Russo

Season:
9
Race:
Custom Lineage
Class:
Wizard
Background:
Lifestyle:
None
Current Level:
16
Total GP:
99674
Total Downtime:
145
Tag:
Faction:
Lord's Alliance
Faction Rank:
Stingblade (rank 3)
Magic Item Count:
19
Magic Item Limit:
6
Broom of Flying,
Heward’s Handy Spice Pouch,
Winged Boots,
Goggles of Night,
Blackrazor,
Defender Longsword,
Sword of Vengeance (Longsword),
Berserker Axe (Greataxe),
Spear of Backbiting,
Ring of Psychic Resistance,
Rod of Alertness,
Staff of Power,
Belt of Fire Giant Strength,
Manual of Iron Golems,
Carpet of Flying, 4 ft. × 6 ft.,
Rolisa’s Portable Factory (Daern’s Instant Fortress),
Robe of Eyes,
Ioun Stone of Awareness,
Nine Lives Stealer Scimitar,
Figurine of Wondrous Power - Onyx Dog

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2020-10-16 18:30 DDAL05-10 Giant Diplomacy 1 1 60 10 Ring of Jumping Show

Ring of Jumping. Ring, uncommon (requires attunement). While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. This item can be found in the Dungeon Master’s Guide. This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.

Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name.

2020-10-18 22:00 DDAL05-1 Treasures of the Broken Hoard 1 1 20 10 Show

Mission 3. Against the Frost

2020-12-22 12:00 DDAL05-16 Parnast Under Siege 1 1 80 10 Headband of Intellect Show

Headband of Intellect. Wondrous Item, uncommon. Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. This item can be found in the Dungeon Master’s Guide. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

2020-12-22 15:22 Downtime Catchup 1 0 Show
2021-02-26 18:30 DDAL07-06 Fester and Burn 1 0 120 Mace of Smiting Show

Mace of Smiting. Weapon (mace), rare. The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.

2021-03-05 11:38 Trade Log -15 Headband of Intellect > Broom of Flying Show Trade Log

Traded Russo's Headband of Intellect for Carric's Broom of Flying.

Player: Maadonna

2021-03-05 18:30 DDAL07-07 Rotting Roots 1 1 120 20 Rope of Entanglement Show

Rope of Entanglement. Wondrous item, rare. This rope is fashioned from a 30foot length of wilted, thorny vine. Upon entangling a isn’t undead or a construct creature that , the thorns dig into its target’s flesh and appear to feed — the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. This item can be found in the Dungeon Master’s Guide.

2021-03-12 18:30 DDAL07-08 Putting the Dead to Rest 1 0 120 Staff of the Woodlands Show

Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

2021-05-04 18:30 CCC-MELB-01 A Single Tearfall 1 0 120 Show
2021-05-13 19:00 CCC-DWB-DFT-1 Digging For Trouble 1 1 120 20 Frost Brand Shortsword Show

Purchased Cold Weather Gear (10 gp).

Infernal Tutor

Sold Russo's soul in exchange for the Skill Expert feat from Infernal Tutor Corthalvox.

That's a Big Spear

Found +1 Studded Leather, and a Frost Brand Shortsword.

2021-03-25 19:00 CCC-COS-01 The Only Way to be Sure 1 1 120 20 Portable Hole Show

Portable Hole. Wondrous item, rare. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located.

2021-04-23 18:00 DDAL05-17 Hartkiller’s Horn 1 0 120 Show
2021-04-30 18:30 CCC-BMG-44 PHLAN 4-2 Long Leggity Beasties 1 1 120 20 Show
2021-05-28 11:30 CCC-SQC-03-02 Shiitake 1 0 120 Heward’s Handy Spice Pouch, Winged Boots Show

Heward’s Handy Spice Pouch. Wondrous Item, common. This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Winged Boots. Wondrous Item, uncommon (requires attunement). This pair of boots is crafted by magically fusing leaves from the Comanthar forest and ancient magic that still lingers around Myth Drannor. The wearer of the boots leaves behind a trail of faintly sparkling dust that disappears almost immediately. The leaves on the boots changes color according to the season of the region.

2021-05-30 14:00 DDHC-TYP Chapter 4: White Plume Mountain 1 1 120 20 Goggles of Night, Blackrazor Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

Snarla’s Spellbook:
1st level: magic missile, shield, thunderwave
2nd level: mirror image, web
3rd level: dispel magic, fear, haste, stinking cloud

2021-10-08 14:03 Downtime Catchup 2 -20 Show
2021-10-09 04:00 DDHC-TYP Chapter 7: Tomb of Horrors 1 1 66666 10 Defender Longsword, Sword of Vengeance (Longsword), Berserker Axe (Greataxe), Spear of Backbiting, Ring of Psychic Resistance, Rod of Alertness, Staff of Power, Belt of Fire Giant Strength, Manual of Iron Golems, Carpet of Flying, 4 ft. × 6 ft. Show

Gold:

400,000 gp (divided between six players).

Consumables:
False Crypt. 7x Spell Scroll of Misty Step
False Crypt. 6x Potion of Healing
The Crypt of Acererak the Demilich. 4x Potion of Speed, 4x Potion of Supreme Healing, 2x Potion of Vitality, 2x Potion of Invulnerability
The Crypt of Acererak the Demilich. 6x Spell Scroll of Dimension Door

Magic Items:
Defender Longsword. Sword of Vengeance (Longsword). Berserker Axe (Greataxe). Spear of Backbiting
1 magic ring - Ring of Psychic Resistance
1 magic rod - Rod of Alertness
1 magical staff - Staff of Power
3 wondrous items - Belt of Fire Giant Strength, Manual of Iron Golems, Carpet of Flying, 4 ft. × 6 ft.

2021-10-09 18:00 CCC-SDREAM-01-03 The Best Laid Plans of Gnomes 1 1 10000 10 Rolisa’s Portable Factory (Daern’s Instant Fortress) Show

Used 1x Potion of Speed.

Rolisa’s Portable Factory (Daern’s Instant Fortress). Wondrous item, rare. Rolisa has decided that a portable factory might be a bad idea and has instead offered her device to you. When activated, this fortress resembles a Gnomish factory. The exterior is covered in gears, pipes and exhaust stacks. These effects are cosmetic and confer no additional benefits.

Potion of Vitality. Potion, very rare.

2021-10-19 18:30 DDHC-CM: The Scrivener's Tale 1 1 10115 10 Robe of Eyes, Ioun Stone of Awareness Show

Robe of Eyes. Wondrous Item, rare (requires attunement). This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Ioun Stone of Awareness. Wondrous item, rare (requires attunement). An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Potion of Fire Giant Strength.

Spell Scroll of Conjure Fey.

2022-04-16 19:30 CCC-QCC2018-01 Of Gods and Monsters 1 1 1533 10 Nine Lives Stealer Scimitar Show

Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names.

The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if
you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2020-10-16 18:30 DDAL05-10 Giant Diplomacy 1 10 Show

Ring of Jumping. Ring, uncommon (requires attunement). While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. This item can be found in the Dungeon Master’s Guide. This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.

Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name.

2020-10-18 22:00 DDAL05-1 Treasures of the Broken Hoard 1 10 Show

Mission 3. Against the Frost

2020-12-22 12:00 DDAL05-16 Parnast Under Siege 1 10 Show

Headband of Intellect. Wondrous Item, uncommon. Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. This item can be found in the Dungeon Master’s Guide. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

2020-12-22 15:22 Downtime Catchup 0 Show
2021-02-26 18:30 DDAL07-06 Fester and Burn 1 Show

Mace of Smiting. Weapon (mace), rare. The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.

2021-03-05 11:38 Trade Log -15 Show Trade Log

Traded Russo's Headband of Intellect for Carric's Broom of Flying.

Player: Maadonna

2021-03-05 18:30 DDAL07-07 Rotting Roots 1 20 Show

Rope of Entanglement. Wondrous item, rare. This rope is fashioned from a 30foot length of wilted, thorny vine. Upon entangling a isn’t undead or a construct creature that , the thorns dig into its target’s flesh and appear to feed — the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. This item can be found in the Dungeon Master’s Guide.

2021-03-12 18:30 DDAL07-08 Putting the Dead to Rest 1 Show

Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

2021-05-04 18:30 CCC-MELB-01 A Single Tearfall 1 Show
2021-05-13 19:00 CCC-DWB-DFT-1 Digging For Trouble 1 20 Show

Purchased Cold Weather Gear (10 gp).

Infernal Tutor

Sold Russo's soul in exchange for the Skill Expert feat from Infernal Tutor Corthalvox.

That's a Big Spear

Found +1 Studded Leather, and a Frost Brand Shortsword.

2021-03-25 19:00 CCC-COS-01 The Only Way to be Sure 1 20 Show

Portable Hole. Wondrous item, rare. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located.

2021-04-23 18:00 DDAL05-17 Hartkiller’s Horn 1 Show
2021-04-30 18:30 CCC-BMG-44 PHLAN 4-2 Long Leggity Beasties 1 20 Show
2021-05-28 11:30 CCC-SQC-03-02 Shiitake 1 Show

Heward’s Handy Spice Pouch. Wondrous Item, common. This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Winged Boots. Wondrous Item, uncommon (requires attunement). This pair of boots is crafted by magically fusing leaves from the Comanthar forest and ancient magic that still lingers around Myth Drannor. The wearer of the boots leaves behind a trail of faintly sparkling dust that disappears almost immediately. The leaves on the boots changes color according to the season of the region.

2021-05-30 14:00 DDHC-TYP Chapter 4: White Plume Mountain 1 20 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

Snarla’s Spellbook:
1st level: magic missile, shield, thunderwave
2nd level: mirror image, web
3rd level: dispel magic, fear, haste, stinking cloud

2021-10-08 14:03 Downtime Catchup -20 Show
2021-10-09 04:00 DDHC-TYP Chapter 7: Tomb of Horrors 1 10 Show

Gold:

400,000 gp (divided between six players).

Consumables:
False Crypt. 7x Spell Scroll of Misty Step
False Crypt. 6x Potion of Healing
The Crypt of Acererak the Demilich. 4x Potion of Speed, 4x Potion of Supreme Healing, 2x Potion of Vitality, 2x Potion of Invulnerability
The Crypt of Acererak the Demilich. 6x Spell Scroll of Dimension Door

Magic Items:
Defender Longsword. Sword of Vengeance (Longsword). Berserker Axe (Greataxe). Spear of Backbiting
1 magic ring - Ring of Psychic Resistance
1 magic rod - Rod of Alertness
1 magical staff - Staff of Power
3 wondrous items - Belt of Fire Giant Strength, Manual of Iron Golems, Carpet of Flying, 4 ft. × 6 ft.

2021-10-09 18:00 CCC-SDREAM-01-03 The Best Laid Plans of Gnomes 1 10 Show

Used 1x Potion of Speed.

Rolisa’s Portable Factory (Daern’s Instant Fortress). Wondrous item, rare. Rolisa has decided that a portable factory might be a bad idea and has instead offered her device to you. When activated, this fortress resembles a Gnomish factory. The exterior is covered in gears, pipes and exhaust stacks. These effects are cosmetic and confer no additional benefits.

Potion of Vitality. Potion, very rare.

2021-10-19 18:30 DDHC-CM: The Scrivener's Tale 1 10 Show

Robe of Eyes. Wondrous Item, rare (requires attunement). This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Ioun Stone of Awareness. Wondrous item, rare (requires attunement). An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Potion of Fire Giant Strength.

Spell Scroll of Conjure Fey.

2022-04-16 19:30 CCC-QCC2018-01 Of Gods and Monsters 1 10 Show

Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names.

The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if
you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2020-10-16 18:30 DDAL05-10 Giant Diplomacy 1 60 10 Ring of Jumping Show

Ring of Jumping. Ring, uncommon (requires attunement). While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. This item can be found in the Dungeon Master’s Guide. This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.

Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name.

2020-10-18 22:00 DDAL05-1 Treasures of the Broken Hoard 1 20 10 Show

Mission 3. Against the Frost

2020-12-22 12:00 DDAL05-16 Parnast Under Siege 1 80 10 Headband of Intellect Show

Headband of Intellect. Wondrous Item, uncommon. Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. This item can be found in the Dungeon Master’s Guide. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

2020-12-22 15:22 Downtime Catchup 0 Show
2021-02-26 18:30 DDAL07-06 Fester and Burn 1 120 Mace of Smiting Show

Mace of Smiting. Weapon (mace), rare. The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.

2021-03-05 11:38 Trade Log -15 Headband of Intellect > Broom of Flying Show Trade Log

Traded Russo's Headband of Intellect for Carric's Broom of Flying.

Player: Maadonna

2021-03-05 18:30 DDAL07-07 Rotting Roots 1 120 20 Rope of Entanglement Show

Rope of Entanglement. Wondrous item, rare. This rope is fashioned from a 30foot length of wilted, thorny vine. Upon entangling a isn’t undead or a construct creature that , the thorns dig into its target’s flesh and appear to feed — the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. This item can be found in the Dungeon Master’s Guide.

2021-03-12 18:30 DDAL07-08 Putting the Dead to Rest 1 120 Staff of the Woodlands Show

Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

2021-05-04 18:30 CCC-MELB-01 A Single Tearfall 1 120 Show
2021-05-13 19:00 CCC-DWB-DFT-1 Digging For Trouble 1 120 20 Frost Brand Shortsword Show

Purchased Cold Weather Gear (10 gp).

Infernal Tutor

Sold Russo's soul in exchange for the Skill Expert feat from Infernal Tutor Corthalvox.

That's a Big Spear

Found +1 Studded Leather, and a Frost Brand Shortsword.

2021-03-25 19:00 CCC-COS-01 The Only Way to be Sure 1 120 20 Portable Hole Show

Portable Hole. Wondrous item, rare. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located.

2021-04-23 18:00 DDAL05-17 Hartkiller’s Horn 1 120 Show
2021-04-30 18:30 CCC-BMG-44 PHLAN 4-2 Long Leggity Beasties 1 120 20 Show
2021-05-28 11:30 CCC-SQC-03-02 Shiitake 1 120 Heward’s Handy Spice Pouch, Winged Boots Show

Heward’s Handy Spice Pouch. Wondrous Item, common. This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.

Winged Boots. Wondrous Item, uncommon (requires attunement). This pair of boots is crafted by magically fusing leaves from the Comanthar forest and ancient magic that still lingers around Myth Drannor. The wearer of the boots leaves behind a trail of faintly sparkling dust that disappears almost immediately. The leaves on the boots changes color according to the season of the region.

2021-05-30 14:00 DDHC-TYP Chapter 4: White Plume Mountain 1 120 20 Goggles of Night, Blackrazor Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

Snarla’s Spellbook:
1st level: magic missile, shield, thunderwave
2nd level: mirror image, web
3rd level: dispel magic, fear, haste, stinking cloud

2021-10-08 14:03 Downtime Catchup -20 Show
2021-10-09 04:00 DDHC-TYP Chapter 7: Tomb of Horrors 1 66666 10 Defender Longsword, Sword of Vengeance (Longsword), Berserker Axe (Greataxe), Spear of Backbiting, Ring of Psychic Resistance, Rod of Alertness, Staff of Power, Belt of Fire Giant Strength, Manual of Iron Golems, Carpet of Flying, 4 ft. × 6 ft. Show

Gold:

400,000 gp (divided between six players).

Consumables:
False Crypt. 7x Spell Scroll of Misty Step
False Crypt. 6x Potion of Healing
The Crypt of Acererak the Demilich. 4x Potion of Speed, 4x Potion of Supreme Healing, 2x Potion of Vitality, 2x Potion of Invulnerability
The Crypt of Acererak the Demilich. 6x Spell Scroll of Dimension Door

Magic Items:
Defender Longsword. Sword of Vengeance (Longsword). Berserker Axe (Greataxe). Spear of Backbiting
1 magic ring - Ring of Psychic Resistance
1 magic rod - Rod of Alertness
1 magical staff - Staff of Power
3 wondrous items - Belt of Fire Giant Strength, Manual of Iron Golems, Carpet of Flying, 4 ft. × 6 ft.

2021-10-09 18:00 CCC-SDREAM-01-03 The Best Laid Plans of Gnomes 1 10000 10 Rolisa’s Portable Factory (Daern’s Instant Fortress) Show

Used 1x Potion of Speed.

Rolisa’s Portable Factory (Daern’s Instant Fortress). Wondrous item, rare. Rolisa has decided that a portable factory might be a bad idea and has instead offered her device to you. When activated, this fortress resembles a Gnomish factory. The exterior is covered in gears, pipes and exhaust stacks. These effects are cosmetic and confer no additional benefits.

Potion of Vitality. Potion, very rare.

2021-10-19 18:30 DDHC-CM: The Scrivener's Tale 1 10115 10 Robe of Eyes, Ioun Stone of Awareness Show

Robe of Eyes. Wondrous Item, rare (requires attunement). This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Ioun Stone of Awareness. Wondrous item, rare (requires attunement). An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Potion of Fire Giant Strength.

Spell Scroll of Conjure Fey.

2022-04-16 19:30 CCC-QCC2018-01 Of Gods and Monsters 1 1533 10 Nine Lives Stealer Scimitar Show

Nine Lives Stealer Scimitar. Weapon (scimitar), very rare (requires attunement). The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names.

The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules.

Membership in the Royal Order of Tarrasque Herders. Dryearth has offered you membership in the Order if
you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Run Away and Join the Circus. You spend some time traveling with the circus as a performer until the start of your next adventure. You learn quite a bit about the inner workings of the circus during this time. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.