Sir Nemos Ladis Character Sheet

Season:
Forgotten Realms
Race:
Earth-Genasi
Class:
Paladin
Background:
Farmer
Lifestyle:
Modest
Current Level:
20
Total GP:
112153.87
Total Downtime:
40
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
9
Magic Item Limit:
10
Halberd +1,
Cast Off Armor Half Plate,
Belt of Hill Giant Strength,
Goggles of Night,
Stone of Good Luck,
Ring of Protection,
Ring of Spell Storing,
Dwarven Plate,
Belt of Storm Giants Strength,
Dawnreaver (Greatsword Moonblade),
Tome of Leadership and Influence,
Manual of Bodily Health,
Dragon Scale Mail (Fire)

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2025-05-26 03:07 Trade Log -39500 Show Trade Log

Bought Supplies
5 Death Ward Spell Scrolls -10.000 GP
3 Holy Weapon Spell Scrolls -6.000 GP
10 Potions of Heroism -10.000 GP
1 Potion of Speed -10.000 SP
Spell Component Summon Celestial -500 GP
10x Spell Component Revivify -3000 GP

2025-05-26 18:47 Trade Log -5 > Manual of Bodily Health Show Trade Log

Traded Candle of Invocation for Manual of Bodily Health
Traded with https://www.adventurersleaguelog.com/users/42333/characters/108505

2025-05-26 18:53 Trade Log -5 Show Trade Log

Traded Stone of Good Luck for Longsword +1
Traded with https://www.adventurersleaguelog.com/users/75992/characters/161223?q=%7B"s"%3D

2025-05-31 19:00 DDHC-GOG-01 Giants of the Starforge 3107.62 10 Show

Loot

2 Potions of Flying
2 Potions of Firegiants Strenght
2 Quaal's Feather Token (Tree)

2 Ring of Acid Resistance

Rare Weapon or Armor

2025-06-01 19:00 DDAL-DRW-20 The Death of Szass Tam 14000 10 Show

Loot

Used:
1 Potion of Speed & Heroism, 2 Deathward & 1 Holy Weapon Spell Scrolls
Gained:
Potion of invisibility
Potion of vitality
Spell scroll of maddening darkness

Story Award: Scroll Eater

You claimed a cursed golden coin from Xorvintroth. As long
as you possess this ancient Abeiran coin, you must eat one
scroll (magical or mundane) or a page from a book each
day at dawn. If you don’t, it takes you twice as long to finish
a short or long rest for the next 24 hours. Only a wish spell or similar magic can remove this curse.

Kyrzin’s Ooze

Wondrous Item (Symbiont), Very Rare (Requires Attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.

Resistant. While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition.

Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn.

Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn.

Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.

If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding

Blood Fury Tattoo

Wondrous Item (Tattoo), Legendary (Requires Attunement)

When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”

Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:

• When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.

• When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.

2025-06-02 19:30 DC-MIKE-01 The Clash for the Multiversal Championship 20000 10 Show

Loot

Plate Armor +3

Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.

This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.

Story Award: Multiversal Champion

You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Ruby of the War Mage

Wondrous item, common (requires attunement by a spellcaster)

Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This item is found in Xanathar’s Guide to Everything.

The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.

Boon of High Magic

You gain one 9th-level spell slot, provided that you already have one.

Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.

2025-06-07 12:30 DDAL09 19 Fang and Claw 25000 10 Show

Loot

Potion of Surpeme Healing

+2 Shield

Scarab of Protection

Wondrous Item, Legendary (Requires Attunement)
This beetle-shaped medallion provides three benefits while it is on your person.
Defense. You gain a +1 bonus to Armor Class.
Preservation. The scarab has 12 charges. If you fail a saving throw against a Necromancy spell or a harmful effect originating from an Undead, you can take a Reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
Spell Resistance. You have Advantage on saving throws against spells.

Story Award: Clever Torso

You are carrying the armless, legless torso of a ghast—the
infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving
throw while carrying Khemed, you can choose to have the
effect target him instead. This always destroys him, even if
the effect deals no damage. If you leave the Nine Hells, you
can return Khemed to his homeland and he is forever in
your debt.

Story Award: Ice Pact

The ice devil General Everbleed is escorting you on your
mission to recover the soul of Rotger de la Reue. You can
control the fiend in combat, but the DM can take control
of his actions at any time. If you leave the Nine Hells, the
general’s debt of service is removed, and he leaves your side.

2025-06-07 17:00 DDAL09 20 Where Devils Fear to Tread 33333 10 Show

Loot

Spell Scroll (Gate)
potion of flying
potion of longevity

Deathshield (Defender Greatsword)

Weapon (greatsword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with
this magic weapon.
The first time you attack with the sword on each of your
turns, you can transfer some or all of the sword’s bonus
to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus
to your attack and damage rolls to +1 and gain a +2 bonus
to AC. The adjusted bonuses remain in effect until the start
of your next turn, although you must hold the sword to gain
a bonus to AC from it. This item is found in the Dungeon
Master’s Guide. This defender is a greatsword and is made out of crude
black iron. Inscribed upon the blade in Abyssal is the name
Deathshield.

Rod of the pact keeper +2

Story Award: Thanks of Ilmater

You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of
immortality or the boon of planar travel from the Dungeon
Master’s Guide. If you select the boon of planar travel, it
takes you to the Brightwater: the realm of Ilmater and Sune
in the Seven Heavens of Celestia.

Boon of Vitality

2025-06-09 00:27 Trade Log -5 Belt of Fire Giant Strength > Dragon Scale Mail (Fire) Show Trade Log

Traded Belt of Fire Giants Strenght for Dragon Scale Mail (Fire)
with: https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-09 00:33 Trade Log -5 Show Trade Log

Traded Ring of Protection for Ring of Animal Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-11 01:44 Trade Log -5 Vicious Halberd > Show Trade Log

Traded Vicious Halberd for Staff of the Woodlands
with https://www.adventurersleaguelog.com/users/44257/characters/107390

2025-06-11 02:09 Trade Log -5 Show Trade Log

Traded Staff of the Woodlands for Necklace of Prayer Beads
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-11 18:55 Trade Log -5 Show Trade Log

Traded Necklace of Prayer Beads for Belt of Dwarvenkind
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-12 23:02 Trade Log -5 Show Trade Log

Traded Belt of Dwarvenkind for Flame Tongue Longsword
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-14 17:57 Trade Log -5 Show Trade Log

Traded Manual of Bodily Health for Candle of Invocation (Mount Celestia)
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-19 16:43 Trade Log -5 Show Trade Log

Traded Energy Bow for Manual of Bodily Health
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:31 Trade Log -10 Show Trade Log

Traded Mace of Terror for Ring of Necrotic Resistance
Traded Ring of Protection for Ring of Lightning Resistance
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:35 PS-DC-TWW-01 The Hunt for the Wishing Well 10 Show

Loot

Potions: Heroism
Scrolls:

Reginleif (Vorpal Glaive)

"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."

Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.

Weapon (Glaive), Legendary (Requires Attunement)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.
When you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn’t have or need a head, or if the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.

Ysgard'd Rune (Orb of Direction)

"This rune is one of the dozen keys which are meant to open the gateway to the wishing well."

Minor Property: Key

Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.

Inventar Show

Equiped:

Magic Items

Holy Avenger Halberd (requires attunement)/l
Belt of Storm Giant Strength (requires attunement)/l
Scarab of Protection (requires attunement)/l
Ring of Force Resistance/r
Ring of Lightning Resistance/r
Ring of Necrotic Resistance/r
Ring of Acid Resistance/r
Tome of Leadership and Influence/vr
Manual of Bodily Health/vr

Common:
Orb of Time (Compass)
Githyanki Earring (Ear Horn of Hearing)

Consumables

2 Potion of Invunerability
4 Potion of Healing (Superior)
2 Potion of Heroism
1 Oil of Slipperiness
5x Energy Cells (counts as 1)
2 Death Ward Spell Scrolls
1 Holy Weapon Spell Scrolls
1 Potion of Speed
Wish Scroll

Charms

Charm of the Throne
Charm of the Mirage
Volo's Charm of the Main Character (Charm of the Coemt)

Stash:

Blessings:

Bahamut’s Blessing (Blessing of Magic Resistance)

Magic Items

Attunement:
Animated Shield (requires attunement)/vr
Necklace of Prayer beads (2 Smiting, 1 Blessing, 1 Favor, 2 Curing) (requires attunement)/r
Instrument of the Bards (Cli Lyre) (requires attunement)/r
Ring of Spell Storing (requires attunement)/r
Energy Bow (requires attunement)/vr
Wand of Polymorph (requires attunement)/vr
Staff of Withering (requires attunement)/r
Volo's Spare Hat (Hat of Many Spells)/vr
Balagos’ Belt (+3 Dragonhide Belt)/vr
Hat of Disguise (Diadem)/u
Watchful Helm(r
Staff of Fate/vr
Ioun Stone of Awareness/vr
Crystall Ball of True Seeing/l
Kyrzin’s Ooze/vr
Blood Fury Tattoo/l

Non Attunement:

Flame Tounge Longsword
2x Ring of Acid Resistance/r
Longsword +1/u
Vicious Halberd/r
Amulet of Health (requires attunement)/r
Eyes of Minute Seeing/u
Sun Blade/r
Dwarven Plate/vr
Dwarven Half Plate/vr
Staff of Swarming Insect/r
Goggles of Night/u
Brazier of Commanding Fire Elementals/r
Rope of Entanglement/r
Bronze Griffon Figurine of Wondrous Power/r
Glamoured Studded Leather/r
Longbow +2/r
3x Needler Pistol/vr
1x Needler Pistol/vr (10/10 Shots)
5x Laser Pistol/vr
3x Laser Pistol/vr (15/50 Shots)
2x Laser Rifle/vr
1x Laser Rifle/vr (30/30 Shots)
1x Antimatter Rifle/vr
1x Robot Controller
2x Paralysis Pistol/vr
1x Fully Charged Antigravity Belt
1x Antigravity Belt (Disco Flavor)
Mind Crystal (Heightened)

Common Magic Items

Chest of Preserving (Minor Property: Sentinel - Undead)
Cast Off Armor Half Plate/c

1x Powered Armor

Consumables

Spell Scrolls: Fear, Hold Person, Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
3 Potion of Invunerability
1 Potion of Healing (Superior)
10 Potion of Heroism
1 Death Ward Spell Scrolls
0 Holy Weapon Spell Scrolls
Chime of Opening
2 Potions of Flying
2 Potions of Fire Giants Strenght
2 Quaal's Feather Token (Tree)
Potion of Fire Resistance
10 Scroll of Shield
Potion of Mind Reading
Chime of Opening
22x Sleep Grenade
23x Concussion Grenade
8x Smoke Grenade
141x Energy Cells
3x Potion of Greater Healing
3x Restorative Ampules
"If consumed by a creature as an action, each ampule reduces the creature’s exhaustion level by 1."
1x Inhalator [Keoghtom's Ointment]
Potion of Invisibility
Spell croll of Maddening Darkness
Potion of vitality

Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2025-05-26 03:07 Trade Log Show Trade Log

Bought Supplies
5 Death Ward Spell Scrolls -10.000 GP
3 Holy Weapon Spell Scrolls -6.000 GP
10 Potions of Heroism -10.000 GP
1 Potion of Speed -10.000 SP
Spell Component Summon Celestial -500 GP
10x Spell Component Revivify -3000 GP

2025-05-26 18:47 Trade Log -5 Show Trade Log

Traded Candle of Invocation for Manual of Bodily Health
Traded with https://www.adventurersleaguelog.com/users/42333/characters/108505

2025-05-26 18:53 Trade Log -5 Show Trade Log

Traded Stone of Good Luck for Longsword +1
Traded with https://www.adventurersleaguelog.com/users/75992/characters/161223?q=%7B"s"%3D

2025-05-31 19:00 DDHC-GOG-01 Giants of the Starforge 10 Show

Loot

2 Potions of Flying
2 Potions of Firegiants Strenght
2 Quaal's Feather Token (Tree)

2 Ring of Acid Resistance

Rare Weapon or Armor

2025-06-01 19:00 DDAL-DRW-20 The Death of Szass Tam 10 Show

Loot

Used:
1 Potion of Speed & Heroism, 2 Deathward & 1 Holy Weapon Spell Scrolls
Gained:
Potion of invisibility
Potion of vitality
Spell scroll of maddening darkness

Story Award: Scroll Eater

You claimed a cursed golden coin from Xorvintroth. As long
as you possess this ancient Abeiran coin, you must eat one
scroll (magical or mundane) or a page from a book each
day at dawn. If you don’t, it takes you twice as long to finish
a short or long rest for the next 24 hours. Only a wish spell or similar magic can remove this curse.

Kyrzin’s Ooze

Wondrous Item (Symbiont), Very Rare (Requires Attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.

Resistant. While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition.

Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn.

Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn.

Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.

If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding

Blood Fury Tattoo

Wondrous Item (Tattoo), Legendary (Requires Attunement)

When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”

Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:

• When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.

• When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.

2025-06-02 19:30 DC-MIKE-01 The Clash for the Multiversal Championship 10 Show

Loot

Plate Armor +3

Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.

This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.

Story Award: Multiversal Champion

You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Ruby of the War Mage

Wondrous item, common (requires attunement by a spellcaster)

Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This item is found in Xanathar’s Guide to Everything.

The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.

Boon of High Magic

You gain one 9th-level spell slot, provided that you already have one.

Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.

2025-06-07 12:30 DDAL09 19 Fang and Claw 10 Show

Loot

Potion of Surpeme Healing

+2 Shield

Scarab of Protection

Wondrous Item, Legendary (Requires Attunement)
This beetle-shaped medallion provides three benefits while it is on your person.
Defense. You gain a +1 bonus to Armor Class.
Preservation. The scarab has 12 charges. If you fail a saving throw against a Necromancy spell or a harmful effect originating from an Undead, you can take a Reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
Spell Resistance. You have Advantage on saving throws against spells.

Story Award: Clever Torso

You are carrying the armless, legless torso of a ghast—the
infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving
throw while carrying Khemed, you can choose to have the
effect target him instead. This always destroys him, even if
the effect deals no damage. If you leave the Nine Hells, you
can return Khemed to his homeland and he is forever in
your debt.

Story Award: Ice Pact

The ice devil General Everbleed is escorting you on your
mission to recover the soul of Rotger de la Reue. You can
control the fiend in combat, but the DM can take control
of his actions at any time. If you leave the Nine Hells, the
general’s debt of service is removed, and he leaves your side.

2025-06-07 17:00 DDAL09 20 Where Devils Fear to Tread 10 Show

Loot

Spell Scroll (Gate)
potion of flying
potion of longevity

Deathshield (Defender Greatsword)

Weapon (greatsword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with
this magic weapon.
The first time you attack with the sword on each of your
turns, you can transfer some or all of the sword’s bonus
to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus
to your attack and damage rolls to +1 and gain a +2 bonus
to AC. The adjusted bonuses remain in effect until the start
of your next turn, although you must hold the sword to gain
a bonus to AC from it. This item is found in the Dungeon
Master’s Guide. This defender is a greatsword and is made out of crude
black iron. Inscribed upon the blade in Abyssal is the name
Deathshield.

Rod of the pact keeper +2

Story Award: Thanks of Ilmater

You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of
immortality or the boon of planar travel from the Dungeon
Master’s Guide. If you select the boon of planar travel, it
takes you to the Brightwater: the realm of Ilmater and Sune
in the Seven Heavens of Celestia.

Boon of Vitality

2025-06-09 00:27 Trade Log -5 Show Trade Log

Traded Belt of Fire Giants Strenght for Dragon Scale Mail (Fire)
with: https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-09 00:33 Trade Log -5 Show Trade Log

Traded Ring of Protection for Ring of Animal Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-11 01:44 Trade Log -5 Show Trade Log

Traded Vicious Halberd for Staff of the Woodlands
with https://www.adventurersleaguelog.com/users/44257/characters/107390

2025-06-11 02:09 Trade Log -5 Show Trade Log

Traded Staff of the Woodlands for Necklace of Prayer Beads
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-11 18:55 Trade Log -5 Show Trade Log

Traded Necklace of Prayer Beads for Belt of Dwarvenkind
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-12 23:02 Trade Log -5 Show Trade Log

Traded Belt of Dwarvenkind for Flame Tongue Longsword
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-14 17:57 Trade Log -5 Show Trade Log

Traded Manual of Bodily Health for Candle of Invocation (Mount Celestia)
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-19 16:43 Trade Log -5 Show Trade Log

Traded Energy Bow for Manual of Bodily Health
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:31 Trade Log -10 Show Trade Log

Traded Mace of Terror for Ring of Necrotic Resistance
Traded Ring of Protection for Ring of Lightning Resistance
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:35 PS-DC-TWW-01 The Hunt for the Wishing Well 10 Show

Loot

Potions: Heroism
Scrolls:

Reginleif (Vorpal Glaive)

"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."

Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.

Weapon (Glaive), Legendary (Requires Attunement)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.
When you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn’t have or need a head, or if the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.

Ysgard'd Rune (Orb of Direction)

"This rune is one of the dozen keys which are meant to open the gateway to the wishing well."

Minor Property: Key

Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.

Inventar Show

Equiped:

Magic Items

Holy Avenger Halberd (requires attunement)/l
Belt of Storm Giant Strength (requires attunement)/l
Scarab of Protection (requires attunement)/l
Ring of Force Resistance/r
Ring of Lightning Resistance/r
Ring of Necrotic Resistance/r
Ring of Acid Resistance/r
Tome of Leadership and Influence/vr
Manual of Bodily Health/vr

Common:
Orb of Time (Compass)
Githyanki Earring (Ear Horn of Hearing)

Consumables

2 Potion of Invunerability
4 Potion of Healing (Superior)
2 Potion of Heroism
1 Oil of Slipperiness
5x Energy Cells (counts as 1)
2 Death Ward Spell Scrolls
1 Holy Weapon Spell Scrolls
1 Potion of Speed
Wish Scroll

Charms

Charm of the Throne
Charm of the Mirage
Volo's Charm of the Main Character (Charm of the Coemt)

Stash:

Blessings:

Bahamut’s Blessing (Blessing of Magic Resistance)

Magic Items

Attunement:
Animated Shield (requires attunement)/vr
Necklace of Prayer beads (2 Smiting, 1 Blessing, 1 Favor, 2 Curing) (requires attunement)/r
Instrument of the Bards (Cli Lyre) (requires attunement)/r
Ring of Spell Storing (requires attunement)/r
Energy Bow (requires attunement)/vr
Wand of Polymorph (requires attunement)/vr
Staff of Withering (requires attunement)/r
Volo's Spare Hat (Hat of Many Spells)/vr
Balagos’ Belt (+3 Dragonhide Belt)/vr
Hat of Disguise (Diadem)/u
Watchful Helm(r
Staff of Fate/vr
Ioun Stone of Awareness/vr
Crystall Ball of True Seeing/l
Kyrzin’s Ooze/vr
Blood Fury Tattoo/l

Non Attunement:

Flame Tounge Longsword
2x Ring of Acid Resistance/r
Longsword +1/u
Vicious Halberd/r
Amulet of Health (requires attunement)/r
Eyes of Minute Seeing/u
Sun Blade/r
Dwarven Plate/vr
Dwarven Half Plate/vr
Staff of Swarming Insect/r
Goggles of Night/u
Brazier of Commanding Fire Elementals/r
Rope of Entanglement/r
Bronze Griffon Figurine of Wondrous Power/r
Glamoured Studded Leather/r
Longbow +2/r
3x Needler Pistol/vr
1x Needler Pistol/vr (10/10 Shots)
5x Laser Pistol/vr
3x Laser Pistol/vr (15/50 Shots)
2x Laser Rifle/vr
1x Laser Rifle/vr (30/30 Shots)
1x Antimatter Rifle/vr
1x Robot Controller
2x Paralysis Pistol/vr
1x Fully Charged Antigravity Belt
1x Antigravity Belt (Disco Flavor)
Mind Crystal (Heightened)

Common Magic Items

Chest of Preserving (Minor Property: Sentinel - Undead)
Cast Off Armor Half Plate/c

1x Powered Armor

Consumables

Spell Scrolls: Fear, Hold Person, Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
3 Potion of Invunerability
1 Potion of Healing (Superior)
10 Potion of Heroism
1 Death Ward Spell Scrolls
0 Holy Weapon Spell Scrolls
Chime of Opening
2 Potions of Flying
2 Potions of Fire Giants Strenght
2 Quaal's Feather Token (Tree)
Potion of Fire Resistance
10 Scroll of Shield
Potion of Mind Reading
Chime of Opening
22x Sleep Grenade
23x Concussion Grenade
8x Smoke Grenade
141x Energy Cells
3x Potion of Greater Healing
3x Restorative Ampules
"If consumed by a creature as an action, each ampule reduces the creature’s exhaustion level by 1."
1x Inhalator [Keoghtom's Ointment]
Potion of Invisibility
Spell croll of Maddening Darkness
Potion of vitality

Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2025-05-26 03:07 Trade Log -39500 Show Trade Log

Bought Supplies
5 Death Ward Spell Scrolls -10.000 GP
3 Holy Weapon Spell Scrolls -6.000 GP
10 Potions of Heroism -10.000 GP
1 Potion of Speed -10.000 SP
Spell Component Summon Celestial -500 GP
10x Spell Component Revivify -3000 GP

2025-05-26 18:47 Trade Log -5 > Manual of Bodily Health Show Trade Log

Traded Candle of Invocation for Manual of Bodily Health
Traded with https://www.adventurersleaguelog.com/users/42333/characters/108505

2025-05-26 18:53 Trade Log -5 Show Trade Log

Traded Stone of Good Luck for Longsword +1
Traded with https://www.adventurersleaguelog.com/users/75992/characters/161223?q=%7B"s"%3D

2025-05-31 19:00 DDHC-GOG-01 Giants of the Starforge 3107.62 10 Show

Loot

2 Potions of Flying
2 Potions of Firegiants Strenght
2 Quaal's Feather Token (Tree)

2 Ring of Acid Resistance

Rare Weapon or Armor

2025-06-01 19:00 DDAL-DRW-20 The Death of Szass Tam 14000 10 Show

Loot

Used:
1 Potion of Speed & Heroism, 2 Deathward & 1 Holy Weapon Spell Scrolls
Gained:
Potion of invisibility
Potion of vitality
Spell scroll of maddening darkness

Story Award: Scroll Eater

You claimed a cursed golden coin from Xorvintroth. As long
as you possess this ancient Abeiran coin, you must eat one
scroll (magical or mundane) or a page from a book each
day at dawn. If you don’t, it takes you twice as long to finish
a short or long rest for the next 24 hours. Only a wish spell or similar magic can remove this curse.

Kyrzin’s Ooze

Wondrous Item (Symbiont), Very Rare (Requires Attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.

Resistant. While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition.

Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn.

Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn.

Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.

If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding

Blood Fury Tattoo

Wondrous Item (Tattoo), Legendary (Requires Attunement)

When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”

Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:

• When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.

• When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.

2025-06-02 19:30 DC-MIKE-01 The Clash for the Multiversal Championship 20000 10 Show

Loot

Plate Armor +3

Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.

Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.

This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.

Story Award: Multiversal Champion

You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

Ruby of the War Mage

Wondrous item, common (requires attunement by a spellcaster)

Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This item is found in Xanathar’s Guide to Everything.

The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.

Boon of High Magic

You gain one 9th-level spell slot, provided that you already have one.

Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.

2025-06-07 12:30 DDAL09 19 Fang and Claw 25000 10 Show

Loot

Potion of Surpeme Healing

+2 Shield

Scarab of Protection

Wondrous Item, Legendary (Requires Attunement)
This beetle-shaped medallion provides three benefits while it is on your person.
Defense. You gain a +1 bonus to Armor Class.
Preservation. The scarab has 12 charges. If you fail a saving throw against a Necromancy spell or a harmful effect originating from an Undead, you can take a Reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
Spell Resistance. You have Advantage on saving throws against spells.

Story Award: Clever Torso

You are carrying the armless, legless torso of a ghast—the
infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving
throw while carrying Khemed, you can choose to have the
effect target him instead. This always destroys him, even if
the effect deals no damage. If you leave the Nine Hells, you
can return Khemed to his homeland and he is forever in
your debt.

Story Award: Ice Pact

The ice devil General Everbleed is escorting you on your
mission to recover the soul of Rotger de la Reue. You can
control the fiend in combat, but the DM can take control
of his actions at any time. If you leave the Nine Hells, the
general’s debt of service is removed, and he leaves your side.

2025-06-07 17:00 DDAL09 20 Where Devils Fear to Tread 33333 10 Show

Loot

Spell Scroll (Gate)
potion of flying
potion of longevity

Deathshield (Defender Greatsword)

Weapon (greatsword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with
this magic weapon.
The first time you attack with the sword on each of your
turns, you can transfer some or all of the sword’s bonus
to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus
to your attack and damage rolls to +1 and gain a +2 bonus
to AC. The adjusted bonuses remain in effect until the start
of your next turn, although you must hold the sword to gain
a bonus to AC from it. This item is found in the Dungeon
Master’s Guide. This defender is a greatsword and is made out of crude
black iron. Inscribed upon the blade in Abyssal is the name
Deathshield.

Rod of the pact keeper +2

Story Award: Thanks of Ilmater

You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of
immortality or the boon of planar travel from the Dungeon
Master’s Guide. If you select the boon of planar travel, it
takes you to the Brightwater: the realm of Ilmater and Sune
in the Seven Heavens of Celestia.

Boon of Vitality

2025-06-09 00:27 Trade Log -5 Belt of Fire Giant Strength > Dragon Scale Mail (Fire) Show Trade Log

Traded Belt of Fire Giants Strenght for Dragon Scale Mail (Fire)
with: https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-09 00:33 Trade Log -5 Show Trade Log

Traded Ring of Protection for Ring of Animal Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-11 01:44 Trade Log -5 Vicious Halberd > Show Trade Log

Traded Vicious Halberd for Staff of the Woodlands
with https://www.adventurersleaguelog.com/users/44257/characters/107390

2025-06-11 02:09 Trade Log -5 Show Trade Log

Traded Staff of the Woodlands for Necklace of Prayer Beads
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-11 18:55 Trade Log -5 Show Trade Log

Traded Necklace of Prayer Beads for Belt of Dwarvenkind
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-12 23:02 Trade Log -5 Show Trade Log

Traded Belt of Dwarvenkind for Flame Tongue Longsword
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-14 17:57 Trade Log -5 Show Trade Log

Traded Manual of Bodily Health for Candle of Invocation (Mount Celestia)
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-19 16:43 Trade Log -5 Show Trade Log

Traded Energy Bow for Manual of Bodily Health
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:31 Trade Log -10 Show Trade Log

Traded Mace of Terror for Ring of Necrotic Resistance
Traded Ring of Protection for Ring of Lightning Resistance
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:35 PS-DC-TWW-01 The Hunt for the Wishing Well 10 Show

Loot

Potions: Heroism
Scrolls:

Reginleif (Vorpal Glaive)

"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."

Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.

Weapon (Glaive), Legendary (Requires Attunement)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.
When you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn’t have or need a head, or if the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.

Ysgard'd Rune (Orb of Direction)

"This rune is one of the dozen keys which are meant to open the gateway to the wishing well."

Minor Property: Key

Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.

Inventar Show

Equiped:

Magic Items

Holy Avenger Halberd (requires attunement)/l
Belt of Storm Giant Strength (requires attunement)/l
Scarab of Protection (requires attunement)/l
Ring of Force Resistance/r
Ring of Lightning Resistance/r
Ring of Necrotic Resistance/r
Ring of Acid Resistance/r
Tome of Leadership and Influence/vr
Manual of Bodily Health/vr

Common:
Orb of Time (Compass)
Githyanki Earring (Ear Horn of Hearing)

Consumables

2 Potion of Invunerability
4 Potion of Healing (Superior)
2 Potion of Heroism
1 Oil of Slipperiness
5x Energy Cells (counts as 1)
2 Death Ward Spell Scrolls
1 Holy Weapon Spell Scrolls
1 Potion of Speed
Wish Scroll

Charms

Charm of the Throne
Charm of the Mirage
Volo's Charm of the Main Character (Charm of the Coemt)

Stash:

Blessings:

Bahamut’s Blessing (Blessing of Magic Resistance)

Magic Items

Attunement:
Animated Shield (requires attunement)/vr
Necklace of Prayer beads (2 Smiting, 1 Blessing, 1 Favor, 2 Curing) (requires attunement)/r
Instrument of the Bards (Cli Lyre) (requires attunement)/r
Ring of Spell Storing (requires attunement)/r
Energy Bow (requires attunement)/vr
Wand of Polymorph (requires attunement)/vr
Staff of Withering (requires attunement)/r
Volo's Spare Hat (Hat of Many Spells)/vr
Balagos’ Belt (+3 Dragonhide Belt)/vr
Hat of Disguise (Diadem)/u
Watchful Helm(r
Staff of Fate/vr
Ioun Stone of Awareness/vr
Crystall Ball of True Seeing/l
Kyrzin’s Ooze/vr
Blood Fury Tattoo/l

Non Attunement:

Flame Tounge Longsword
2x Ring of Acid Resistance/r
Longsword +1/u
Vicious Halberd/r
Amulet of Health (requires attunement)/r
Eyes of Minute Seeing/u
Sun Blade/r
Dwarven Plate/vr
Dwarven Half Plate/vr
Staff of Swarming Insect/r
Goggles of Night/u
Brazier of Commanding Fire Elementals/r
Rope of Entanglement/r
Bronze Griffon Figurine of Wondrous Power/r
Glamoured Studded Leather/r
Longbow +2/r
3x Needler Pistol/vr
1x Needler Pistol/vr (10/10 Shots)
5x Laser Pistol/vr
3x Laser Pistol/vr (15/50 Shots)
2x Laser Rifle/vr
1x Laser Rifle/vr (30/30 Shots)
1x Antimatter Rifle/vr
1x Robot Controller
2x Paralysis Pistol/vr
1x Fully Charged Antigravity Belt
1x Antigravity Belt (Disco Flavor)
Mind Crystal (Heightened)

Common Magic Items

Chest of Preserving (Minor Property: Sentinel - Undead)
Cast Off Armor Half Plate/c

1x Powered Armor

Consumables

Spell Scrolls: Fear, Hold Person, Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
3 Potion of Invunerability
1 Potion of Healing (Superior)
10 Potion of Heroism
1 Death Ward Spell Scrolls
0 Holy Weapon Spell Scrolls
Chime of Opening
2 Potions of Flying
2 Potions of Fire Giants Strenght
2 Quaal's Feather Token (Tree)
Potion of Fire Resistance
10 Scroll of Shield
Potion of Mind Reading
Chime of Opening
22x Sleep Grenade
23x Concussion Grenade
8x Smoke Grenade
141x Energy Cells
3x Potion of Greater Healing
3x Restorative Ampules
"If consumed by a creature as an action, each ampule reduces the creature’s exhaustion level by 1."
1x Inhalator [Keoghtom's Ointment]
Potion of Invisibility
Spell croll of Maddening Darkness
Potion of vitality