Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Dread Helm
common
CCC-BWM-003 A Tale of Two Towers
Trade Log
Show
Notes:
This fearsome steel helm makes your eyes glow red while you wear it.
Shadow Needle (unbreakable Arrow)
common
CCC-KUMORI-02-04 To Be the Very Best
CCC-KUMORI-02-04 To Be the Very Best
Show
Notes:
This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
Shadow Needle (unbreakable Arrow)
common
CCC-KUMORI-02-04 To Be the Very Best
CCC-KUMORI-02-04 To Be the Very Best
Show
Notes:
This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
Shadow Needle (unbreakable Arrow)
common
CCC-KUMORI-02-04 To Be the Very Best
CCC-KUMORI-02-04 To Be the Very Best
Show
Notes:
This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
Shadow Needle (unbreakable Arrow)
common
CCC-KUMORI-02-04 To Be the Very Best
CCC-KUMORI-02-04 To Be the Very Best
Show
Notes:
This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
Figurine of Wonderous Power (Serpentine Owl)
uncommon
CCC-SVH-01-01 Dawn of the Raven Lord
CCC-SVH-01-01 Dawn of the Raven Lord
Show
Notes:
This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.
Cloak of the Arachnida
very_rare
DDAL09-12 The Breath of Life
Trade Log
Show
Notes:
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:
You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.
This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Belt of Fire Giant Strength
very_rare
DDEP3 Blood Above, Blood Below
DDEP3 Blood Above, Blood Below
Show
Notes:
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow.
Shadowsong (Oathbow, Requires Attunement by a Ranger)
very_rare
DDEX3-7 Herald of the Moon (pre Season 8)
Trade Log
Show
Notes:
Flavour: Each of the elven oathbows are possessed of mythical power and ancient legends. Shadowsong is hewn from a supple length of yew and features curious green metal tendrils snaking through its length. It glows dimly in the presence of humans.
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged Attack, you can, as a Command phrase, say, "Swift death to you who have wronged me." The target of your Attack becomes your Sworn Enemy until it dies or until dawn seven days later. You can have only one such Sworn Enemy at a time. When your Sworn Enemy dies, you can choose a new one after the next dawn.
When you make a ranged Attack roll with this weapon against your Sworn Enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the Attack hits, your Sworn Enemy takes an extra 3d6 piercing damage.
While your Sworn Enemy lives, you have disadvantage on Attack Rolls with all other Weapons.
Wave/Whelm/Brackrazor
legendary
DDHC-TYP -White Plume Mountain
DDHC-TYP -White Plume Mountain
Show
Notes:
Choose one
Blesing of Protection
common
DDHC-TYP -White Plume Mountain
DDHC-TYP -White Plume Mountain
Show
Notes:
You gain a +1 bonus to AC and saving throws.
Longbow +3
very_rare
Evergreen purchase from S8
Trade Log
Show
Ring of Telekinesis
very_rare
Keys from the Golden Vault - Fire and Darkness
Trade Log
Show
Notes:
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.
Wand of Pyrotechnic
common
Waterdeep
DDHC-WDH-03 - Blue Alley
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Dread Helm | common | CCC-BWM-003 A Tale of Two Towers | Trade Log | Show | ||
Notes:
This fearsome steel helm makes your eyes glow red while you wear it. |
||||||
Shadow Needle (unbreakable Arrow) | common | CCC-KUMORI-02-04 To Be the Very Best | CCC-KUMORI-02-04 To Be the Very Best | Show | ||
Notes:
This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. |
||||||
Shadow Needle (unbreakable Arrow) | common | CCC-KUMORI-02-04 To Be the Very Best | CCC-KUMORI-02-04 To Be the Very Best | Show | ||
Notes:
This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. |
||||||
Shadow Needle (unbreakable Arrow) | common | CCC-KUMORI-02-04 To Be the Very Best | CCC-KUMORI-02-04 To Be the Very Best | Show | ||
Notes:
This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. |
||||||
Shadow Needle (unbreakable Arrow) | common | CCC-KUMORI-02-04 To Be the Very Best | CCC-KUMORI-02-04 To Be the Very Best | Show | ||
Notes:
This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. |
||||||
Figurine of Wonderous Power (Serpentine Owl) | uncommon | CCC-SVH-01-01 Dawn of the Raven Lord | CCC-SVH-01-01 Dawn of the Raven Lord | Show | ||
Notes:
This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence. This item is found on Magic Item Table G in the Dungeon Master’s Guide. |
||||||
Cloak of the Arachnida | very_rare | DDAL09-12 The Breath of Life | Trade Log | Show | ||
Notes:
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
Belt of Fire Giant Strength | very_rare | DDEP3 Blood Above, Blood Below | DDEP3 Blood Above, Blood Below | Show | ||
Notes:
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow. |
||||||
Shadowsong (Oathbow, Requires Attunement by a Ranger) | very_rare | DDEX3-7 Herald of the Moon (pre Season 8) | Trade Log | Show | ||
Notes:
Flavour: Each of the elven oathbows are possessed of mythical power and ancient legends. Shadowsong is hewn from a supple length of yew and features curious green metal tendrils snaking through its length. It glows dimly in the presence of humans. When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged Attack, you can, as a Command phrase, say, "Swift death to you who have wronged me." The target of your Attack becomes your Sworn Enemy until it dies or until dawn seven days later. You can have only one such Sworn Enemy at a time. When your Sworn Enemy dies, you can choose a new one after the next dawn. When you make a ranged Attack roll with this weapon against your Sworn Enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the Attack hits, your Sworn Enemy takes an extra 3d6 piercing damage. While your Sworn Enemy lives, you have disadvantage on Attack Rolls with all other Weapons. |
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Wave/Whelm/Brackrazor | legendary | DDHC-TYP -White Plume Mountain | DDHC-TYP -White Plume Mountain | Show | ||
Notes:
Choose one |
||||||
Blesing of Protection | common | DDHC-TYP -White Plume Mountain | DDHC-TYP -White Plume Mountain | Show | ||
Notes:
You gain a +1 bonus to AC and saving throws. |
||||||
Longbow +3 | very_rare | Evergreen purchase from S8 | Trade Log | Show | ||
Ring of Telekinesis | very_rare | Keys from the Golden Vault - Fire and Darkness | Trade Log | Show | ||
Notes:
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried. |
||||||
Wand of Pyrotechnic | common | Waterdeep | DDHC-WDH-03 - Blue Alley | Show | ||
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |