Jedediah Salt
Ring of Spell Storing,
Goggles of Night,
Moon-Touched Longsword ,
Cloak of the Bat (Raven),
Emerald of the War Mage,
Rod of Alertness,
Shield, +3,
Belt of Storm Giant Strength,
Blackrazor,
Rod of Security,
Greataxe, +3,
Belt of Storm Giant Strength
Log Entries
Date Played | Adventure Title ▼ | Session | Levels | GP | Downtime | Magic Items | ||
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2020-01-01 14:00 | DDAL00-01 Window to the Past | 1 | 1 | 4500 | Adamantine Plate, Rod of Security | Show | ||
Adamantine Plate. Armor (any metal), uncommon. Appearing almost decorative, this suit of highly polished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Rod of Security. Rod, Very Rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Regardless of its nature, the place contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. |
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2019-11-19 18:00 | CCC-SFBAY-0202 Rise of the Ogre King | 1 | 1 | 120 | Amulet of Health | Show | ||
Amulet of Health. Wondrous Item, Rare. This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. Fangjaws Citizen. You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. |
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2019-11-04 19:00 | CCC-LINKS-01 Champion of the People | 1 | 1 | 120 | Belt of Hill Giant Strength | Show | ||
“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. |
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2019-12-21 08:30 | CCC-GSP-NTHR01-01 A Night of Sorrows | 1 | 1 | 800 | Amulet of Health | Show | ||
Amulet of Health. Wondrous Item, Rare. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher. This item is found in the Dungeon Master’s Guide. This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches. Twilight Falls. Characters have put an end to the Sorrowsworn and their source, but have also revealed its existence to the inhabitants of Dusklight. With their newfound knowledge, numerous settlers have left, leaving it a shell of what it once was. |
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2019-10-20 19:00 | CCC-GLIP-0101 Glip Dak | 1 | 1 | 40 | Greatsword, +1, Charlatan’s Die | Show | ||
Arrk’s Greatsword (+1 Greatsword). Weapon (greatsword), uncommon. You have a +1 bonus to attack and damage rolls made with this magic weapon. Arrk was a troll mercenary known for his brutality, loyalty, and reliability. He worked throughout the Moonsea region and was infamous for carrying an enchanted greatsword that dripped blood whenever it was unsheathed, which Arrk would lick when he was bored or annoyed. Arrk vanished decades ago while exploring ancient rune in the Troll Hills of Thar. His sword was recovered not long after the founding of Glip Dak. While the sword could once store and release powerful spells, something unusual is now stored within and refuses to be released. The greatsword has a long, rune covered blade that drips blood whenever the sword is unsheathed. The wide blade is decorated with Netherese runes, and the handle is wrapped in basilisk hide. A large gem pulses at the center of the cross guard. This item can be found in the Dungeon Master’s Guide. Manke’s Die (Charlatan’s Die). Wondrous Item, common (requires attunement). Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything. Glip Dak Lawbreaker. You broke the laws of the black market. Because of this, you were captured by the Kroth Magg hobgoblins and punished. While most punishment involves serving backbreaking labor until one faints from exhaustion, the Kroth Magg are known to be inventive with their punishments, which includes events such as being stuffed into a burlap sack filled with rats and thrown in a pond, or forced to fight wyvern hatchlings barehanded to a jeering crowd. Somehow you survived and were released by the Glip Dak hobgoblins. The guards have more important things to deal with. Unless playing another Glip Dak adventure immediately after this one, the next 5 downtime days you earn are automatically expended surviving your punishment. |
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2019-11-27 18:00 | CCC-GARY-07 The Mirror Cities of Gulthias | 1 | 1 | 240 | Cloak of Elvenkind | Show DM Log | ||
2019-12-17 11:00 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 1 | 800 | Shield, +3 | Show | ||
Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
Date Played | Adventure Title ▼ | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2020-01-01 14:00 | DDAL00-01 Window to the Past | 1 | Show | |||||
Adamantine Plate. Armor (any metal), uncommon. Appearing almost decorative, this suit of highly polished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Rod of Security. Rod, Very Rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Regardless of its nature, the place contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. |
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2019-11-19 18:00 | CCC-SFBAY-0202 Rise of the Ogre King | 1 | Show | |||||
Amulet of Health. Wondrous Item, Rare. This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. Fangjaws Citizen. You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. |
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2019-11-04 19:00 | CCC-LINKS-01 Champion of the People | 1 | Show | |||||
“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. |
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2019-12-21 08:30 | CCC-GSP-NTHR01-01 A Night of Sorrows | 1 | Show | |||||
Amulet of Health. Wondrous Item, Rare. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher. This item is found in the Dungeon Master’s Guide. This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches. Twilight Falls. Characters have put an end to the Sorrowsworn and their source, but have also revealed its existence to the inhabitants of Dusklight. With their newfound knowledge, numerous settlers have left, leaving it a shell of what it once was. |
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2019-10-20 19:00 | CCC-GLIP-0101 Glip Dak | 1 | Show | |||||
Arrk’s Greatsword (+1 Greatsword). Weapon (greatsword), uncommon. You have a +1 bonus to attack and damage rolls made with this magic weapon. Arrk was a troll mercenary known for his brutality, loyalty, and reliability. He worked throughout the Moonsea region and was infamous for carrying an enchanted greatsword that dripped blood whenever it was unsheathed, which Arrk would lick when he was bored or annoyed. Arrk vanished decades ago while exploring ancient rune in the Troll Hills of Thar. His sword was recovered not long after the founding of Glip Dak. While the sword could once store and release powerful spells, something unusual is now stored within and refuses to be released. The greatsword has a long, rune covered blade that drips blood whenever the sword is unsheathed. The wide blade is decorated with Netherese runes, and the handle is wrapped in basilisk hide. A large gem pulses at the center of the cross guard. This item can be found in the Dungeon Master’s Guide. Manke’s Die (Charlatan’s Die). Wondrous Item, common (requires attunement). Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything. Glip Dak Lawbreaker. You broke the laws of the black market. Because of this, you were captured by the Kroth Magg hobgoblins and punished. While most punishment involves serving backbreaking labor until one faints from exhaustion, the Kroth Magg are known to be inventive with their punishments, which includes events such as being stuffed into a burlap sack filled with rats and thrown in a pond, or forced to fight wyvern hatchlings barehanded to a jeering crowd. Somehow you survived and were released by the Glip Dak hobgoblins. The guards have more important things to deal with. Unless playing another Glip Dak adventure immediately after this one, the next 5 downtime days you earn are automatically expended surviving your punishment. |
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2019-11-27 18:00 | CCC-GARY-07 The Mirror Cities of Gulthias | 2 | 1 | Show DM Log | ||||
2019-12-17 11:00 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | Show | |||||
Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
Date Played | Adventure Title ▼ | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2020-01-01 14:00 | DDAL00-01 Window to the Past | 1 | 4500 | Adamantine Plate, Rod of Security | Show | |||
Adamantine Plate. Armor (any metal), uncommon. Appearing almost decorative, this suit of highly polished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Rod of Security. Rod, Very Rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Regardless of its nature, the place contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. |
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2019-11-19 18:00 | CCC-SFBAY-0202 Rise of the Ogre King | 1 | 120 | Amulet of Health | Show | |||
Amulet of Health. Wondrous Item, Rare. This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. Fangjaws Citizen. You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. |
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2019-11-04 19:00 | CCC-LINKS-01 Champion of the People | 1 | 120 | Belt of Hill Giant Strength | Show | |||
“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. |
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2019-12-21 08:30 | CCC-GSP-NTHR01-01 A Night of Sorrows | 1 | 800 | Amulet of Health | Show | |||
Amulet of Health. Wondrous Item, Rare. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher. This item is found in the Dungeon Master’s Guide. This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches. Twilight Falls. Characters have put an end to the Sorrowsworn and their source, but have also revealed its existence to the inhabitants of Dusklight. With their newfound knowledge, numerous settlers have left, leaving it a shell of what it once was. |
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2019-10-20 19:00 | CCC-GLIP-0101 Glip Dak | 1 | 40 | Greatsword, +1, Charlatan’s Die | Show | |||
Arrk’s Greatsword (+1 Greatsword). Weapon (greatsword), uncommon. You have a +1 bonus to attack and damage rolls made with this magic weapon. Arrk was a troll mercenary known for his brutality, loyalty, and reliability. He worked throughout the Moonsea region and was infamous for carrying an enchanted greatsword that dripped blood whenever it was unsheathed, which Arrk would lick when he was bored or annoyed. Arrk vanished decades ago while exploring ancient rune in the Troll Hills of Thar. His sword was recovered not long after the founding of Glip Dak. While the sword could once store and release powerful spells, something unusual is now stored within and refuses to be released. The greatsword has a long, rune covered blade that drips blood whenever the sword is unsheathed. The wide blade is decorated with Netherese runes, and the handle is wrapped in basilisk hide. A large gem pulses at the center of the cross guard. This item can be found in the Dungeon Master’s Guide. Manke’s Die (Charlatan’s Die). Wondrous Item, common (requires attunement). Whenever you roll this six-sided die, you can control which number it rolls. This item can be found in Xanathar’s Guide to Everything. Glip Dak Lawbreaker. You broke the laws of the black market. Because of this, you were captured by the Kroth Magg hobgoblins and punished. While most punishment involves serving backbreaking labor until one faints from exhaustion, the Kroth Magg are known to be inventive with their punishments, which includes events such as being stuffed into a burlap sack filled with rats and thrown in a pond, or forced to fight wyvern hatchlings barehanded to a jeering crowd. Somehow you survived and were released by the Glip Dak hobgoblins. The guards have more important things to deal with. Unless playing another Glip Dak adventure immediately after this one, the next 5 downtime days you earn are automatically expended surviving your punishment. |
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2019-11-27 18:00 | CCC-GARY-07 The Mirror Cities of Gulthias | 1 | 240 | Cloak of Elvenkind | Show DM Log | |||
2019-12-17 11:00 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 800 | Shield, +3 | Show | |||
Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |