Show Log Entry

Adventure Title
PS-DC-LIL-01 Lost in Limbo
Session
Date Played
2025-05-18 19:30:00 UTC
Levels Gained
GP +/-
8333
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
-
Notes
## Loot ### Emergency "Modify Memory" (Spellwrought Tattoo) ### Escape Plan B "Far Step" (Spellwrought Tattoo) ### Volo's Charm of the Main Character (Charm of the Coemt) As an action, you can force a creature you can see within 60 feet of you to focus on you. For 1 minute, creatures other than you and the target are invisible to the target. The effect ends if any creature other than you damages the target or forces the target to make a saving throw. Once used three times, the charm vanishes from you. ### Volo's Spare Hat (Hat of Many Spells) Wondrous Item, Very Rare (Requires Attunement by a Wizard) This pointed hat has the following properties. Spellcasting Focus. While holding the hat, you can use it as a Spellcasting Focus for your Wizard spells. Any spell you cast using the hat gains a special Somatic component: you must reach into the hat and “pull” the spell out of it. Unknown Spell. While holding the hat, you can try to cast a level 1+ spell you don’t know. The spell must be on the Wizard spell list, it must be of a level you can cast, and it can’t have Material components costing more than 1,000 GP. Once you decide on the spell, you must expend a spell slot of the spell’s level. Then, to determine whether you cast the spell, make an Intelligence (Arcana) check (DC 10 plus the spell’s level). On a successful check, you cast the spell using its normal casting time, and you can’t use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead, determined by rolling on the following table. Any spell you cast from the hat uses your spell save DC and spell attack bonus.