Season:
8
Race:
Half-Elf
Class:
Warlock
Background:
Lifestyle:
None
Current Level:
20
Total GP:
22436
Total Downtime:
122.5
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Cloak of Invisibility,
Wand of Viscid Globs,
Sun Blade,
Tome of Leadership and Influence,
Rod of the Pact Keeper +3,
Demon Armor,
Dragon Scale Mail (Gold),
Broom of Flying,
Staff of the Magi,
Belt of Storm Giant Strength

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2019-01-29 20:47 DDAL08-03 Dock Ward Double Cross 1 5 Show

Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2019-01-31 18:30 Ddal08-08 crypt of the dark kiss 1 10 Show

Unlock: Ring of Fire Resistance

2019-02-14 13:00 DDAL 08-10 The Skull Square Murders 1 10 Amulet of Health Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2019-11-24 18:02 DDAL08-10 The Skull Square Murders 1 10 Show DM Log

Deja Vu DM Quest: Unlocked Amulet of Health

2019-06-26 21:09 Ddal08-13 the vampire of skullport 1 10 Show

Staff of Withering

2019-11-24 18:03 DDAL-DRW01 Breaking Umberlee’s Resolve 1 15 Show DM Log
2019-03-01 11:00 DDEX1-10 Tyranny in Phlan 1 10 Show

Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2019-07-15 19:48 DDEX3-16 Assault on Maerimydra 1 15 Demon Armor Show

Demon Armor. Armor (plate), very rare (requires attunement). The black metal from which this finely-crafted armor is forged of lends a frightful appearance that is form-fitting and elegant in design. The visor comprises the entire front of the helm and resembles the face of an emotionless drow--complete with long, pointed ears. It is festooned with a long, hooded cloak of smooth, white silk that never seems to get dirty. The description for this item can be found in the Dungeon Master’s Guide.

Robe of Stars. Wondrous item, very rare (requires attunement). This robe is made of rough-spun, blue wool with stars of faded gray cloth embroidered in silver. The description for this item can be found in the Dungeon Master’s Guide.

2019-02-20 11:40 DDEX3-3 The Occupation of Szith Morcane 1 10 Show

Unlock: Staff of Swarming Insects. This staff is made of finely-polished white wood. The insects summoned by the staff take the form of winged spiders with gossamer wings. Rare, Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard This item can be purchased for 20 TCP earned in Tier 2 off of Table G. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Item: Potion of Greater Healing.

2019-07-11 14:42 DDHC-MORD-03 To Wake the Leviathan 1 -14 10 Dragon Scale Mail (Gold), Sentinel Shield Show

Dragon Scale Mail (Gold). Very Rare, Table H.

Sentinel Shield. Uncommon, Table F.

Boots of the Winterlands. Uncommon, Table F.

Elemental Gem (Water). Uncommon, Table B.

The Enemy of my Enemy. Your dealings may have earned you a reputation with one of the fiendish cults that operate within the Blood War. You gain advantage to Charisma (Persuasion) rolls that deal with changing the starting attitude from members of a particular cult, as defined below. See "Social Interaction" in chapter 8 of the Dungeon Master's Guide for rules on starting attitudes.) Alrina. If you allowed Alrina to escape with her prize, your bonus is toward any member of the Cult of Geryon. Dirvex. If Dirvex escaped with his prize, your bonus is toward any cultists who worship Graz'zt.

War Captain's Pride. Your experience with the Firajian has taught earned you some experience with planar vessels. You have advantage to Intelligence (Arcana) checks that deal with identifying the properties of planar ships such as the astral skiff or similar vessels.

Potion of Greater Healing.

2019-01-26 08:00 DDHC-OotA Out of the Abyss 1 5 Wand of Viscid Globs Show

Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.

Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Item: Potion of Healing

2019-02-11 02:03 DDHC-TYP Tales from the Yawning Portal 1 10 Sun Blade Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-31 09:51 DDHC-WDH Waterdeep Dragon Heist 1 7.5 Show

Unlock: Ring of Warmth (Tier 1, Table F, 16 TCP).

2019-09-07 14:06 Downtime Catchup -150 Show
2019-09-07 14:32 Purchase Log -1500 Show Purchase

Components for Forcecage (1500 gp)

2019-09-07 14:42 Purchase Log Stone Plate Armor +2 Show Purchase

Stone Plate Armor +2

2019-09-07 14:42 Trade Log -15 Stone Plate Armor +2 > Rod of the Pact Keeper +3 Show Trade Log

Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2

2019-09-07 14:50 Trade Log -15 Sentinel Shield > Broom of Flying Show Trade Log

Traded KAI's Sentinel Shield for Gargan's Broom of Flying

2019-01-25 15:37 Purchase Log 45 Show Purchase

Studded Leather Armor

2019-09-14 11:56 Purchase Log Dragon Scale Mail (Gold) Show Purchase

Dragon Scale Mail (Gold) (S9 conversion)

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2019-01-29 20:47 DDAL08-03 Dock Ward Double Cross 1 1 2 2 5 0.5 Show

Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2019-01-31 18:30 Ddal08-08 crypt of the dark kiss 2 1 4 4 10 1 Show

Unlock: Ring of Fire Resistance

2019-02-14 13:00 DDAL 08-10 The Skull Square Murders 2 1 4 4 10 1 Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2019-11-24 18:02 DDAL08-10 The Skull Square Murders 4 1 4 4 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Amulet of Health

2019-06-26 21:09 Ddal08-13 the vampire of skullport 3 1 4 8 10 1 Show

Staff of Withering

2019-11-24 18:03 DDAL-DRW01 Breaking Umberlee’s Resolve 4 1 6 6 15 1.5 Show DM Log
2019-03-01 11:00 DDEX1-10 Tyranny in Phlan 2 1 4 4 10 1 Show

Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2019-07-15 19:48 DDEX3-16 Assault on Maerimydra 3 1 6 12 15 1.5 Show

Demon Armor. Armor (plate), very rare (requires attunement). The black metal from which this finely-crafted armor is forged of lends a frightful appearance that is form-fitting and elegant in design. The visor comprises the entire front of the helm and resembles the face of an emotionless drow--complete with long, pointed ears. It is festooned with a long, hooded cloak of smooth, white silk that never seems to get dirty. The description for this item can be found in the Dungeon Master’s Guide.

Robe of Stars. Wondrous item, very rare (requires attunement). This robe is made of rough-spun, blue wool with stars of faded gray cloth embroidered in silver. The description for this item can be found in the Dungeon Master’s Guide.

2019-02-20 11:40 DDEX3-3 The Occupation of Szith Morcane 2 1 4 4 10 1 Show

Unlock: Staff of Swarming Insects. This staff is made of finely-polished white wood. The insects summoned by the staff take the form of winged spiders with gossamer wings. Rare, Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard This item can be purchased for 20 TCP earned in Tier 2 off of Table G. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Item: Potion of Greater Healing.

2019-07-11 14:42 DDHC-MORD-03 To Wake the Leviathan 3 1 4 8 10 1 Show

Dragon Scale Mail (Gold). Very Rare, Table H.

Sentinel Shield. Uncommon, Table F.

Boots of the Winterlands. Uncommon, Table F.

Elemental Gem (Water). Uncommon, Table B.

The Enemy of my Enemy. Your dealings may have earned you a reputation with one of the fiendish cults that operate within the Blood War. You gain advantage to Charisma (Persuasion) rolls that deal with changing the starting attitude from members of a particular cult, as defined below. See "Social Interaction" in chapter 8 of the Dungeon Master's Guide for rules on starting attitudes.) Alrina. If you allowed Alrina to escape with her prize, your bonus is toward any member of the Cult of Geryon. Dirvex. If Dirvex escaped with his prize, your bonus is toward any cultists who worship Graz'zt.

War Captain's Pride. Your experience with the Firajian has taught earned you some experience with planar vessels. You have advantage to Intelligence (Arcana) checks that deal with identifying the properties of planar ships such as the astral skiff or similar vessels.

Potion of Greater Healing.

2019-01-26 08:00 DDHC-OotA Out of the Abyss 1 1 2 2 5 0.5 Show

Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.

Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Item: Potion of Healing

2019-02-11 02:03 DDHC-TYP Tales from the Yawning Portal 2 1 5 29 10 1 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-31 09:51 DDHC-WDH Waterdeep Dragon Heist 2 1 3 11 7.5 0.5 Show

Unlock: Ring of Warmth (Tier 1, Table F, 16 TCP).

2019-09-07 14:06 Downtime Catchup 8 -150 Show
2019-09-07 14:32 Purchase Log Show Purchase

Components for Forcecage (1500 gp)

2019-09-07 14:42 Purchase Log Show Purchase

Stone Plate Armor +2

2019-09-07 14:42 Trade Log -15 Show Trade Log

Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2

2019-09-07 14:50 Trade Log -15 Show Trade Log

Traded KAI's Sentinel Shield for Gargan's Broom of Flying

2019-01-25 15:37 Purchase Log Show Purchase

Studded Leather Armor

2019-09-14 11:56 Purchase Log Show Purchase

Dragon Scale Mail (Gold) (S9 conversion)

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2019-01-29 20:47 DDAL08-03 Dock Ward Double Cross 1 5 0.5 Show

Unlock: Hat of Disguise. The entire length of this broad, redsilk ribbon is embroidered in gold thread. While wearing it, the wearer can read and understand, but not speak, Undercommon.

2019-01-31 18:30 Ddal08-08 crypt of the dark kiss 1 10 1 Show

Unlock: Ring of Fire Resistance

2019-02-14 13:00 DDAL 08-10 The Skull Square Murders 1 10 1 Amulet of Health Show

Amulet of Health. Wondrous Item, rare (requires attunement). Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.

2019-11-24 18:02 DDAL08-10 The Skull Square Murders 1 10 1 Show DM Log

Deja Vu DM Quest: Unlocked Amulet of Health

2019-06-26 21:09 Ddal08-13 the vampire of skullport 1 10 1 Show

Staff of Withering

2019-11-24 18:03 DDAL-DRW01 Breaking Umberlee’s Resolve 1 15 1.5 Show DM Log
2019-03-01 11:00 DDEX1-10 Tyranny in Phlan 1 10 1 Show

Unlock: Ioun Stone of Protection. Wondrous item, rare (requires attunement). You gain a +1 bonus to AC while this dusty rose prism orbits your head.

2019-07-15 19:48 DDEX3-16 Assault on Maerimydra 1 15 1.5 Demon Armor Show

Demon Armor. Armor (plate), very rare (requires attunement). The black metal from which this finely-crafted armor is forged of lends a frightful appearance that is form-fitting and elegant in design. The visor comprises the entire front of the helm and resembles the face of an emotionless drow--complete with long, pointed ears. It is festooned with a long, hooded cloak of smooth, white silk that never seems to get dirty. The description for this item can be found in the Dungeon Master’s Guide.

Robe of Stars. Wondrous item, very rare (requires attunement). This robe is made of rough-spun, blue wool with stars of faded gray cloth embroidered in silver. The description for this item can be found in the Dungeon Master’s Guide.

2019-02-20 11:40 DDEX3-3 The Occupation of Szith Morcane 1 10 1 Show

Unlock: Staff of Swarming Insects. This staff is made of finely-polished white wood. The insects summoned by the staff take the form of winged spiders with gossamer wings. Rare, Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard This item can be purchased for 20 TCP earned in Tier 2 off of Table G. This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Item: Potion of Greater Healing.

2019-07-11 14:42 DDHC-MORD-03 To Wake the Leviathan 1 -14 10 1 Dragon Scale Mail (Gold), Sentinel Shield Show

Dragon Scale Mail (Gold). Very Rare, Table H.

Sentinel Shield. Uncommon, Table F.

Boots of the Winterlands. Uncommon, Table F.

Elemental Gem (Water). Uncommon, Table B.

The Enemy of my Enemy. Your dealings may have earned you a reputation with one of the fiendish cults that operate within the Blood War. You gain advantage to Charisma (Persuasion) rolls that deal with changing the starting attitude from members of a particular cult, as defined below. See "Social Interaction" in chapter 8 of the Dungeon Master's Guide for rules on starting attitudes.) Alrina. If you allowed Alrina to escape with her prize, your bonus is toward any member of the Cult of Geryon. Dirvex. If Dirvex escaped with his prize, your bonus is toward any cultists who worship Graz'zt.

War Captain's Pride. Your experience with the Firajian has taught earned you some experience with planar vessels. You have advantage to Intelligence (Arcana) checks that deal with identifying the properties of planar ships such as the astral skiff or similar vessels.

Potion of Greater Healing.

2019-01-26 08:00 DDHC-OotA Out of the Abyss 1 5 0.5 Wand of Viscid Globs Show

Unlock: Wand of Viscid Globs. Wand, rare (requires attunement). Table G, tier 2-4, 10 TCP. Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expand one of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 ft. of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away. Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of Oil of Etherealness or Universal Solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6+1 expended charges daily at midnight. If you expand the wand's last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A Wand of Viscid Globs is destroyed if exposed to sunlight for 1 hour without interruption.

Unlock: Tentacle Rod. Rod, rare (requires attunement), Table G, Tier 2-4, 10 TCP. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 ft. of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Item: Potion of Healing

2019-02-11 02:03 DDHC-TYP Tales from the Yawning Portal 1 10 1 Sun Blade Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-31 09:51 DDHC-WDH Waterdeep Dragon Heist 1 7.5 0.5 Show

Unlock: Ring of Warmth (Tier 1, Table F, 16 TCP).

2019-09-07 14:06 Downtime Catchup -150 Show
2019-09-07 14:32 Purchase Log -1500 Show Purchase

Components for Forcecage (1500 gp)

2019-09-07 14:42 Purchase Log Stone Plate Armor +2 Show Purchase

Stone Plate Armor +2

2019-09-07 14:42 Trade Log -15 Stone Plate Armor +2 > Rod of the Pact Keeper +3 Show Trade Log

Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2

2019-09-07 14:50 Trade Log -15 Sentinel Shield > Broom of Flying Show Trade Log

Traded KAI's Sentinel Shield for Gargan's Broom of Flying

2019-01-25 15:37 Purchase Log 45 Show Purchase

Studded Leather Armor

2019-09-14 11:56 Purchase Log Dragon Scale Mail (Gold) Show Purchase

Dragon Scale Mail (Gold) (S9 conversion)