Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Fey Cloak of Protection
uncommon
CCC-BMG MOON 6-1 A Reopened Eye
Show
Notes:
This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns.
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.
Enduring Spellbook
common
CCC-BMG MOON 6-1 A Reopened Eye
Show
Notes:
This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”.
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water.
In addition, the spellbook doesn’t deteriorate with age.
This item is found in Xanathar’s Guide to Everything.
Eladrin Boots of Elvenkind
uncommon
CCC-BMG MOON 6-2 Troubled Visions
Show
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.
Worn, they transform into slippers that match the seasons.
Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.
Earth Tender’s Branch (Staff of the Python)
uncommon
CCC-BMG MOON 8-2 Braesal Strife
CCC-BMG MOON 8-2 Braesal Strife
Show
Notes:
This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood.
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Cloak of Protection
uncommon
CCC-BMG MOON 7-3 The Temple of Death
CCC-BMG MOON 7-3 The Temple of Death
Show
Notes:
This elegant cloak is made of deep blue velvet trimmed in silver thread.
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.
Chain Mail +1
uncommon
DDHC-TYP Tales from the Yawning Portal WPM
Show
Brooch of Shielding
uncommon
CCC-BMG MOON 5-2 Bloodlust Contained
Show
Notes:
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
This brooch is made out of tarnished silver which no amount of cleaning changes.
It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts.
The pin looks like a broken femur which it holds in its claws.
It’s unnatural cold to touch regardless of the surrounding warmth.
Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal WPM
Show
Notes:
Requires Attunement While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.
Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal WPM
Show
Notes:
Blessing of Protection
Belt of Dwarvenkind
rare
CCC-BMG MOON 3-1 Atop the Fairheights
CCC-BMG MOON 3-1 Atop the Fairheights
Show
Notes:
While wearing this belt, you gain the following benefits:
Your Constitution score increases by 2, to a maximum of 20.
You have advantage on Charisma (Persuasion) checks made to interact with dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
You have advantage on saving throws against poison, and you have resistance against poison damage.
You have darkvision out to a range of 60 feet.
You can speak, read, and write Dwarvish
Bag of Tricks (rust)
uncommon
CCC-BMG MOON 15-3 Fallen Wonder
Show
Notes:
This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Rust Bag of Tricks
d8 Creature
1 Rat
2 Owl
3 Mastiff
4 Goat
5 Giant goat
6 Giant boar
7 Lion
8 Brown bear
This simple bag made from rust cloth is embroidered with silken threads, showcasing the insignia of a wizard long forgotten.
Though it appears to be empty, a keen ear held near the drawstring reveals the soft murmur of creatures within.
Armor of Vulnerability (slashing)
rare
DDHC-TYP Tales from the Yawning Portal WPM
Show
Amulet of the Devout +2
rare
DDAL-DRW-11: Shadows in the Stacks
Trade Log
Show
Notes:
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Amulet of the Devout +1
uncommon
Lvl 5 Item
Purchase Log
Show
Notes:
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Adamantine Plate
uncommon
Trade Log
Show
Notes:
Appearing almost decorative, this suit of highly-polished asamantine armor hails from ancient Netherial and is adorned in minute runes of protection.
Adamantine Chain Mail
uncommon
CCC-BMG MOON 5-1 Bloodlust Rising
Show
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Made by fomorians for a demonic subordinate, this armor crackles with hellish energy and is marked with Yeenoghu’s symbol.
The symbol can be removed by hand, but the faint smell of blood can never be removed.
5x Arrow +2
rare
CCC-BMG MOON 15-1 Shattered Omens
Show
Notes:
You have a +2 bonus to attack and damage rolls made with this arrow.
Once it hits a target, the arrow is no longer magical.
This item is found in the Dungeon Master’s Guide.
+1 Longsword
uncommon
CCC-BMG MOON 15-2 Forgotten Fealty
Show
Notes:
Weapon (longsword), uncommon
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword strikes a target, a blue-white trail is left briefly in its wake.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Fey Cloak of Protection | uncommon | CCC-BMG MOON 6-1 A Reopened Eye | Show | |||
Notes:
This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns. You gain a +1 bonus to AC and saving throws while you wear this cloak. |
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Enduring Spellbook | common | CCC-BMG MOON 6-1 A Reopened Eye | Show | |||
Notes:
This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”. This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This item is found in Xanathar’s Guide to Everything. |
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Eladrin Boots of Elvenkind | uncommon | CCC-BMG MOON 6-2 Troubled Visions | Show | |||
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew. |
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Earth Tender’s Branch (Staff of the Python) | uncommon | CCC-BMG MOON 8-2 Braesal Strife | CCC-BMG MOON 8-2 Braesal Strife | Show | ||
Notes:
This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood. You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them. |
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Cloak of Protection | uncommon | CCC-BMG MOON 7-3 The Temple of Death | CCC-BMG MOON 7-3 The Temple of Death | Show | ||
Notes:
This elegant cloak is made of deep blue velvet trimmed in silver thread. You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. |
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Chain Mail +1 | uncommon | DDHC-TYP Tales from the Yawning Portal WPM | Show | |||
Brooch of Shielding | uncommon | CCC-BMG MOON 5-2 Bloodlust Contained | Show | |||
Notes:
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This brooch is made out of tarnished silver which no amount of cleaning changes. It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts. The pin looks like a broken femur which it holds in its claws. It’s unnatural cold to touch regardless of the surrounding warmth. |
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Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal WPM | Show | |||
Notes:
Requires Attunement While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow. |
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Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal WPM | Show | |||
Notes:
Blessing of Protection |
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Belt of Dwarvenkind | rare | CCC-BMG MOON 3-1 Atop the Fairheights | CCC-BMG MOON 3-1 Atop the Fairheights | Show | ||
Notes:
While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage. |
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Bag of Tricks (rust) | uncommon | CCC-BMG MOON 15-3 Fallen Wonder | Show | |||
Notes:
This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. Rust Bag of Tricks This simple bag made from rust cloth is embroidered with silken threads, showcasing the insignia of a wizard long forgotten. Though it appears to be empty, a keen ear held near the drawstring reveals the soft murmur of creatures within. |
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Armor of Vulnerability (slashing) | rare | DDHC-TYP Tales from the Yawning Portal WPM | Show | |||
Amulet of the Devout +2 | rare | DDAL-DRW-11: Shadows in the Stacks | Trade Log | Show | ||
Notes:
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |
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Amulet of the Devout +1 | uncommon | Lvl 5 Item | Purchase Log | Show | ||
Notes:
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |
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Adamantine Plate | uncommon | Trade Log | Show | |||
Notes:
Appearing almost decorative, this suit of highly-polished asamantine armor hails from ancient Netherial and is adorned in minute runes of protection. |
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Adamantine Chain Mail | uncommon | CCC-BMG MOON 5-1 Bloodlust Rising | Show | |||
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Made by fomorians for a demonic subordinate, this armor crackles with hellish energy and is marked with Yeenoghu’s symbol. The symbol can be removed by hand, but the faint smell of blood can never be removed. |
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5x Arrow +2 | rare | CCC-BMG MOON 15-1 Shattered Omens | Show | |||
Notes:
You have a +2 bonus to attack and damage rolls made with this arrow. Once it hits a target, the arrow is no longer magical. This item is found in the Dungeon Master’s Guide. |
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+1 Longsword | uncommon | CCC-BMG MOON 15-2 Forgotten Fealty | Show | |||
Notes:
Weapon (longsword), uncommon You gain a +1 bonus to attack and damage rolls made with this magic weapon. |