Mercurio Ashbourne Character Sheet

Season:
8
Race:
Protector Aasimar
Class:
Paladin
Background:
Lifestyle:
None
Current Level:
16
Total GP:
5730
Total Downtime:
70
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Whitehawk (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Headband of Intellect,
Amulet of Health,
Dawnfire (Sun Blade),
Mithral Plate,
Tome of Leadership and Influence,
Belt of Fire Giant Strength

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2019-02-11 09:30 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 10 Show

Unlock: Dread Helm. Wondrous Item, common. This fearsome steel helm makes your eyes glows while you wear it. This helm is made of a strange material from another plane of existence. Whenever you attack a demon, the helm blares a heavy metal riff in your ears. From XGE, costs 2 TCP to purchase.

Unlock: Mariner's Armor (Breastplate). Armor (breastplate), uncommon. While wearing this armor, you have a swimming speed equal to your walking speed. In addion, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. "12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal, "DOOMED". Found in the DMG, magic item table B, costs 8 T1+ TCP to purchase.

2020-10-31 11:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 1 800 20 Belt of Fire Giant Strength Show

Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

2020-08-31 00:00 CCC-JGD-01 Left Black & Blue 1 1 400 20 Stone Plate +2 Show

Stone Plate +2. Armor (heavy), very rare. You have a +2 bonus to AC while wearing this armor. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2019-02-10 17:14 CCC-KUMORI-02-04 To Be the Very Best 1 5 Show

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

Story Award: Top of the Coliseum. You successfully battled your way up the ranks in the Monster Capture Battle Coliseum, winning every match and suffering no loses. Adventurers speak of you as they spread out through the Moonsea, and you are recognized at the various inns and taverns you visit there. You’ve become something of a celebrity! People talk about you, buy you drinks, and ask for you to tell stories of your Capture Monster battles when you stay at town with an inn, tavern, or other form of lodging.

Item: Indigo Orb

Item: Potion of Hill Giant Strength

2019-08-13 18:00 CCC-LINKS-01 Champion of the People 1 10 "Fat" Markoth's Cummerbund Show

"Fat" Markoth's Cummerbund

2020-11-08 17:00 CCC-RCC-01-06 The Handfasting 1 1 800 20 Periapt of Proof Against Poison Show

Periapt of Proof Against Poison. Wondrous item, rare. This heavy leather cord contains a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. This item can be found in the Dungeon Master’s Guide.

Minor Noble. Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-06-09 11:20 CCC-ROZK-0102 Zhentarim’s Lament 1 1 800 -30 Tome of Leadership and Influence Show

Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2019-09-10 18:00 CCC-STORM-01 The Barrows of Solina 1 10 Dawnfire (Sun Blade) Show

Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

2019-02-13 17:00 DDAL05-16 Parnast Under Siege 1 10 Headband of Intellect Show

Unlock: Headband of Intellect. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

DT: Giant Toenails. If the characters scavenged toe nails from Bad Fruul, SEER brews a potion of hill giant strength. A few ingredients are needed and require the adventures to spend 10 downtime days (and associated living expense costs).

Story Award: Savior of Parnast. You are always welcome in Parnast, while in town you will not spend any gold
on food or lodging (lifestyle must still be paid for any downtime days spent). Giant Horde Breaker! The tale of your defense of Parnast has spread far and wide. Charisma checks made when dealing with goodly folk who have had trouble with giants in the past are made with advantage. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage.

2020-11-10 18:00 DDAL07-10 Fire, Ash, and Ruin 1 0 1000 20 Krahharuan Fork (+3 Pike) Show

Krahharuan Fork (+3 Pike). Weapon (pike), very rare. You have a +3 bonus to attack and damage rolls made with this magic weapon. Forged of black, pitted iron, the haft of this double-tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze. This item can be found in the Dungeon Master’s Guide.

2019-02-07 18:30 DDAL08-01 map with no names 1 7.5 Show

Unlock: Wand of Secrets

2019-02-24 13:25 DDEP08-01 Chaos in the City of Splendors 1 15 Show

Unlock: Folding Boat

Unlock: Bag of Tricks (Rust)

2019-06-30 05:00 DDEP08-03 Last Orders at the Yawning Portal 1 -10 10 Winged Boots Show

Endless Bar Tab - This magic chalkboard lets you rack up an endless bar tab at any inn or tavern in the world, so you never have to pay for your drinks!

Winged Boots (Magic Item Table F). Wondrous Item, Uncommon (requires attunement). These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.

Deep Delver. Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

Story Award: Tavern Hero. Your actions were noteworthy in rescuing Durnan the Innkeeper from the dungeons of Undermountain. The proprietor of the Yawning Portal has granted you free accommodation and drinks in his inn for the rest of your life and commissioned a portrait of your group to hang in the taproom until the end of time.

2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 1 10 Show DM Log
2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 1 10 Show DM Log
2020-10-25 13:00 DDHC-TYP Chapter 7: Tomb of Horrors 1 1 800 20 Show

Treasure. Characters who survive the demilich's wrath can claim any loot they can carry. Inside the vault are these items:

  • All items possessed by characters who were teleported nude
  • Ninety-seven small gems worth 10 gp each
  • Three huge gems-a 10,000 gp peridot, a 50,000 gp emerald, and a 100,000 gp black opal
  • Four magic weapons- a defender, a sword of vengeance, a berserker axe, and a spear of backbiting (see appendix A)

In addition, the hoard contains several magic items of your choosing (except that none can be of legendary rarity), including:

  • Twelve potions
  • Six spell scrolls, each of a wizard spell of 5th level or lower
  • One magic ring, one magic rod, one magic staff, and three wondrous items

This ends the expedition to the Tomb of Horrors. We hope you and your players have found it exciting, challenging, and rewarding.

Item List:
Defender
Sword of Vengeance
Berserker Axe
Spear of Backbiting
1 magic ring - Ring of Spell Storing
1 magic rod - Rod of the Pact Keeper, +3
1 magical staff - Staff of Power
3 wondrous items - Amulet of Health, Manual of Iron Golems, Robe of Stars

I like it. I'll accept it. And I'll cast my vote for it

Content Catalog Guidance:
Acererak’s Hoard. Under the treasure subheading on page 227 of TYP, replace “(except that none can be of legendary rarity)” with: “(except all items must be located on magic item tables F, G, or H, and uncommon, rare, or very rare, and may include up to one manual or tome—it seems that the demilich’s library has long ago rotted away)”.

2019-05-04 12:09 DDHC-TYP Tales from the Yawning Portal 2 10 Blackrazor Show

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

2019-05-03 12:00 DDHC-TYP Tales from the Yawning Portal 1 12.5 Amulet of Health, Goggles of Night Show

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Story Award: Unlock one item from magic item tables F or G.

Table G unlock: Amulet of Health

2019-09-14 10:43 Downtime Catchup -75 Show
2019-09-14 10:43 Purchase Log Dawnfire (Sun Blade) Show Purchase

Dawnfire (Sun Blade) (S9 Conversion)

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2019-02-11 09:30 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 1 4 4 10 1 Show

Unlock: Dread Helm. Wondrous Item, common. This fearsome steel helm makes your eyes glows while you wear it. This helm is made of a strange material from another plane of existence. Whenever you attack a demon, the helm blares a heavy metal riff in your ears. From XGE, costs 2 TCP to purchase.

Unlock: Mariner's Armor (Breastplate). Armor (breastplate), uncommon. While wearing this armor, you have a swimming speed equal to your walking speed. In addion, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. "12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal, "DOOMED". Found in the DMG, magic item table B, costs 8 T1+ TCP to purchase.

2020-10-31 11:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 20 Show

Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

2020-08-31 00:00 CCC-JGD-01 Left Black & Blue 1 20 Show

Stone Plate +2. Armor (heavy), very rare. You have a +2 bonus to AC while wearing this armor. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2019-02-10 17:14 CCC-KUMORI-02-04 To Be the Very Best 1 1 2 2 5 0.5 Show

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

Story Award: Top of the Coliseum. You successfully battled your way up the ranks in the Monster Capture Battle Coliseum, winning every match and suffering no loses. Adventurers speak of you as they spread out through the Moonsea, and you are recognized at the various inns and taverns you visit there. You’ve become something of a celebrity! People talk about you, buy you drinks, and ask for you to tell stories of your Capture Monster battles when you stay at town with an inn, tavern, or other form of lodging.

Item: Indigo Orb

Item: Potion of Hill Giant Strength

2019-08-13 18:00 CCC-LINKS-01 Champion of the People 2 1 4 4 10 1 Show

"Fat" Markoth's Cummerbund

2020-11-08 17:00 CCC-RCC-01-06 The Handfasting 1 20 Show

Periapt of Proof Against Poison. Wondrous item, rare. This heavy leather cord contains a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. This item can be found in the Dungeon Master’s Guide.

Minor Noble. Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-06-09 11:20 CCC-ROZK-0102 Zhentarim’s Lament 1 -30 Show

Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2019-09-10 18:00 CCC-STORM-01 The Barrows of Solina 2 1 4 4 10 1 Show

Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

2019-02-13 17:00 DDAL05-16 Parnast Under Siege 1 1 4 4 10 1 Show

Unlock: Headband of Intellect. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

DT: Giant Toenails. If the characters scavenged toe nails from Bad Fruul, SEER brews a potion of hill giant strength. A few ingredients are needed and require the adventures to spend 10 downtime days (and associated living expense costs).

Story Award: Savior of Parnast. You are always welcome in Parnast, while in town you will not spend any gold
on food or lodging (lifestyle must still be paid for any downtime days spent). Giant Horde Breaker! The tale of your defense of Parnast has spread far and wide. Charisma checks made when dealing with goodly folk who have had trouble with giants in the past are made with advantage. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage.

2020-11-10 18:00 DDAL07-10 Fire, Ash, and Ruin 1 20 Show

Krahharuan Fork (+3 Pike). Weapon (pike), very rare. You have a +3 bonus to attack and damage rolls made with this magic weapon. Forged of black, pitted iron, the haft of this double-tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze. This item can be found in the Dungeon Master’s Guide.

2019-02-07 18:30 DDAL08-01 map with no names 1 1 3 3 7.5 0.5 Show

Unlock: Wand of Secrets

2019-02-24 13:25 DDEP08-01 Chaos in the City of Splendors 1 1 6 6 15 1.5 Show

Unlock: Folding Boat

Unlock: Bag of Tricks (Rust)

2019-06-30 05:00 DDEP08-03 Last Orders at the Yawning Portal 2 1 4 4 10 2 Show

Endless Bar Tab - This magic chalkboard lets you rack up an endless bar tab at any inn or tavern in the world, so you never have to pay for your drinks!

Winged Boots (Magic Item Table F). Wondrous Item, Uncommon (requires attunement). These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.

Deep Delver. Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

Story Award: Tavern Hero. Your actions were noteworthy in rescuing Durnan the Innkeeper from the dungeons of Undermountain. The proprietor of the Yawning Portal has granted you free accommodation and drinks in his inn for the rest of your life and commissioned a portrait of your group to hang in the taproom until the end of time.

2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 2 1 4 4 10 1 Show DM Log
2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 2 1 4 4 10 1 Show DM Log
2020-10-25 13:00 DDHC-TYP Chapter 7: Tomb of Horrors 1 20 Show

Treasure. Characters who survive the demilich's wrath can claim any loot they can carry. Inside the vault are these items:

  • All items possessed by characters who were teleported nude
  • Ninety-seven small gems worth 10 gp each
  • Three huge gems-a 10,000 gp peridot, a 50,000 gp emerald, and a 100,000 gp black opal
  • Four magic weapons- a defender, a sword of vengeance, a berserker axe, and a spear of backbiting (see appendix A)

In addition, the hoard contains several magic items of your choosing (except that none can be of legendary rarity), including:

  • Twelve potions
  • Six spell scrolls, each of a wizard spell of 5th level or lower
  • One magic ring, one magic rod, one magic staff, and three wondrous items

This ends the expedition to the Tomb of Horrors. We hope you and your players have found it exciting, challenging, and rewarding.

Item List:
Defender
Sword of Vengeance
Berserker Axe
Spear of Backbiting
1 magic ring - Ring of Spell Storing
1 magic rod - Rod of the Pact Keeper, +3
1 magical staff - Staff of Power
3 wondrous items - Amulet of Health, Manual of Iron Golems, Robe of Stars

I like it. I'll accept it. And I'll cast my vote for it

Content Catalog Guidance:
Acererak’s Hoard. Under the treasure subheading on page 227 of TYP, replace “(except that none can be of legendary rarity)” with: “(except all items must be located on magic item tables F, G, or H, and uncommon, rare, or very rare, and may include up to one manual or tome—it seems that the demilich’s library has long ago rotted away)”.

2019-05-04 12:09 DDHC-TYP Tales from the Yawning Portal 2 2 4 16 10 1 Show

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

2019-05-03 12:00 DDHC-TYP Tales from the Yawning Portal 2 1 5 17 12.5 1 Show

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Story Award: Unlock one item from magic item tables F or G.

Table G unlock: Amulet of Health

2019-09-14 10:43 Downtime Catchup 2 8 -75 Show
2019-09-14 10:43 Purchase Log Show Purchase

Dawnfire (Sun Blade) (S9 Conversion)

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2019-02-11 09:30 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 10 1 Show

Unlock: Dread Helm. Wondrous Item, common. This fearsome steel helm makes your eyes glows while you wear it. This helm is made of a strange material from another plane of existence. Whenever you attack a demon, the helm blares a heavy metal riff in your ears. From XGE, costs 2 TCP to purchase.

Unlock: Mariner's Armor (Breastplate). Armor (breastplate), uncommon. While wearing this armor, you have a swimming speed equal to your walking speed. In addion, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. "12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal, "DOOMED". Found in the DMG, magic item table B, costs 8 T1+ TCP to purchase.

2020-10-31 11:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 800 20 Belt of Fire Giant Strength Show

Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

2020-08-31 00:00 CCC-JGD-01 Left Black & Blue 1 400 20 Stone Plate +2 Show

Stone Plate +2. Armor (heavy), very rare. You have a +2 bonus to AC while wearing this armor. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2019-02-10 17:14 CCC-KUMORI-02-04 To Be the Very Best 1 5 0.5 Show

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

Story Award: Top of the Coliseum. You successfully battled your way up the ranks in the Monster Capture Battle Coliseum, winning every match and suffering no loses. Adventurers speak of you as they spread out through the Moonsea, and you are recognized at the various inns and taverns you visit there. You’ve become something of a celebrity! People talk about you, buy you drinks, and ask for you to tell stories of your Capture Monster battles when you stay at town with an inn, tavern, or other form of lodging.

Item: Indigo Orb

Item: Potion of Hill Giant Strength

2019-08-13 18:00 CCC-LINKS-01 Champion of the People 1 10 1 "Fat" Markoth's Cummerbund Show

"Fat" Markoth's Cummerbund

2020-11-08 17:00 CCC-RCC-01-06 The Handfasting 1 800 20 Periapt of Proof Against Poison Show

Periapt of Proof Against Poison. Wondrous item, rare. This heavy leather cord contains a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. This item can be found in the Dungeon Master’s Guide.

Minor Noble. Lord Casplardann has awarded you a Grant of Arms, allowing you to place “Lord” or “Lady” before your name and legally display your heraldic crest on a shield or banner. While in Thentia, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. In addition, you can secure an audience with a Thentian noble if you need to.

2020-06-09 11:20 CCC-ROZK-0102 Zhentarim’s Lament 1 800 -30 Tome of Leadership and Influence Show

Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2019-09-10 18:00 CCC-STORM-01 The Barrows of Solina 1 10 1 Dawnfire (Sun Blade) Show

Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

2019-02-13 17:00 DDAL05-16 Parnast Under Siege 1 10 1 Headband of Intellect Show

Unlock: Headband of Intellect. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

DT: Giant Toenails. If the characters scavenged toe nails from Bad Fruul, SEER brews a potion of hill giant strength. A few ingredients are needed and require the adventures to spend 10 downtime days (and associated living expense costs).

Story Award: Savior of Parnast. You are always welcome in Parnast, while in town you will not spend any gold
on food or lodging (lifestyle must still be paid for any downtime days spent). Giant Horde Breaker! The tale of your defense of Parnast has spread far and wide. Charisma checks made when dealing with goodly folk who have had trouble with giants in the past are made with advantage. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage.

2020-11-10 18:00 DDAL07-10 Fire, Ash, and Ruin 1 1000 20 Krahharuan Fork (+3 Pike) Show

Krahharuan Fork (+3 Pike). Weapon (pike), very rare. You have a +3 bonus to attack and damage rolls made with this magic weapon. Forged of black, pitted iron, the haft of this double-tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze. This item can be found in the Dungeon Master’s Guide.

2019-02-07 18:30 DDAL08-01 map with no names 1 7.5 0.5 Show

Unlock: Wand of Secrets

2019-02-24 13:25 DDEP08-01 Chaos in the City of Splendors 1 15 1.5 Show

Unlock: Folding Boat

Unlock: Bag of Tricks (Rust)

2019-06-30 05:00 DDEP08-03 Last Orders at the Yawning Portal 1 -10 10 2 Winged Boots Show

Endless Bar Tab - This magic chalkboard lets you rack up an endless bar tab at any inn or tavern in the world, so you never have to pay for your drinks!

Winged Boots (Magic Item Table F). Wondrous Item, Uncommon (requires attunement). These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.

Deep Delver. Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

Story Award: Tavern Hero. Your actions were noteworthy in rescuing Durnan the Innkeeper from the dungeons of Undermountain. The proprietor of the Yawning Portal has granted you free accommodation and drinks in his inn for the rest of your life and commissioned a portrait of your group to hang in the taproom until the end of time.

2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 1 10 1 Show DM Log
2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 1 10 1 Show DM Log
2020-10-25 13:00 DDHC-TYP Chapter 7: Tomb of Horrors 1 800 20 Show

Treasure. Characters who survive the demilich's wrath can claim any loot they can carry. Inside the vault are these items:

  • All items possessed by characters who were teleported nude
  • Ninety-seven small gems worth 10 gp each
  • Three huge gems-a 10,000 gp peridot, a 50,000 gp emerald, and a 100,000 gp black opal
  • Four magic weapons- a defender, a sword of vengeance, a berserker axe, and a spear of backbiting (see appendix A)

In addition, the hoard contains several magic items of your choosing (except that none can be of legendary rarity), including:

  • Twelve potions
  • Six spell scrolls, each of a wizard spell of 5th level or lower
  • One magic ring, one magic rod, one magic staff, and three wondrous items

This ends the expedition to the Tomb of Horrors. We hope you and your players have found it exciting, challenging, and rewarding.

Item List:
Defender
Sword of Vengeance
Berserker Axe
Spear of Backbiting
1 magic ring - Ring of Spell Storing
1 magic rod - Rod of the Pact Keeper, +3
1 magical staff - Staff of Power
3 wondrous items - Amulet of Health, Manual of Iron Golems, Robe of Stars

I like it. I'll accept it. And I'll cast my vote for it

Content Catalog Guidance:
Acererak’s Hoard. Under the treasure subheading on page 227 of TYP, replace “(except that none can be of legendary rarity)” with: “(except all items must be located on magic item tables F, G, or H, and uncommon, rare, or very rare, and may include up to one manual or tome—it seems that the demilich’s library has long ago rotted away)”.

2019-05-04 12:09 DDHC-TYP Tales from the Yawning Portal 2 10 1 Blackrazor Show

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

2019-05-03 12:00 DDHC-TYP Tales from the Yawning Portal 1 12.5 1 Amulet of Health, Goggles of Night Show

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Story Award: Unlock one item from magic item tables F or G.

Table G unlock: Amulet of Health

2019-09-14 10:43 Downtime Catchup -75 Show
2019-09-14 10:43 Purchase Log Dawnfire (Sun Blade) Show Purchase

Dawnfire (Sun Blade) (S9 Conversion)