hex

Background: Costom (Artisan)

Ability Scores: CHA & CON
Feat: Tough
Skill Proficiencies: Investigation & Insight
Tool Proficiencies: Leatherworker's Tools
Equipment: (A) Leatherworker's Tools, 2 Pouches, Traveler's Clothes, 32 GP

Equipment:

Bought:
Explorers Pack -10 GP
Splint -200GP
Glaive -20GP
Holy Symbol (Amulet) -5GP
3x Potion of Healing -150 GP

2025-02-25 23:00 Trade Log -5 Chain Mail +1 > Vicious Halberd Show Trade Log

Traded with Luran Trisona for Vicious Halberd

2025-04-20 18:59 Trade Log -15000 Show Trade Log

Bought
5 Potion of Invunerability
5 Potion of Healing (Superior)
5 Potion of Heroism

2025-05-26 03:07 Trade Log -39500 Show Trade Log

Bought Supplies
5 Death Ward Spell Scrolls -10.000 GP
3 Holy Weapon Spell Scrolls -6.000 GP
10 Potions of Heroism -10.000 GP
1 Potion of Speed -10.000 SP
Spell Component Summon Celestial -500 GP
10x Spell Component Revivify -3000 GP