Mercurio Ashbourne Character Sheet

Season:
8
Race:
Protector Aasimar
Class:
Paladin
Background:
Lifestyle:
None
Current Level:
16
Total GP:
5730
Total Downtime:
70
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Whitehawk (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Headband of Intellect,
Amulet of Health,
Dawnfire (Sun Blade),
Mithral Plate,
Tome of Leadership and Influence,
Belt of Fire Giant Strength

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2019-08-13 18:00 CCC-LINKS-01 Champion of the People 1 10 "Fat" Markoth's Cummerbund Show

"Fat" Markoth's Cummerbund

2019-02-11 09:30 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 10 Show

Unlock: Dread Helm. Wondrous Item, common. This fearsome steel helm makes your eyes glows while you wear it. This helm is made of a strange material from another plane of existence. Whenever you attack a demon, the helm blares a heavy metal riff in your ears. From XGE, costs 2 TCP to purchase.

Unlock: Mariner's Armor (Breastplate). Armor (breastplate), uncommon. While wearing this armor, you have a swimming speed equal to your walking speed. In addion, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. "12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal, "DOOMED". Found in the DMG, magic item table B, costs 8 T1+ TCP to purchase.

2019-02-13 17:00 DDAL05-16 Parnast Under Siege 1 10 Headband of Intellect Show

Unlock: Headband of Intellect. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

DT: Giant Toenails. If the characters scavenged toe nails from Bad Fruul, SEER brews a potion of hill giant strength. A few ingredients are needed and require the adventures to spend 10 downtime days (and associated living expense costs).

Story Award: Savior of Parnast. You are always welcome in Parnast, while in town you will not spend any gold
on food or lodging (lifestyle must still be paid for any downtime days spent). Giant Horde Breaker! The tale of your defense of Parnast has spread far and wide. Charisma checks made when dealing with goodly folk who have had trouble with giants in the past are made with advantage. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage.

2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 1 10 Show DM Log
2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 1 10 Show DM Log
2019-06-30 05:00 DDEP08-03 Last Orders at the Yawning Portal 1 -10 10 Winged Boots Show

Endless Bar Tab - This magic chalkboard lets you rack up an endless bar tab at any inn or tavern in the world, so you never have to pay for your drinks!

Winged Boots (Magic Item Table F). Wondrous Item, Uncommon (requires attunement). These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.

Deep Delver. Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

Story Award: Tavern Hero. Your actions were noteworthy in rescuing Durnan the Innkeeper from the dungeons of Undermountain. The proprietor of the Yawning Portal has granted you free accommodation and drinks in his inn for the rest of your life and commissioned a portrait of your group to hang in the taproom until the end of time.

2019-09-10 18:00 CCC-STORM-01 The Barrows of Solina 1 10 Dawnfire (Sun Blade) Show

Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

2019-02-07 18:30 DDAL08-01 map with no names 1 7.5 Show

Unlock: Wand of Secrets

2019-02-10 17:14 CCC-KUMORI-02-04 To Be the Very Best 1 5 Show

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

Story Award: Top of the Coliseum. You successfully battled your way up the ranks in the Monster Capture Battle Coliseum, winning every match and suffering no loses. Adventurers speak of you as they spread out through the Moonsea, and you are recognized at the various inns and taverns you visit there. You’ve become something of a celebrity! People talk about you, buy you drinks, and ask for you to tell stories of your Capture Monster battles when you stay at town with an inn, tavern, or other form of lodging.

Item: Indigo Orb

Item: Potion of Hill Giant Strength

Date Played Adventure Title Tier Session ACP TCP ▼ Downtime Renown
2019-08-13 18:00 CCC-LINKS-01 Champion of the People 2 1 4 4 10 1 Show

"Fat" Markoth's Cummerbund

2019-02-11 09:30 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 1 4 4 10 1 Show

Unlock: Dread Helm. Wondrous Item, common. This fearsome steel helm makes your eyes glows while you wear it. This helm is made of a strange material from another plane of existence. Whenever you attack a demon, the helm blares a heavy metal riff in your ears. From XGE, costs 2 TCP to purchase.

Unlock: Mariner's Armor (Breastplate). Armor (breastplate), uncommon. While wearing this armor, you have a swimming speed equal to your walking speed. In addion, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. "12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal, "DOOMED". Found in the DMG, magic item table B, costs 8 T1+ TCP to purchase.

2019-02-13 17:00 DDAL05-16 Parnast Under Siege 1 1 4 4 10 1 Show

Unlock: Headband of Intellect. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

DT: Giant Toenails. If the characters scavenged toe nails from Bad Fruul, SEER brews a potion of hill giant strength. A few ingredients are needed and require the adventures to spend 10 downtime days (and associated living expense costs).

Story Award: Savior of Parnast. You are always welcome in Parnast, while in town you will not spend any gold
on food or lodging (lifestyle must still be paid for any downtime days spent). Giant Horde Breaker! The tale of your defense of Parnast has spread far and wide. Charisma checks made when dealing with goodly folk who have had trouble with giants in the past are made with advantage. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage.

2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 2 1 4 4 10 1 Show DM Log
2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 2 1 4 4 10 1 Show DM Log
2019-06-30 05:00 DDEP08-03 Last Orders at the Yawning Portal 2 1 4 4 10 2 Show

Endless Bar Tab - This magic chalkboard lets you rack up an endless bar tab at any inn or tavern in the world, so you never have to pay for your drinks!

Winged Boots (Magic Item Table F). Wondrous Item, Uncommon (requires attunement). These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.

Deep Delver. Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

Story Award: Tavern Hero. Your actions were noteworthy in rescuing Durnan the Innkeeper from the dungeons of Undermountain. The proprietor of the Yawning Portal has granted you free accommodation and drinks in his inn for the rest of your life and commissioned a portrait of your group to hang in the taproom until the end of time.

2019-09-10 18:00 CCC-STORM-01 The Barrows of Solina 2 1 4 4 10 1 Show

Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

2019-02-07 18:30 DDAL08-01 map with no names 1 1 3 3 7.5 0.5 Show

Unlock: Wand of Secrets

2019-02-10 17:14 CCC-KUMORI-02-04 To Be the Very Best 1 1 2 2 5 0.5 Show

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

Story Award: Top of the Coliseum. You successfully battled your way up the ranks in the Monster Capture Battle Coliseum, winning every match and suffering no loses. Adventurers speak of you as they spread out through the Moonsea, and you are recognized at the various inns and taverns you visit there. You’ve become something of a celebrity! People talk about you, buy you drinks, and ask for you to tell stories of your Capture Monster battles when you stay at town with an inn, tavern, or other form of lodging.

Item: Indigo Orb

Item: Potion of Hill Giant Strength

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2019-08-13 18:00 CCC-LINKS-01 Champion of the People 1 10 1 "Fat" Markoth's Cummerbund Show

"Fat" Markoth's Cummerbund

2019-02-11 09:30 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 10 1 Show

Unlock: Dread Helm. Wondrous Item, common. This fearsome steel helm makes your eyes glows while you wear it. This helm is made of a strange material from another plane of existence. Whenever you attack a demon, the helm blares a heavy metal riff in your ears. From XGE, costs 2 TCP to purchase.

Unlock: Mariner's Armor (Breastplate). Armor (breastplate), uncommon. While wearing this armor, you have a swimming speed equal to your walking speed. In addion, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. "12101999" is etched into the inside of this metallic breastplate along with a single word in Abyssal, "DOOMED". Found in the DMG, magic item table B, costs 8 T1+ TCP to purchase.

2019-02-13 17:00 DDAL05-16 Parnast Under Siege 1 10 1 Headband of Intellect Show

Unlock: Headband of Intellect. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.

DT: Giant Toenails. If the characters scavenged toe nails from Bad Fruul, SEER brews a potion of hill giant strength. A few ingredients are needed and require the adventures to spend 10 downtime days (and associated living expense costs).

Story Award: Savior of Parnast. You are always welcome in Parnast, while in town you will not spend any gold
on food or lodging (lifestyle must still be paid for any downtime days spent). Giant Horde Breaker! The tale of your defense of Parnast has spread far and wide. Charisma checks made when dealing with goodly folk who have had trouble with giants in the past are made with advantage. Similarly, any Charisma (Deception, Intimidation, or Persuasion) check you make against a non-good-aligned giant is made with disadvantage.

2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 1 10 1 Show DM Log
2019-09-14 10:43 DDHC-TYP Chapter 4: White Plume Mountain 1 10 1 Show DM Log
2019-06-30 05:00 DDEP08-03 Last Orders at the Yawning Portal 1 -10 10 2 Winged Boots Show

Endless Bar Tab - This magic chalkboard lets you rack up an endless bar tab at any inn or tavern in the world, so you never have to pay for your drinks!

Winged Boots (Magic Item Table F). Wondrous Item, Uncommon (requires attunement). These leather boots are fitted with mechanical wings of gnomish manufacture that clatter loudly when used. While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren’t in use. While flying, you have disadvantage on Dexterity (Stealth) checks made to move silently.

Deep Delver. Your successes in the dungeons of Undermountain have brought you glory in the city above. You earn any additional point of renown. Whenever you return to Waterdeep following a successful expedition into the dungeons of Undermountain, you gain a free healing potion.

Story Award: Tavern Hero. Your actions were noteworthy in rescuing Durnan the Innkeeper from the dungeons of Undermountain. The proprietor of the Yawning Portal has granted you free accommodation and drinks in his inn for the rest of your life and commissioned a portrait of your group to hang in the taproom until the end of time.

2019-09-10 18:00 CCC-STORM-01 The Barrows of Solina 1 10 1 Dawnfire (Sun Blade) Show

Dawnfire (Sun Blade). Weapon (longsword), rare (requires attunement). This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. This item can be found in the Dungeon Master’s Guide.

2019-02-07 18:30 DDAL08-01 map with no names 1 7.5 0.5 Show

Unlock: Wand of Secrets

2019-02-10 17:14 CCC-KUMORI-02-04 To Be the Very Best 1 5 0.5 Show

Unlock: Wild Monster Capture Cards (Deck of Illusions). Wondrous item, uncommon. This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

Story Award: Top of the Coliseum. You successfully battled your way up the ranks in the Monster Capture Battle Coliseum, winning every match and suffering no loses. Adventurers speak of you as they spread out through the Moonsea, and you are recognized at the various inns and taverns you visit there. You’ve become something of a celebrity! People talk about you, buy you drinks, and ask for you to tell stories of your Capture Monster battles when you stay at town with an inn, tavern, or other form of lodging.

Item: Indigo Orb

Item: Potion of Hill Giant Strength