Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Slumbering Scaled Ornament (A)
uncommon
DDHC -DDA 01 - Death at Sunset
Show
Notes:
This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes.
You have advantage on saving throws you make to avoid being charmed or frightened or to end those conditions on you.
Baba Yaga's Dancing Broom (A)
uncommon
DDHC -DDA 02 - Baker's Doesn't
Show
Notes:
The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate.
On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them.
Gray Bag of Tricks
uncommon
DDHC -DDA 02 - Baker's Doesn't
Show
Notes:
This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.
The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
Gray Bag of Tricks
1d8 Creature
1 Weasel
2 Giant Rat
3 Badger
4 Boar
5 Panther
6 Giant Badger
7 Dire Wolf
8 Giant Elk
Slumbering Dragon Vessel (A)
uncommon
DDHC -DDA 02 - Baker's Doesn't
Show
Notes:
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.
Greataxe +1
uncommon
DDHC -DDA 02 - Baker's Doesn't
Show
Notes:
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Glaive of Wounding (A)
rare
DDHC-KftGV-06 Masterpiece Imbroglio
Trade Log
Show
Notes:
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
Slumbering Dragon-Touched Focus (silver) (A)
uncommon
DDHC -DDA 03 - The Will of Orcus
Show
Notes:
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Slumbering Dragon's Wrath Weapon (Silver, Longbow) (A)
uncommon
DDHC -DDA 03 - The Will of Orcus
Show
Notes:
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.
Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.
Clockwork Amulet
common
DDHC -DD04 - For Whom the Void Calls
Show
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Mithral Breastplate
uncommon
DDHC -DD04 - For Whom the Void Calls
Show
Notes:
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Ring of Jumping
uncommon
DDHC -DD04 - For Whom the Void Calls
Show
Notes:
While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.
Bag of Devouring
very_rare
DDHC -DD04 - For Whom the Void Calls
Show
Notes:
This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength (Athletics) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength (Athletics) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Cloak of Many Fashions
common
DDHC -DD04 - For Whom the Void Calls
Show
Notes:
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Spear+1
uncommon
DDHC -DD04 - For Whom the Void Calls
Show
Notes:
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon
Radiance (A)
uncommon
DDHC-CM06 The Price of Beauty
Show
Notes:
Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Slumbering Scaled Ornament (A) | uncommon | DDHC -DDA 01 - Death at Sunset | Show | |||
|
Notes:
This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes. You have advantage on saving throws you make to avoid being charmed or frightened or to end those conditions on you. |
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| Baba Yaga's Dancing Broom (A) | uncommon | DDHC -DDA 02 - Baker's Doesn't | Show | |||
|
Notes:
The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate. On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them. |
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| Gray Bag of Tricks | uncommon | DDHC -DDA 02 - Baker's Doesn't | Show | |||
|
Notes:
This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn. |
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| Slumbering Dragon Vessel (A) | uncommon | DDHC -DDA 02 - Baker's Doesn't | Show | |||
|
Notes:
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. |
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| Greataxe +1 | uncommon | DDHC -DDA 02 - Baker's Doesn't | Show | |||
|
Notes:
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon. |
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| Glaive of Wounding (A) | rare | DDHC-KftGV-06 Masterpiece Imbroglio | Trade Log | Show | ||
|
Notes:
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. |
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| Slumbering Dragon-Touched Focus (silver) (A) | uncommon | DDHC -DDA 03 - The Will of Orcus | Show | |||
|
Notes:
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. |
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| Slumbering Dragon's Wrath Weapon (Silver, Longbow) (A) | uncommon | DDHC -DDA 03 - The Will of Orcus | Show | |||
|
Notes:
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. |
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| Clockwork Amulet | common | DDHC -DD04 - For Whom the Void Calls | Show | |||
|
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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| Mithral Breastplate | uncommon | DDHC -DD04 - For Whom the Void Calls | Show | |||
|
Notes:
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. |
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| Ring of Jumping | uncommon | DDHC -DD04 - For Whom the Void Calls | Show | |||
|
Notes:
While wearing this ring, you can cast Jump from it, but can target only yourself when you do so. |
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| Bag of Devouring | very_rare | DDHC -DD04 - For Whom the Void Calls | Show | |||
|
Notes:
This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength (Athletics) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength (Athletics) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. |
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| Cloak of Many Fashions | common | DDHC -DD04 - For Whom the Void Calls | Show | |||
|
Notes:
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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| Spear+1 | uncommon | DDHC -DD04 - For Whom the Void Calls | Show | |||
|
Notes:
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon |
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| Radiance (A) | uncommon | DDHC-CM06 The Price of Beauty | Show | |||
|
Notes:
Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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