Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Tome of Leadership and Influence
very_rare
H
CCC-ROZK-0102 Zhentarim’s Lament
Show
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Manual of Quickness of Action
very_rare
H
CCC-BMG-HULB-37 Weakness of Rock
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Rapier +3
very_rare
Evergreen
Purchase Log
Show
Amulet of Health
rare
G
Trade Log
Show
Notes:
Wondrous Item, Attunement
Your Constitution score is 19 while you wear this Amulet. It has no effect on you if your Constitution score is already 19 or higher.
An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You
have the feeling you are being watched whenever you were this amulet.
Dread Helm
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
This fearsome steel helm makes your eyes glow red while you wear it.
Aegis of the Raven Queen (Shield +3)
very_rare
H
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Shield, Very Rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
https://s3.amazonaws.com/files.d20.io/images/83598666/FlfeNJrgJcm8k2FVp9PngQ/max.png?1560111346
Instrument of the Bards Anstruth Harp
very_rare
H
CCC-BMG-40 HULB 4-1 Whispers from the Deep
Show
Notes:
This beautiful harp is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.
This instrument can cast the spells fly, invisibility, protection from evil and good, control weather, cure wounds (5th level), and wall of thorns.
The harp is made out of white bone, carved to look like a kraken with its tentacles ending in the strings. The sounds it produces is especially well-suited for dirges and sea shanties. It glows when a celestial approaches within 100 feet of the harp.
Gloves of Thievery
uncommon
DDAL09-03, Hungry Shadows
F
Trade Log
Show
Notes:
These gloves are made with exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more flexibility for more delicate work.
Scarab of Protection
legendary
DDAL07-18 Turn Back the Endless Night
I
DDAL07-18 Turn Back the Endless Night
Show
Notes:
if you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
You have advantage on saving throws against spells.
The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned.
Studded Leather Armor +2
very_rare
H
DDAL05-18 The Mysterious Isle
Show
Notes:
You have a +2 bonus to AC while wearing this armor.
Belt of Storm Giant's Strength
legendary
I
DDAL06-03 Crypt of the Death Giants
Show
Notes:
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Tome of Leadership and Influence | very_rare | H | CCC-ROZK-0102 Zhentarim’s Lament | Show | ||
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
Manual of Quickness of Action | very_rare | H | CCC-BMG-HULB-37 Weakness of Rock | Show | ||
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
Rapier +3 | very_rare | Evergreen | Purchase Log | Show | ||
Amulet of Health | rare | G | Trade Log | Show | ||
Notes:
Wondrous Item, Attunement |
||||||
Dread Helm | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
This fearsome steel helm makes your eyes glow red while you wear it. |
||||||
Aegis of the Raven Queen (Shield +3) | very_rare | H | CCC-BWM-003 A Tale of Two Towers | Show | ||
Notes:
Shield, Very Rare While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life. While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC. |
||||||
Instrument of the Bards Anstruth Harp | very_rare | H | CCC-BMG-40 HULB 4-1 Whispers from the Deep | Show | ||
Notes:
This beautiful harp is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus. This instrument can cast the spells fly, invisibility, protection from evil and good, control weather, cure wounds (5th level), and wall of thorns. The harp is made out of white bone, carved to look like a kraken with its tentacles ending in the strings. The sounds it produces is especially well-suited for dirges and sea shanties. It glows when a celestial approaches within 100 feet of the harp. |
||||||
Gloves of Thievery | uncommon | DDAL09-03, Hungry Shadows | F | Trade Log | Show | |
Notes:
These gloves are made with exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more flexibility for more delicate work. |
||||||
Scarab of Protection | legendary | DDAL07-18 Turn Back the Endless Night | I | DDAL07-18 Turn Back the Endless Night | Show | |
Notes:
if you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned. |
||||||
Studded Leather Armor +2 | very_rare | H | DDAL05-18 The Mysterious Isle | Show | ||
Notes:
You have a +2 bonus to AC while wearing this armor. |
||||||
Belt of Storm Giant's Strength | legendary | I | DDAL06-03 Crypt of the Death Giants | Show | ||
Notes:
While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide |