Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Tome of Leadership and Influence very_rare H CCC-ROZK-0102 Zhentarim’s Lament Show
Notes:

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Manual of Quickness of Action very_rare H CCC-BMG-HULB-37 Weakness of Rock Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Rapier +3 very_rare Evergreen Purchase Log Show
Amulet of Health rare G Trade Log Show
Notes:

Wondrous Item, Attunement
Your Constitution score is 19 while you wear this Amulet. It has no effect on you if your Constitution score is already 19 or higher.
An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You
have the feeling you are being watched whenever you were this amulet.

Dread Helm common CCC-BWM-003 A Tale of Two Towers Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it.

Aegis of the Raven Queen (Shield +3) very_rare H CCC-BWM-003 A Tale of Two Towers Show
Notes:

Shield, Very Rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light

While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.

While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
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Instrument of the Bards Anstruth Harp very_rare H CCC-BMG-40 HULB 4-1 Whispers from the Deep Show
Notes:

This beautiful harp is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.

This instrument can cast the spells fly, invisibility, protection from evil and good, control weather, cure wounds (5th level), and wall of thorns.

The harp is made out of white bone, carved to look like a kraken with its tentacles ending in the strings. The sounds it produces is especially well-suited for dirges and sea shanties. It glows when a celestial approaches within 100 feet of the harp.

Gloves of Thievery uncommon DDAL09-03, Hungry Shadows F Trade Log Show
Notes:

These gloves are made with exquisite red silk with gold and silver embroidery along the fingers. The fabric at the fingertips is very thin, granting the wearer more flexibility for more delicate work.

Scarab of Protection legendary DDAL07-18 Turn Back the Endless Night I DDAL07-18 Turn Back the Endless Night Show
Notes:

if you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:

  • You have advantage on saving throws against spells.

  • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.

This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned.

Studded Leather Armor +2 very_rare H DDAL05-18 The Mysterious Isle Show
Notes:

You have a +2 bonus to AC while wearing this armor.

Belt of Storm Giant's Strength legendary I DDAL06-03 Crypt of the Death Giants Show
Notes:

While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.

The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide

Unlocked Magic Items