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Adventure Title
DDHC -DD04 - For Whom the Void Calls
Session
Date Played
2025-11-16 19:00:00 UTC
Levels Gained
1
GP +/-
2239
Downtime +/-
7.0
Location Played
Roll20
DM Name
Sparetime Gamer
DM DCI Number
000
Notes
Potion of Comprehension When you drink this potion, you gain the effect of the Comprehend Languages spell for 1 hour. This potion’s liquid is a clear concoction with bits of salt and soot swirling in it. Potion of Greater Healing Stone of Controlling Earth Elementals Copied 3 Spells from Winfried Dumwald (Raimundo_O) Spellfire Flare Wardaway Frost Fingers

Magic Items

Name Rarity Location Table Result Counts?
Clockwork Amulet Common true
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Mithral Breastplate Uncommon true
Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Ring of Jumping Uncommon true
While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.
Bag of Devouring Very Rare true
This bag resembles a Bag of Holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can take an action to try to escape, doing so with a successful DC 15 Strength (Athletics) check. Another creature can take an action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength (Athletics) check, provided the puller isn’t pulled inside the bag first. Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Cloak of Many Fashions Common true
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Spear+1 Uncommon true
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon