Gargan

Season:
8
Race:
Tortle
Class:
Barbarian
Background:
Lifestyle:
None
Current Level:
16
Total GP:
2866
Total Downtime:
15
Tag:
Faction:
Zhentarim
Faction Rank:
Vipe (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Belt of Fire Giant Strength,
Sentinel Shield,
Longsword of Warning,
Robe of Eyes,
Cloak of Protection,
Bitter Wrath (Frostbrand Rapier)

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2019-04-04 08:00 CCC-GHC-BK1-01 Into the Border Kingdoms 1 7.5 Show

Unlock: Moon-touched Sword. Weapon (longsword), common. The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Costs 2 TCP.

Unlock: Quiver of Ehlonna. Wondrous item, uncommon. This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. This item can be found in the Dungeon Master’s Guide Table F, costs 16 Tier 1+ TCP.

2019-04-26 16:16 CCC-KUMORI-02-04 To Be the Very Best 1 5 Show

Unlock: Shadowneedle (Unbreakable Arrow). Weapon (arrow), common. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. Unbreakable Arrow can be found in Xanathar's Guide to Everything; Costs 2 Tier 1+ TCP

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

2019-05-04 21:00 CCC-TAROT01-05 The Lost Apprentice 1 5 Broom of Flying Show

Auntie Sue’s Broom. Wondrous Item, uncommon. This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.

Hat of Vermin. Wondrous Item, common. This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears.

Story Awards. During the course of this adventure, the characters may earn the following story award: Touched by Fate. Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.

The Chariot (Inverted). You completed your mission to return Ash to the Council of Mages. Fate may decree that the delay in dealing with his Aunt may have future consequences. Whether those consequences are good or bad, only Fate truly knows.

2019-05-05 20:42 CCC-TAROT01-07 Seat of the Ruler 1 10 Thenturian Circlet (Circlet of Blasting) Show

Thenturian Circlet (Circlet of Blasting). Wondrous Item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead
whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated.

This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide.

Amarantha’s Heart (Dark Shard Amulet). Wondrous Item, common (requires attunement by a warlock). While you are wearing it, you gain the following benefits:
• You can use the amulet as a spellcasting focus for your warlock spells
• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain. This item can be found in the Xanathar’s Guide to Everything.

Tarot of Fate (Emperor) Upright. You have followed the expectations and order of things - by protecting all of the voters, candidates, and people of Thentia, you have proven that you are able to maintain the law of the land. Law and Order prevail...

2019-05-18 09:30 DDAL05-2 The Black Road 1 5 Bracers of Archery Show

Unlock: Bracers of Archery. Wondrous item, uncommon (requires attunement). These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Story Award: Friend on the Black Road. You aided the caravan master Azam on a perilous journey along the Black Road. If you find yourself needing to travel the Black Road or transport something discretely, Azam will provide it safely once for free.

2019-06-29 13:21 ddal08-05 hero of the troll wars 1 7.5 Show

Javelin of Lightning

2019-08-13 15:45 Purchase Log Thenturian Circlet (Circlet of Blasting) Show Purchase

Thenturian Circlet (Circlet of Blasting)

2019-08-20 10:49 Trade Log -15 Thenturian Circlet (Circlet of Blasting) > Longbow of Warning Show Trade Log

Traded Gargan's Thenturian Circlet for Lilith the Fallen's Longbow of Warning

Item Name: Longbow of Warning
Character Name: Lilith the Fallen
Player Name: Gen
DCI #: 9318651705
Location Found: Ritual of Divination (DM Quest Reward)

2019-08-20 15:50 Trade Log -15 Longbow of Warning > Headband of Intellect Show Trade Log

Traded Drago's Headband of Intellect for Gargan's Longbow of Warning

2019-09-07 14:50 Purchase Log Broom of Flying Show Purchase

Broom of Flying

2019-09-07 14:50 Trade Log -15 Broom of Flying > Sentinel Shield Show Trade Log

Traded KAI's Sentinel Shield for Gargan's Broom of Flying

2019-09-07 16:37 Trade Log -15 Sentinel Shield > Winged Boots Show Trade Log

Traded Mercurio's Winged Boots for Gargan's Sentinel Shield

2020-05-25 17:34 Trade Log -15 Headband of Intellect > Sentinel Shield Show Trade Log

Traded Gargan's Headband of Intellect for Dipyndabwy's Sentinel Shield.

2020-05-25 18:00 DDHC-TYP Tales from the Yawning Portal 1 1 240 20 Hand Crossbow +2 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2020-06-24 18:00 CCC-TRI-05 Hunt of Malar 1 1 120 20 Horn of Valhalla (Silver) Show

Horn of Valhalla (Silver). Wondrous Item, rare. You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar. This item can be found in the Dungeon Master’s Guide.

2020-08-21 13:30 CCC-NBDD01-01 Clever 1 1 120 20 Portable Hole Show

Portable Hole. Wondrous item, rare. The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it.

2020-08-27 18:30 CCC-RPSG-02 Ooze Next 1 1 -20 20 Necklace of Adaptation Show

Purchased Spell Scroll of Water Breathing.

Necklace of Adaptation. Wondrous Item, uncommon. A rectangular shard of pearlescent shell dangles from this chain of chased links. By speaking the motto of the Company of the Pearl Shell, its wearer can cause the shell to shed bright light in a 10 ft radius and dim light for an additional 10 ft, or extinguish the light.

Honorary Pearl Shell Salvager. You have earned the favor of Hai’ou, captain of the Company of the Pearl Shell. Henceforth, you will always be welcome among his crew. This story award may become relevant if you encounter Hai’ou or other Pearl Shell Salvagers in the future.

2020-08-28 13:00 CCC-BFG01-01 A House Divided 1 1 120 20 Longsword of Warning Show

Longsword of Warning. Weapon (longsword), uncommon (requires attunement). This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

2020-12-16 21:20 Trade Log -15 Hand Crossbow +2 > Robe of Eyes Show Trade Log

Traded Gargan's Hand Crossbow +2 for Shtor Stoneshaft's Robe of Eyes.

Player: Andrew G

2021-01-24 19:41 Trade Log -15 Winged Boots > Cloak of Protection Show Trade Log

Traded Gargan's Winged Boots for Alanis Brakkow's Cloak of Protection.

Player: vonhanlon#1338

Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2019-04-04 08:00 CCC-GHC-BK1-01 Into the Border Kingdoms 1 1 3 3 7.5 0.5 Show

Unlock: Moon-touched Sword. Weapon (longsword), common. The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Costs 2 TCP.

Unlock: Quiver of Ehlonna. Wondrous item, uncommon. This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. This item can be found in the Dungeon Master’s Guide Table F, costs 16 Tier 1+ TCP.

2019-04-26 16:16 CCC-KUMORI-02-04 To Be the Very Best 1 1 2 2 5 0.5 Show

Unlock: Shadowneedle (Unbreakable Arrow). Weapon (arrow), common. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. Unbreakable Arrow can be found in Xanathar's Guide to Everything; Costs 2 Tier 1+ TCP

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

2019-05-04 21:00 CCC-TAROT01-05 The Lost Apprentice 1 1 2 2 5 0.5 Show

Auntie Sue’s Broom. Wondrous Item, uncommon. This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.

Hat of Vermin. Wondrous Item, common. This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears.

Story Awards. During the course of this adventure, the characters may earn the following story award: Touched by Fate. Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.

The Chariot (Inverted). You completed your mission to return Ash to the Council of Mages. Fate may decree that the delay in dealing with his Aunt may have future consequences. Whether those consequences are good or bad, only Fate truly knows.

2019-05-05 20:42 CCC-TAROT01-07 Seat of the Ruler 1 1 4 4 10 1 Show

Thenturian Circlet (Circlet of Blasting). Wondrous Item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead
whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated.

This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide.

Amarantha’s Heart (Dark Shard Amulet). Wondrous Item, common (requires attunement by a warlock). While you are wearing it, you gain the following benefits:
• You can use the amulet as a spellcasting focus for your warlock spells
• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain. This item can be found in the Xanathar’s Guide to Everything.

Tarot of Fate (Emperor) Upright. You have followed the expectations and order of things - by protecting all of the voters, candidates, and people of Thentia, you have proven that you are able to maintain the law of the land. Law and Order prevail...

2019-05-18 09:30 DDAL05-2 The Black Road 1 1 2 2 5 0.5 Show

Unlock: Bracers of Archery. Wondrous item, uncommon (requires attunement). These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Story Award: Friend on the Black Road. You aided the caravan master Azam on a perilous journey along the Black Road. If you find yourself needing to travel the Black Road or transport something discretely, Azam will provide it safely once for free.

2019-06-29 13:21 ddal08-05 hero of the troll wars 1 1 3 3 7.5 0.5 Show

Javelin of Lightning

2019-08-13 15:45 Purchase Log Show Purchase

Thenturian Circlet (Circlet of Blasting)

2019-08-20 10:49 Trade Log -15 Show Trade Log

Traded Gargan's Thenturian Circlet for Lilith the Fallen's Longbow of Warning

Item Name: Longbow of Warning
Character Name: Lilith the Fallen
Player Name: Gen
DCI #: 9318651705
Location Found: Ritual of Divination (DM Quest Reward)

2019-08-20 15:50 Trade Log -15 Show Trade Log

Traded Drago's Headband of Intellect for Gargan's Longbow of Warning

2019-09-07 14:50 Purchase Log Show Purchase

Broom of Flying

2019-09-07 14:50 Trade Log -15 Show Trade Log

Traded KAI's Sentinel Shield for Gargan's Broom of Flying

2019-09-07 16:37 Trade Log -15 Show Trade Log

Traded Mercurio's Winged Boots for Gargan's Sentinel Shield

2020-05-25 17:34 Trade Log -15 Show Trade Log

Traded Gargan's Headband of Intellect for Dipyndabwy's Sentinel Shield.

2020-05-25 18:00 DDHC-TYP Tales from the Yawning Portal 1 20 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2020-06-24 18:00 CCC-TRI-05 Hunt of Malar 1 20 Show

Horn of Valhalla (Silver). Wondrous Item, rare. You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar. This item can be found in the Dungeon Master’s Guide.

2020-08-21 13:30 CCC-NBDD01-01 Clever 1 20 Show

Portable Hole. Wondrous item, rare. The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it.

2020-08-27 18:30 CCC-RPSG-02 Ooze Next 1 20 Show

Purchased Spell Scroll of Water Breathing.

Necklace of Adaptation. Wondrous Item, uncommon. A rectangular shard of pearlescent shell dangles from this chain of chased links. By speaking the motto of the Company of the Pearl Shell, its wearer can cause the shell to shed bright light in a 10 ft radius and dim light for an additional 10 ft, or extinguish the light.

Honorary Pearl Shell Salvager. You have earned the favor of Hai’ou, captain of the Company of the Pearl Shell. Henceforth, you will always be welcome among his crew. This story award may become relevant if you encounter Hai’ou or other Pearl Shell Salvagers in the future.

2020-08-28 13:00 CCC-BFG01-01 A House Divided 1 20 Show

Longsword of Warning. Weapon (longsword), uncommon (requires attunement). This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

2020-12-16 21:20 Trade Log -15 Show Trade Log

Traded Gargan's Hand Crossbow +2 for Shtor Stoneshaft's Robe of Eyes.

Player: Andrew G

2021-01-24 19:41 Trade Log -15 Show Trade Log

Traded Gargan's Winged Boots for Alanis Brakkow's Cloak of Protection.

Player: vonhanlon#1338

Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2019-04-04 08:00 CCC-GHC-BK1-01 Into the Border Kingdoms 1 7.5 0.5 Show

Unlock: Moon-touched Sword. Weapon (longsword), common. The blade of this longsword is etched with a hawk that has its wings spread and its talons extended. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Xanathar’s Guide to Everything. Costs 2 TCP.

Unlock: Quiver of Ehlonna. Wondrous item, uncommon. This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green. Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. This item can be found in the Dungeon Master’s Guide Table F, costs 16 Tier 1+ TCP.

2019-04-26 16:16 CCC-KUMORI-02-04 To Be the Very Best 1 5 0.5 Show

Unlock: Shadowneedle (Unbreakable Arrow). Weapon (arrow), common. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. Unbreakable Arrow can be found in Xanathar's Guide to Everything; Costs 2 Tier 1+ TCP

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

2019-05-04 21:00 CCC-TAROT01-05 The Lost Apprentice 1 5 0.5 Broom of Flying Show

Auntie Sue’s Broom. Wondrous Item, uncommon. This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.

Hat of Vermin. Wondrous Item, common. This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears.

Story Awards. During the course of this adventure, the characters may earn the following story award: Touched by Fate. Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved.

The Chariot (Inverted). You completed your mission to return Ash to the Council of Mages. Fate may decree that the delay in dealing with his Aunt may have future consequences. Whether those consequences are good or bad, only Fate truly knows.

2019-05-05 20:42 CCC-TAROT01-07 Seat of the Ruler 1 10 1 Thenturian Circlet (Circlet of Blasting) Show

Thenturian Circlet (Circlet of Blasting). Wondrous Item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead
whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated.

This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide.

Amarantha’s Heart (Dark Shard Amulet). Wondrous Item, common (requires attunement by a warlock). While you are wearing it, you gain the following benefits:
• You can use the amulet as a spellcasting focus for your warlock spells
• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain. This item can be found in the Xanathar’s Guide to Everything.

Tarot of Fate (Emperor) Upright. You have followed the expectations and order of things - by protecting all of the voters, candidates, and people of Thentia, you have proven that you are able to maintain the law of the land. Law and Order prevail...

2019-05-18 09:30 DDAL05-2 The Black Road 1 5 0.5 Bracers of Archery Show

Unlock: Bracers of Archery. Wondrous item, uncommon (requires attunement). These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Story Award: Friend on the Black Road. You aided the caravan master Azam on a perilous journey along the Black Road. If you find yourself needing to travel the Black Road or transport something discretely, Azam will provide it safely once for free.

2019-06-29 13:21 ddal08-05 hero of the troll wars 1 7.5 0.5 Show

Javelin of Lightning

2019-08-13 15:45 Purchase Log Thenturian Circlet (Circlet of Blasting) Show Purchase

Thenturian Circlet (Circlet of Blasting)

2019-08-20 10:49 Trade Log -15 Thenturian Circlet (Circlet of Blasting) > Longbow of Warning Show Trade Log

Traded Gargan's Thenturian Circlet for Lilith the Fallen's Longbow of Warning

Item Name: Longbow of Warning
Character Name: Lilith the Fallen
Player Name: Gen
DCI #: 9318651705
Location Found: Ritual of Divination (DM Quest Reward)

2019-08-20 15:50 Trade Log -15 Longbow of Warning > Headband of Intellect Show Trade Log

Traded Drago's Headband of Intellect for Gargan's Longbow of Warning

2019-09-07 14:50 Purchase Log Broom of Flying Show Purchase

Broom of Flying

2019-09-07 14:50 Trade Log -15 Broom of Flying > Sentinel Shield Show Trade Log

Traded KAI's Sentinel Shield for Gargan's Broom of Flying

2019-09-07 16:37 Trade Log -15 Sentinel Shield > Winged Boots Show Trade Log

Traded Mercurio's Winged Boots for Gargan's Sentinel Shield

2020-05-25 17:34 Trade Log -15 Headband of Intellect > Sentinel Shield Show Trade Log

Traded Gargan's Headband of Intellect for Dipyndabwy's Sentinel Shield.

2020-05-25 18:00 DDHC-TYP Tales from the Yawning Portal 1 240 20 Hand Crossbow +2 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2020-06-24 18:00 CCC-TRI-05 Hunt of Malar 1 120 20 Horn of Valhalla (Silver) Show

Horn of Valhalla (Silver). Wondrous Item, rare. You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar. This item can be found in the Dungeon Master’s Guide.

2020-08-21 13:30 CCC-NBDD01-01 Clever 1 120 20 Portable Hole Show

Portable Hole. Wondrous item, rare. The Tyrant Lizard Gang used this portable hole to smuggle dinosaurs throughout the city. Its edges are frayed from being chewed on, and the occasional tooth or feather can still be found inside it.

2020-08-27 18:30 CCC-RPSG-02 Ooze Next 1 -20 20 Necklace of Adaptation Show

Purchased Spell Scroll of Water Breathing.

Necklace of Adaptation. Wondrous Item, uncommon. A rectangular shard of pearlescent shell dangles from this chain of chased links. By speaking the motto of the Company of the Pearl Shell, its wearer can cause the shell to shed bright light in a 10 ft radius and dim light for an additional 10 ft, or extinguish the light.

Honorary Pearl Shell Salvager. You have earned the favor of Hai’ou, captain of the Company of the Pearl Shell. Henceforth, you will always be welcome among his crew. This story award may become relevant if you encounter Hai’ou or other Pearl Shell Salvagers in the future.

2020-08-28 13:00 CCC-BFG01-01 A House Divided 1 120 20 Longsword of Warning Show

Longsword of Warning. Weapon (longsword), uncommon (requires attunement). This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

2020-12-16 21:20 Trade Log -15 Hand Crossbow +2 > Robe of Eyes Show Trade Log

Traded Gargan's Hand Crossbow +2 for Shtor Stoneshaft's Robe of Eyes.

Player: Andrew G

2021-01-24 19:41 Trade Log -15 Winged Boots > Cloak of Protection Show Trade Log

Traded Gargan's Winged Boots for Alanis Brakkow's Cloak of Protection.

Player: vonhanlon#1338