Blackjack Character Sheet

Season:
8
Race:
Half-Elf
Class:
Bard
Background:
Lifestyle:
Aristocratic
Current Level:
20
Total GP:
12970
Total Downtime:
47.5
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
9
Magic Item Limit:
10
Amulet of Health,
Headband of Intellect,
Instrument of the Bards (Cli Lyre),
Instrument of the Bards (Anstruth Harp),
Tome of Leadership and Influence,
Manual of Quickness of Action,
Tome of Understanding,
Blackrazor,
Instrument of the Bards (Ollamh Harp)

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2021-01-03 12:00 DDEP08-03 Last Orders at the Yawning Portal 1 1 2250 20 Ring of Invisibility Show

Ring of Invisibility. Ring, legendary (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Familiar Attention. If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff.

Tier 4 Quest: Nine-Pin Alley.
Scored 63 in Halaster bowling.
Each character that loses to Halaster, must spend one year and a day serving the mad mage here in his nine-pin alley, at the conclusion of the adventure. This can be accounted for a couple different ways.
* The character spends 366 downtime days and may now be played again.
* The character is shelved for 366 real days, returning to play, once that time has passed.
* The player may write a 1500 word journal of their time in service to Halaster (make it entertaining and keep it family friendly) and email a PDF to community@dndadventurersleague.org to receive a full pardon and have the downtime day requirement waived

Story Award: Nine-Pin Tender. After suffering a crushing defeat in a game of nine-pins with Halaster the Mad Mage, you spent a year and a day laboring in Undermountain. While you have been released from your service, you can still hear the echoing thundering of balls and the crashing of pins. Once after you return from Undermountain, when you are hit with thunder damage, you may use your reaction to expel raw arcane power from your body. If you do, the creature that hit you takes 55 (10d10) force damage; a successful DC 18 Dexterity saving throw cuts this damage by half. After you take this reaction, the echoes of the thunder fade from your mind and this ability may not be used again.

2021-06-07 12:00 DDAL00-12d The Devil's Song 1 0 3000 0 Instrument of the Bards (Ollamh Harp) Show

A Pale Devil. Defeated the ancient white dragon.

Vorpal Longsword. Weapon (longsword), legendary (requires attunement). You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Confusion, Control Weather, Fire Storm. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Sold Blackjack's soul to Infernal Tutor Corthalvox for the Metamagic Adept feat.

2021-09-23 16:42 Season 11 Conversion 1 1 0 Show
2018-12-28 09:45 DDHC-TYP Forge of Fury 1 12.5 Wand of Magic Missiles Show

Unlock: Wand of Magic Missiles, Greataxe +2, Shield +1, Ring of Spell Storing

Items: Potion of Healing, Potion of Invisibility

2018-12-30 18:50 ddal-08-06 Purging the Blood 1 10 Show

Unlock: Cloak of Protection (16 TP). Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. While wearing this dark red cape, your skin takes on a deathly pallor.

2018-12-31 02:01 DDEX2-2 Embers of Elmwood 1 10 Show

Unlock: Staff of Charming

Story Award: To Wear the Cloak

If your character is an arcane spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is required, Zora Culkin's sponsorship will definitely have is perks.

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2021-01-03 12:00 DDEP08-03 Last Orders at the Yawning Portal 1 20 Show

Ring of Invisibility. Ring, legendary (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Familiar Attention. If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff.

Tier 4 Quest: Nine-Pin Alley.
Scored 63 in Halaster bowling.
Each character that loses to Halaster, must spend one year and a day serving the mad mage here in his nine-pin alley, at the conclusion of the adventure. This can be accounted for a couple different ways.
* The character spends 366 downtime days and may now be played again.
* The character is shelved for 366 real days, returning to play, once that time has passed.
* The player may write a 1500 word journal of their time in service to Halaster (make it entertaining and keep it family friendly) and email a PDF to community@dndadventurersleague.org to receive a full pardon and have the downtime day requirement waived

Story Award: Nine-Pin Tender. After suffering a crushing defeat in a game of nine-pins with Halaster the Mad Mage, you spent a year and a day laboring in Undermountain. While you have been released from your service, you can still hear the echoing thundering of balls and the crashing of pins. Once after you return from Undermountain, when you are hit with thunder damage, you may use your reaction to expel raw arcane power from your body. If you do, the creature that hit you takes 55 (10d10) force damage; a successful DC 18 Dexterity saving throw cuts this damage by half. After you take this reaction, the echoes of the thunder fade from your mind and this ability may not be used again.

2021-06-07 12:00 DDAL00-12d The Devil's Song 1 0 Show

A Pale Devil. Defeated the ancient white dragon.

Vorpal Longsword. Weapon (longsword), legendary (requires attunement). You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Confusion, Control Weather, Fire Storm. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Sold Blackjack's soul to Infernal Tutor Corthalvox for the Metamagic Adept feat.

2021-09-23 16:42 Season 11 Conversion 1 0 Show
2018-12-28 09:45 DDHC-TYP Forge of Fury 1 1 6 6 12.5 1.25 Show

Unlock: Wand of Magic Missiles, Greataxe +2, Shield +1, Ring of Spell Storing

Items: Potion of Healing, Potion of Invisibility

2018-12-30 18:50 ddal-08-06 Purging the Blood 1 1 4 4 10 1 Show

Unlock: Cloak of Protection (16 TP). Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. While wearing this dark red cape, your skin takes on a deathly pallor.

2018-12-31 02:01 DDEX2-2 Embers of Elmwood 1 1 4 4 10 1 Show

Unlock: Staff of Charming

Story Award: To Wear the Cloak

If your character is an arcane spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is required, Zora Culkin's sponsorship will definitely have is perks.

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2021-01-03 12:00 DDEP08-03 Last Orders at the Yawning Portal 1 2250 20 Ring of Invisibility Show

Ring of Invisibility. Ring, legendary (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Familiar Attention. If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff.

Tier 4 Quest: Nine-Pin Alley.
Scored 63 in Halaster bowling.
Each character that loses to Halaster, must spend one year and a day serving the mad mage here in his nine-pin alley, at the conclusion of the adventure. This can be accounted for a couple different ways.
* The character spends 366 downtime days and may now be played again.
* The character is shelved for 366 real days, returning to play, once that time has passed.
* The player may write a 1500 word journal of their time in service to Halaster (make it entertaining and keep it family friendly) and email a PDF to community@dndadventurersleague.org to receive a full pardon and have the downtime day requirement waived

Story Award: Nine-Pin Tender. After suffering a crushing defeat in a game of nine-pins with Halaster the Mad Mage, you spent a year and a day laboring in Undermountain. While you have been released from your service, you can still hear the echoing thundering of balls and the crashing of pins. Once after you return from Undermountain, when you are hit with thunder damage, you may use your reaction to expel raw arcane power from your body. If you do, the creature that hit you takes 55 (10d10) force damage; a successful DC 18 Dexterity saving throw cuts this damage by half. After you take this reaction, the echoes of the thunder fade from your mind and this ability may not be used again.

2021-06-07 12:00 DDAL00-12d The Devil's Song 1 3000 0 Instrument of the Bards (Ollamh Harp) Show

A Pale Devil. Defeated the ancient white dragon.

Vorpal Longsword. Weapon (longsword), legendary (requires attunement). You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Confusion, Control Weather, Fire Storm. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Sold Blackjack's soul to Infernal Tutor Corthalvox for the Metamagic Adept feat.

2021-09-23 16:42 Season 11 Conversion 1 0 Show
2018-12-28 09:45 DDHC-TYP Forge of Fury 1 12.5 1.25 Wand of Magic Missiles Show

Unlock: Wand of Magic Missiles, Greataxe +2, Shield +1, Ring of Spell Storing

Items: Potion of Healing, Potion of Invisibility

2018-12-30 18:50 ddal-08-06 Purging the Blood 1 10 1 Show

Unlock: Cloak of Protection (16 TP). Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. While wearing this dark red cape, your skin takes on a deathly pallor.

2018-12-31 02:01 DDEX2-2 Embers of Elmwood 1 10 1 Show

Unlock: Staff of Charming

Story Award: To Wear the Cloak

If your character is an arcane spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is required, Zora Culkin's sponsorship will definitely have is perks.