Skunk
Cloak of Displacement,
Rapier +2,
Manual of Quickness of Action,
Studded Leather, +2,
Tome of Clear Thought,
Ioun Stone of Mastery,
Wave,
Robe of the Archmagi (Gray),
Belt of Storm Giant Strength,
Plate +3,
Ruby of the War Mage
Log Entries
Date Played | Adventure Title ▼ | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2019-12-29 13:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 1 | 800 | -30 | Tome of Leadership and Influence | Show | |
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2019-11-12 19:00 | CCC-LINKS-01 Champion of the People | 1 | 1 | 120 | 20 | Belt of Hill Giant Strength | Show | |
“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. |
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2020-01-27 22:00 | CCC-GHC-09 Swamp of Death | 1 | 1 | 400 | 20 | Giant's Bane | Show | |
Giant's Bane. Weapon (longbow), rare. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When fighting giants, the attack and damage roll bonus increases to +4. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls. |
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2020-01-26 19:00 | CCC-GHC-08 Death in the Ruins | 1 | 1 | 600 | 20 | Tyr's Justice | Show | |
Tyr's Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. |
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2020-01-20 19:00 | CCC-GHC-07 The River Runs Red | 1 | 1 | 400 | 20 | Ring of the Ram | Show | |
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2019-11-13 19:00 | CCC-DFW-01-02 Behind the Veil | 1 | 1 | 120 | 20 | Show | ||
Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks. Pearl of Power. This Black pearl does not reflect any light shone upon it. Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage. |
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2019-11-11 19:00 | CCC-DFW-01-01 Shadows of Ironfang Keep | 1 | 1 | 120 | 20 | Mantle of Spell Resistance | Show | |
Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others. Spell Scroll of Absorb Elements. Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them. Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year. |
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2020-01-22 19:00 | CCC-BMG-38 Dead Canaries | 1 | 1 | 800 | 20 | Tome of Clear Thought | Show | |
Tome of Clear Thought. Wondrous Item, very rare. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2. More information on this magical item can be found in the Dungeons Master’s Guide. |
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2020-01-20 18:41 | CCC-BMG-37 Weakness of Rock | 1 | Manual of Quickness of Action | Show DM Log |
Date Played | Adventure Title ▼ | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2019-12-29 13:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | -30 | Show | ||||
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
||||||||
2019-11-12 19:00 | CCC-LINKS-01 Champion of the People | 1 | 20 | Show | ||||
“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. |
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2020-01-27 22:00 | CCC-GHC-09 Swamp of Death | 1 | 20 | Show | ||||
Giant's Bane. Weapon (longbow), rare. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When fighting giants, the attack and damage roll bonus increases to +4. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls. |
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2020-01-26 19:00 | CCC-GHC-08 Death in the Ruins | 1 | 20 | Show | ||||
Tyr's Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. |
||||||||
2020-01-20 19:00 | CCC-GHC-07 The River Runs Red | 1 | 20 | Show | ||||
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2019-11-13 19:00 | CCC-DFW-01-02 Behind the Veil | 1 | 20 | Show | ||||
Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks. Pearl of Power. This Black pearl does not reflect any light shone upon it. Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage. |
||||||||
2019-11-11 19:00 | CCC-DFW-01-01 Shadows of Ironfang Keep | 1 | 20 | Show | ||||
Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others. Spell Scroll of Absorb Elements. Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them. Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year. |
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2020-01-22 19:00 | CCC-BMG-38 Dead Canaries | 1 | 20 | Show | ||||
Tome of Clear Thought. Wondrous Item, very rare. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2. More information on this magical item can be found in the Dungeons Master’s Guide. |
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2020-01-20 18:41 | CCC-BMG-37 Weakness of Rock | 1 | Show DM Log |
Date Played | Adventure Title ▼ | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2019-12-29 13:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | 800 | -30 | Tome of Leadership and Influence | Show | ||
Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
||||||||
2019-11-12 19:00 | CCC-LINKS-01 Champion of the People | 1 | 120 | 20 | Belt of Hill Giant Strength | Show | ||
“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. |
||||||||
2020-01-27 22:00 | CCC-GHC-09 Swamp of Death | 1 | 400 | 20 | Giant's Bane | Show | ||
Giant's Bane. Weapon (longbow), rare. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When fighting giants, the attack and damage roll bonus increases to +4. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls. |
||||||||
2020-01-26 19:00 | CCC-GHC-08 Death in the Ruins | 1 | 600 | 20 | Tyr's Justice | Show | ||
Tyr's Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. |
||||||||
2020-01-20 19:00 | CCC-GHC-07 The River Runs Red | 1 | 400 | 20 | Ring of the Ram | Show | ||
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
||||||||
2019-11-13 19:00 | CCC-DFW-01-02 Behind the Veil | 1 | 120 | 20 | Show | |||
Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks. Pearl of Power. This Black pearl does not reflect any light shone upon it. Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage. |
||||||||
2019-11-11 19:00 | CCC-DFW-01-01 Shadows of Ironfang Keep | 1 | 120 | 20 | Mantle of Spell Resistance | Show | ||
Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others. Spell Scroll of Absorb Elements. Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them. Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year. |
||||||||
2020-01-22 19:00 | CCC-BMG-38 Dead Canaries | 1 | 800 | 20 | Tome of Clear Thought | Show | ||
Tome of Clear Thought. Wondrous Item, very rare. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2. More information on this magical item can be found in the Dungeons Master’s Guide. |
||||||||
2020-01-20 18:41 | CCC-BMG-37 Weakness of Rock | 1 | Manual of Quickness of Action | Show DM Log |