Mudgeon of Aelinthaldaar Character Sheet

Season:
8
Race:
Variant Human
Class:
Druid
Background:
Lifestyle:
None
Current Level:
20
Total GP:
10271
Total Downtime:
152.5
Tag:
Faction:
Force Grey
Faction Rank:
Heroic (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Headband of Intellect,
Necklace of Prayer Beads,
Staff of the Woodlands,
Gwa'thern Faln,
Tome of Understanding,
Manual of Quickness of Action,
Tome of Leadership and Influence,
Cloak of Invisibility,
Belt of Storm Giant Strength,
Wave

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2019-01-13 01:04 DDHC-WDH Waterdeep Dragon Heist 1 5 Paper Bird Show

Paper Bird. Wondrous item, uncommon. After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature's name, the parchment magically folds into a paper bird and flies to the recipient whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight. It travels to within 5 feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird's hit points or speed is reduced to 0 or if it is otherwise immobilized, it turns into ash. Paper birds usually come in small, flat boxes containing 1d6 + 3 sheets of the parchment.

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2019-03-03 00:00 DDHC-WDH Waterdeep Dragon Heist 6 5 Show
2019-03-10 00:02 DDHC-WDH Waterdeep Dragon Heist 7 5 Show

Unlock: Ring of Warmth.

Story Award: Mark of Prestige.

2019-05-10 08:30 CCC-GLIP-02-01 Blue Scales 1 5 Show

Arrow Catching Shield

2019-08-20 18:00 DDAL07-08 Putting the Dead to Rest 1 5 Staff of the Woodlands Show

Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

2019-02-17 00:00 DDHC-WDH Waterdeep Dragon Heist 5 7.5 Show

Unlock: Paper Bird (x2)

Unlock: Cracked Driftglobe. Wondrous item, uncommon. This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Unlock: Cracked Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2019-01-27 00:02 DDHC-WDH Waterdeep Dragon Heist 3 7.5 Show

Unlock: Boots of Elvenkind.

Unlock: Smokepowder Packets.

Unlock: Pistol Bullets.

He wears a pair of drow-made boots of elvenkind. In addition to his weapons, he carries four packets of smokepowder and a pouch containing twenty pistol bullets.

2019-01-21 15:28 DDHC-WDH Waterdeep Dragon Heist 2 7.5 Show
2018-12-06 18:03 ddal08-05 hero of the troll wars 1 10 Show

Javelin of Lightning

2019-02-03 00:03 DDHC-WDH Waterdeep Dragon Heist 4 10 Show

Finished Chapter 3, moved into Chapter 4.

Item: Spell Scroll of Darkvision

2019-09-14 17:36 ccc-druid-01 the scourge unseen 1 10 Show DM Log
2018-12-05 20:30 DDAL05-16 Parnast Under Siege 1 10 Headband of Intellect Show

Unlock: Headband of Intellect

Unlock: Potion of Hill Giant Strength (10 DT)

2019-09-14 17:36 DDAL05-17 Hartkiller’s Horn 1 10 Show DM Log
2019-07-11 20:31 DDHC-TYP Tales from the Yawning Portal 1 10 Goggles of Night, Necklace of Prayer Beads, Wave Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-07-21 12:30 DDHC-MORD-01 Riddle of the Raven Queen 1 10 Show
2019-08-05 19:30 CCC-PHA-01 Six Summoned Swords 1 10 Show

Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide.

2020-07-20 13:17 Purchase Log -1500 Show Purchase

Purchased material component for Shapechange (1500 gp).

2020-07-20 10:00 DDEP07-02 Drums of the Dead 1 1 3000 20 Show

Blessed of Ubtao - Story Award. Your understanding of the maze of life has pleased the great god Ubtao. To save his people, the god has granted you the ability to foresee your own failures and react accordingly. Once before the end of this event, you can undo any action you take after it has been resolved. This could be an action taken during combat, or a character action you describe to the DM outside of combat. Time literally resets to the moment before the action was taken, yet you remain cognizant of its outcome.

Lich Slayer. You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.

Spellguard Shield. Armor (shield), very rare (requires attunement). While holding this shield you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. This item is found in the Dungeon Master’s Guide. This shield is fashioned from a single piece of flawless crystal with straps of supple leather.

Tome of Clear Thought. Wondrous item, very rare. This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide.

Tome of Leadership and Influence. Wondrous item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. . If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide.

2020-07-26 15:00 DDAL06-03 Crypt of the Death Giants 1 1 2946 20 Belt of Storm Giant Strength Show

Purchased 1x goat (50 gp). Purchased warm weather gear (4 gp).

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

Belt of Storm Giant Strength. Wondrous Item, legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

2019-09-14 22:37 Purchase Log Staff of the Woodlands Show Purchase

Staff of the Woodlands (S9 Conversion)

Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▲
2019-01-13 01:04 DDHC-WDH Waterdeep Dragon Heist 1 1 2 2 5 0.5 Show

Paper Bird. Wondrous item, uncommon. After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature's name, the parchment magically folds into a paper bird and flies to the recipient whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight. It travels to within 5 feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird's hit points or speed is reduced to 0 or if it is otherwise immobilized, it turns into ash. Paper birds usually come in small, flat boxes containing 1d6 + 3 sheets of the parchment.

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2019-03-03 00:00 DDHC-WDH Waterdeep Dragon Heist 2 6 1 1 5 0.5 Show
2019-03-10 00:02 DDHC-WDH Waterdeep Dragon Heist 2 7 2 10 5 0.5 Show

Unlock: Ring of Warmth.

Story Award: Mark of Prestige.

2019-05-10 08:30 CCC-GLIP-02-01 Blue Scales 2 1 2 2 5 0.5 Show

Arrow Catching Shield

2019-08-20 18:00 DDAL07-08 Putting the Dead to Rest 2 1 2 2 5 0.5 Show

Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

2019-02-17 00:00 DDHC-WDH Waterdeep Dragon Heist 2 5 3 3 7.5 0.8 Show

Unlock: Paper Bird (x2)

Unlock: Cracked Driftglobe. Wondrous item, uncommon. This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Unlock: Cracked Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2019-01-27 00:02 DDHC-WDH Waterdeep Dragon Heist 1 3 3 3 7.5 0.8 Show

Unlock: Boots of Elvenkind.

Unlock: Smokepowder Packets.

Unlock: Pistol Bullets.

He wears a pair of drow-made boots of elvenkind. In addition to his weapons, he carries four packets of smokepowder and a pouch containing twenty pistol bullets.

2019-01-21 15:28 DDHC-WDH Waterdeep Dragon Heist 1 2 3 3 7.5 0.8 Show
2018-12-06 18:03 ddal08-05 hero of the troll wars 1 1 4 4 10 1 Show

Javelin of Lightning

2019-02-03 00:03 DDHC-WDH Waterdeep Dragon Heist 2 4 4 4 10 1 Show

Finished Chapter 3, moved into Chapter 4.

Item: Spell Scroll of Darkvision

2019-09-14 17:36 ccc-druid-01 the scourge unseen 2 1 4 4 10 1 Show DM Log
2018-12-05 20:30 DDAL05-16 Parnast Under Siege 1 1 4 4 10 1 Show

Unlock: Headband of Intellect

Unlock: Potion of Hill Giant Strength (10 DT)

2019-09-14 17:36 DDAL05-17 Hartkiller’s Horn 2 1 4 4 10 1 Show DM Log
2019-07-11 20:31 DDHC-TYP Tales from the Yawning Portal 2 1 4 28 10 1 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-07-21 12:30 DDHC-MORD-01 Riddle of the Raven Queen 2 1 4 4 10 1 Show
2019-08-05 19:30 CCC-PHA-01 Six Summoned Swords 2 1 4 4 10 1 Show

Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide.

2020-07-20 13:17 Purchase Log Show Purchase

Purchased material component for Shapechange (1500 gp).

2020-07-20 10:00 DDEP07-02 Drums of the Dead 1 20 Show

Blessed of Ubtao - Story Award. Your understanding of the maze of life has pleased the great god Ubtao. To save his people, the god has granted you the ability to foresee your own failures and react accordingly. Once before the end of this event, you can undo any action you take after it has been resolved. This could be an action taken during combat, or a character action you describe to the DM outside of combat. Time literally resets to the moment before the action was taken, yet you remain cognizant of its outcome.

Lich Slayer. You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.

Spellguard Shield. Armor (shield), very rare (requires attunement). While holding this shield you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. This item is found in the Dungeon Master’s Guide. This shield is fashioned from a single piece of flawless crystal with straps of supple leather.

Tome of Clear Thought. Wondrous item, very rare. This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide.

Tome of Leadership and Influence. Wondrous item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. . If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide.

2020-07-26 15:00 DDAL06-03 Crypt of the Death Giants 1 20 Show

Purchased 1x goat (50 gp). Purchased warm weather gear (4 gp).

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

Belt of Storm Giant Strength. Wondrous Item, legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

2019-09-14 22:37 Purchase Log Show Purchase

Staff of the Woodlands (S9 Conversion)

Date Played Adventure Title Session XP GP Downtime Renown ▲ Magic Items
2019-01-13 01:04 DDHC-WDH Waterdeep Dragon Heist 1 5 0.5 Paper Bird Show

Paper Bird. Wondrous item, uncommon. After you write a message of fifty words or fewer on this magic sheet of parchment and speak a creature's name, the parchment magically folds into a paper bird and flies to the recipient whose name you uttered. The recipient must be on the same plane of existence as you, otherwise the bird turns into ash as it takes flight. It travels to within 5 feet of its intended recipient by the most direct route, whereupon it turns into a nonmagical and inanimate sheet of parchment that can be unfolded only by the intended recipient. If the bird's hit points or speed is reduced to 0 or if it is otherwise immobilized, it turns into ash. Paper birds usually come in small, flat boxes containing 1d6 + 3 sheets of the parchment.

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2019-03-03 00:00 DDHC-WDH Waterdeep Dragon Heist 6 5 0.5 Show
2019-03-10 00:02 DDHC-WDH Waterdeep Dragon Heist 7 5 0.5 Show

Unlock: Ring of Warmth.

Story Award: Mark of Prestige.

2019-05-10 08:30 CCC-GLIP-02-01 Blue Scales 1 5 0.5 Show

Arrow Catching Shield

2019-08-20 18:00 DDAL07-08 Putting the Dead to Rest 1 5 0.5 Staff of the Woodlands Show

Staff of the Woodlands. Weapon (quarterstaff), rare (requires attunement by a druid). This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. This item can be found in the Dungeon Master’s Guide.

2019-02-17 00:00 DDHC-WDH Waterdeep Dragon Heist 5 7.5 0.8 Show

Unlock: Paper Bird (x2)

Unlock: Cracked Driftglobe. Wondrous item, uncommon. This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Unlock: Cracked Wand of Magic Missiles. Wand, uncommon. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

2019-01-27 00:02 DDHC-WDH Waterdeep Dragon Heist 3 7.5 0.8 Show

Unlock: Boots of Elvenkind.

Unlock: Smokepowder Packets.

Unlock: Pistol Bullets.

He wears a pair of drow-made boots of elvenkind. In addition to his weapons, he carries four packets of smokepowder and a pouch containing twenty pistol bullets.

2019-01-21 15:28 DDHC-WDH Waterdeep Dragon Heist 2 7.5 0.8 Show
2018-12-06 18:03 ddal08-05 hero of the troll wars 1 10 1 Show

Javelin of Lightning

2019-02-03 00:03 DDHC-WDH Waterdeep Dragon Heist 4 10 1 Show

Finished Chapter 3, moved into Chapter 4.

Item: Spell Scroll of Darkvision

2019-09-14 17:36 ccc-druid-01 the scourge unseen 1 10 1 Show DM Log
2018-12-05 20:30 DDAL05-16 Parnast Under Siege 1 10 1 Headband of Intellect Show

Unlock: Headband of Intellect

Unlock: Potion of Hill Giant Strength (10 DT)

2019-09-14 17:36 DDAL05-17 Hartkiller’s Horn 1 10 1 Show DM Log
2019-07-11 20:31 DDHC-TYP Tales from the Yawning Portal 1 10 1 Goggles of Night, Necklace of Prayer Beads, Wave Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-07-21 12:30 DDHC-MORD-01 Riddle of the Raven Queen 1 10 1 Show
2019-08-05 19:30 CCC-PHA-01 Six Summoned Swords 1 10 1 Show

Weave (Helm of Teleportation). Wondrous Item, rare (Requires Attunement). The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This item can be found in the Dungeon Master’s Guide.

2020-07-20 13:17 Purchase Log -1500 Show Purchase

Purchased material component for Shapechange (1500 gp).

2020-07-20 10:00 DDEP07-02 Drums of the Dead 1 3000 20 Show

Blessed of Ubtao - Story Award. Your understanding of the maze of life has pleased the great god Ubtao. To save his people, the god has granted you the ability to foresee your own failures and react accordingly. Once before the end of this event, you can undo any action you take after it has been resolved. This could be an action taken during combat, or a character action you describe to the DM outside of combat. Time literally resets to the moment before the action was taken, yet you remain cognizant of its outcome.

Lich Slayer. You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.

Spellguard Shield. Armor (shield), very rare (requires attunement). While holding this shield you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. This item is found in the Dungeon Master’s Guide. This shield is fashioned from a single piece of flawless crystal with straps of supple leather.

Tome of Clear Thought. Wondrous item, very rare. This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide.

Tome of Leadership and Influence. Wondrous item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. . If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide.

2020-07-26 15:00 DDAL06-03 Crypt of the Death Giants 1 2946 20 Belt of Storm Giant Strength Show

Purchased 1x goat (50 gp). Purchased warm weather gear (4 gp).

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death's End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb).

Belt of Storm Giant Strength. Wondrous Item, legendary (requires attunement). While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide.

2019-09-14 22:37 Purchase Log Staff of the Woodlands Show Purchase

Staff of the Woodlands (S9 Conversion)