Show Log Entry

Adventure Title
DDHC-TYP Tales from the Yawning Portal WPM
Session
Date Played
2022-03-03 19:30:00 UTC
Levels Gained
GP +/-
14800
Downtime +/-
10.0
Location Played
Roll20
DM Name
C0ldW0lf
DM DCI Number
Notes
Potion of Flying Potion of Mind Reading Potion of Greater Healing Scroll of Fear, Scroll of Hold Person Scroll of Conjure Minor Elementals Dispel Magic, Magic Mouth Scroll of Protection (Fiends) Spellscroll of Revivify x2 Spellscroll of Greater Restoration x2 Spelscroll of Raise Dead x1

Magic Items

Name Rarity Location Table Result Counts?
Necklace of Prayer Beads Rare true
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 3x Curing, 1x Smiting, 2x Windwall
Goggles of Night Uncommon true
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck Uncommon true
Requires Attunement While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.
Boots of Striding and Springing Uncommon true
Requires Attunement While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.
Armor of Vulnerability (slashing) Rare true
Ring of Protection Rare true
You gain a +1 bonus to AC and saving throws while wearing this ring.
Chain Mail +1 Uncommon true
Ring of Spell Storing Rare true
Requires Attunement This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. 4x shield 1x absorb elements
Blessing of Protection Unique false
Blessing of Protection
Wave/Whelm/Blackrazor Legendary false