Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Enduring Spellbook
common
CCC-BMG MOON 6-1 A Reopened Eye
Show
Notes:
This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”.
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water.
In addition, the spellbook doesn’t deteriorate with age.
This item is found in Xanathar’s Guide to Everything.
Adamantine Plate
uncommon
Trade Log
Show
Notes:
Appearing almost decorative, this suit of highly-polished asamantine armor hails from ancient Netherial and is adorned in minute runes of protection.
Moon-Touched Greatsword
common
CCC-BMG MOON 6-2 Troubled Visions
Show
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
The blade is thin to the point of being paper.
Geometric runes run along its length, in stark contrast to the sweeping elven make.
The script is unknown, but purportedly (or with the help of comprehend languages) it reads:
“I am but a shard. Find Xintocan.”
Eladrin Boots of Elvenkind
uncommon
CCC-BMG MOON 6-2 Troubled Visions
Show
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.
Worn, they transform into slippers that match the seasons.
Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.
Horn of Silent Alarm
common
CCC-BMG MOON 6-3 Planar Convergence
Show
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
The otherworldly tone of this horn sounds like the reverberation of clear crystals.
The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.
Javelin of Lightning
uncommon
CCC-BMG MOON 6-3 Planar Convergence
Show
Notes:
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air.
Adamantine Chain Mail
uncommon
CCC-BMG MOON 5-1 Bloodlust Rising
Show
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Made by fomorians for a demonic subordinate, this armor crackles with hellish energy and is marked with Yeenoghu’s symbol.
The symbol can be removed by hand, but the faint smell of blood can never be removed.
Brooch of Shielding
uncommon
CCC-BMG MOON 5-2 Bloodlust Contained
Show
Notes:
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
This brooch is made out of tarnished silver which no amount of cleaning changes.
It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts.
The pin looks like a broken femur which it holds in its claws.
It’s unnatural cold to touch regardless of the surrounding warmth.
Reveler’s Concertina
rare
BMG-MOON-MD-03 The Lost Song
Show
Notes:
The bellows of this concertina display paintings of different fantastical locations each time they are closed and opened fully. While holding this concertina, you gain a +2 bonus to the saving throw DC of your bard spells. As an action, you can use the concertina to cast Otto’s irresistible dance from the item. This property of the concertina can’t be used again until the next dawn.
Shadow Needle (unbrakable Arrow)
common
CCC-BMG MOON 4-3 Gate to the Unknown
Show
Red Elemental Gem
uncommon
CCC-BMG MOON 7-2 Temple of the Sun
Show
Notes:
This is one of the artifacts of the lost temples of the Earthmother. It is inscribed with motifs of the sun rising and setting.
This gem contains a mote of elemental energy.
When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.
(This gem is a red corundum.)
This item is found on Magic Item Table B in the Dungeon Master’s Guide
Stone of Good Luck
uncommon
CCC-BMG MOON 8-3 A Grim View of Farview
Show
Notes:
Every color of the rainbow dances across this opal’s polished surface. Delicate silver leaves form loops that may be used to hang the luckstone from a chain or bind it to another item. It was once woven into the mane of the unicorn Arynn.
While this polished stone is on your person, you gain a +1 bonus to ability checks and saving throws.
Mariner’s Armor (Scale Mail)
uncommon
Assigning Service Reward
Show
Notes:
Constructed of flat, smooth, and overlapping river stones, this set of scale mail is surprisingly light and mobile. While wearing the armor, you need half the water normally required to stave off exhaustion. This item functions as mariner’s armor (scale mail)
Sentinel Shield
uncommon
CCC-BMG MOON 11-1 A Darkened City
Show
Notes:
Whenever the Sentinel Shield grants advantage on a roll, the eye on the front squints and the shield says “hmmmm” in a deep gravelly voice that is audible to anyone within 30 feet.
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.
Figurine of Wondrous Power (Silver Raven)
uncommon
CCC-BMG MOON 11-2 A Darkened Court
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it
5x Arrow +2
rare
CCC-BMG MOON 15-1 Shattered Omens
Show
Notes:
You have a +2 bonus to attack and damage rolls made with this arrow.
Once it hits a target, the arrow is no longer magical.
This item is found in the Dungeon Master’s Guide.
+1 Longsword
uncommon
CCC-BMG MOON 15-2 Forgotten Fealty
Show
Notes:
Weapon (longsword), uncommon
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword strikes a target, a blue-white trail is left briefly in its wake.
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal WPM
Show
Notes:
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
3x Curing, 1x Smiting, 2x Windwall
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Enduring Spellbook | common | CCC-BMG MOON 6-1 A Reopened Eye | Show | |||
Notes:
This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”. This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This item is found in Xanathar’s Guide to Everything. |
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Adamantine Plate | uncommon | Trade Log | Show | |||
Notes:
Appearing almost decorative, this suit of highly-polished asamantine armor hails from ancient Netherial and is adorned in minute runes of protection. |
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Moon-Touched Greatsword | common | CCC-BMG MOON 6-2 Troubled Visions | Show | |||
Notes:
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. The blade is thin to the point of being paper. |
||||||
Eladrin Boots of Elvenkind | uncommon | CCC-BMG MOON 6-2 Troubled Visions | Show | |||
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew. |
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Horn of Silent Alarm | common | CCC-BMG MOON 6-3 Planar Convergence | Show | |||
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round. |
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Javelin of Lightning | uncommon | CCC-BMG MOON 6-3 Planar Convergence | Show | |||
Notes:
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air. |
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Adamantine Chain Mail | uncommon | CCC-BMG MOON 5-1 Bloodlust Rising | Show | |||
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Made by fomorians for a demonic subordinate, this armor crackles with hellish energy and is marked with Yeenoghu’s symbol. The symbol can be removed by hand, but the faint smell of blood can never be removed. |
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Brooch of Shielding | uncommon | CCC-BMG MOON 5-2 Bloodlust Contained | Show | |||
Notes:
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This brooch is made out of tarnished silver which no amount of cleaning changes. It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts. The pin looks like a broken femur which it holds in its claws. It’s unnatural cold to touch regardless of the surrounding warmth. |
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Reveler’s Concertina | rare | BMG-MOON-MD-03 The Lost Song | Show | |||
Notes:
The bellows of this concertina display paintings of different fantastical locations each time they are closed and opened fully. While holding this concertina, you gain a +2 bonus to the saving throw DC of your bard spells. As an action, you can use the concertina to cast Otto’s irresistible dance from the item. This property of the concertina can’t be used again until the next dawn. |
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Shadow Needle (unbrakable Arrow) | common | CCC-BMG MOON 4-3 Gate to the Unknown | Show | |||
Red Elemental Gem | uncommon | CCC-BMG MOON 7-2 Temple of the Sun | Show | |||
Notes:
This is one of the artifacts of the lost temples of the Earthmother. It is inscribed with motifs of the sun rising and setting. This gem contains a mote of elemental energy. This item is found on Magic Item Table B in the Dungeon Master’s Guide |
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Stone of Good Luck | uncommon | CCC-BMG MOON 8-3 A Grim View of Farview | Show | |||
Notes:
Every color of the rainbow dances across this opal’s polished surface. Delicate silver leaves form loops that may be used to hang the luckstone from a chain or bind it to another item. It was once woven into the mane of the unicorn Arynn. While this polished stone is on your person, you gain a +1 bonus to ability checks and saving throws. |
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Mariner’s Armor (Scale Mail) | uncommon | Assigning Service Reward | Show | |||
Notes:
Constructed of flat, smooth, and overlapping river stones, this set of scale mail is surprisingly light and mobile. While wearing the armor, you need half the water normally required to stave off exhaustion. This item functions as mariner’s armor (scale mail) |
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Sentinel Shield | uncommon | CCC-BMG MOON 11-1 A Darkened City | Show | |||
Notes:
Whenever the Sentinel Shield grants advantage on a roll, the eye on the front squints and the shield says “hmmmm” in a deep gravelly voice that is audible to anyone within 30 feet. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. |
||||||
Figurine of Wondrous Power (Silver Raven) | uncommon | CCC-BMG MOON 11-2 A Darkened Court | Show | |||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it |
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5x Arrow +2 | rare | CCC-BMG MOON 15-1 Shattered Omens | Show | |||
Notes:
You have a +2 bonus to attack and damage rolls made with this arrow. Once it hits a target, the arrow is no longer magical. This item is found in the Dungeon Master’s Guide. |
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+1 Longsword | uncommon | CCC-BMG MOON 15-2 Forgotten Fealty | Show | |||
Notes:
Weapon (longsword), uncommon You gain a +1 bonus to attack and damage rolls made with this magic weapon. |
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Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal WPM | Show | |||
Notes:
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 3x Curing, 1x Smiting, 2x Windwall |