Mike Arrow Character Sheet

Season:
7
Race:
High Elf
Class:
Fighter
Background:
Urchin
Lifestyle:
Modest
Current Level:
20
Total GP:
194085.09
Total Downtime:
435
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
26
Magic Item Limit:
10
Rapier, +1,
Crossbow, Hand +3,
Shield, +3,
Cloak of Invisibility,
Vorpal Scimitar,
Belt of Storm Giant Strength,
Tome of Clear Thought,
Manual of Quickness of Action,
Tome of Understanding,
Dagger of Venom,
Scarab of Protection,
Shield +2,
Deathshield (Defender),
Rod of the Pact Keeper +2,
Rod of Absorption,
Belt of Cloud Giant Strength,
Ollamh Harp,
Ring of Earth Elemental Command,
Bracers of Defense,
Spellguard Shield,
Adamantine Armor (Netherese 'Mithril' armor),
Rod of Security (Netherese Rod of Security),
Rooster (Wand of Wonder),
Robes of the Archmagi (Gray),
Ioun Stone of Greater Absorption,
Horn of the Tarrasque (Horn of Valhalla (Iron)),
Eschantrii Pipe (Pipe of Smoke Monsters)

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2018-09-04 17:39 CCC-BMG-13 PHLAN1-1 Sepulture 1 10 Shield, +3 Show

Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2018-08-11 13:00 CCC-CIC-04 Best Friends Forever 1 660 10 Show
2018-07-17 18:00 CCC-GARY-01 A Night to Remember 1 105 5 Fang of Sibyl (Dagger of Venom) Show
2018-07-24 18:00 CCC-GARY-02 To Find a Way Out 2 220 5 Show

Scroll of Mass Cure Wounds

2018-07-31 18:00 CCC-GARY-03 Oh, We’re In It Now 3 500 5 Show

Necklace of Fireballs

2018-11-13 17:50 CCC-GHC-07 The River Runs Red 1 10 Ring of the Ram Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2018-08-14 17:39 Ccc-hatms01-01 threatening tides 1 138.33 10 Show
2018-08-14 19:30 Ccc-hatms01-02 prophecies promise 2 150 10 Show
2018-08-21 18:30 Ccc-hatms01-03 destiny defied 3 170 10 Show
2018-12-19 12:04 CCC-LINKS-02 The Secrets We Keep 1 10 Show

Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world.

2018-08-28 18:00 CCC-PDXAGE-0201 The Dark Hunt 1 180 10 Show
2018-12-27 09:50 CCC-QCC2017 Delusions of Grandeur 1 10 Manual of Bodily Health Show

Unlock: Manual of Bodily Health (Table H). This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Story Award: Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) In Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this question again by spending the required downtime and lifestyle expenses.

2019-01-01 08:48 CCC-QCC2018-01 Of Gods and Monsters 1 5 Nine Lives Stealer Scimitar Show

Unlock: Nine Lives Stealer Scimitar. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide.

Story Award: The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

2018-12-21 10:14 CCCROZK01-02 Zhentarim's Lament 1 10 Tome of Leadership and Influence Show

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability

2018-10-16 18:06 CCC-TRI-01 Into the Darkness 1 10 Robe of Scintillating Colors Show

Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this
time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. While attuned to this item, the character’s eyes turn a milky white opaqueness, and black ichor collects in the corners of their eyes that can not be wiped away. The wearer has a strong aversion to mirrors and other reflective surfaces, and reacts unfavorably to any criticism due to the unhealthy level of vanity that the robe imparts. This item can be found in the Dungeon Master's Guide.

2018-11-27 18:19 CCC-TRI-02 Impression Left Behind 1 10 Rod of Absorption Show

Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future.

Unlock: Rod of Absorption

2018-12-11 17:51 CCC-TRI-14 The Voice in the Night 1 10 Staff of Striking Show

Unlock: Staff of Striking

2019-01-08 18:00 CCC-TRI-15 The Dark of the Hive 1 10 Tome of Leadership and Influence Show

Unlock: Tome of Leadership and Influence

2024-04-24 18:30 DDAL00-01 Window to the Past 1 0 40000 10 Adamantine Armor (Netherese 'Mithril' armor), Rod of Security (Netherese Rod of Security) Show

Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide

Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide.

Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly

Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

Spell Scroll of Comprehend Languages.

Potion of Supreme Healing.

2021-08-26 20:00 DDAL00-02F The Definition of Heroism 1 0 3000 Quaryl's Codex (Tome of the Stilled Tongue) Show

Quaryl's Codex (Tome of the Stilled Tongue). Wondrous item, major tier, legendary (requires attunement by a wizard). This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This item can be found in the Dungeon Master’s Guide.

Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2018-09-04 17:39 CCC-BMG-13 PHLAN1-1 Sepulture 3 1 4 8 10 1 Show

Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2018-08-11 13:00 CCC-CIC-04 Best Friends Forever 1 10 1 Show
2018-07-17 18:00 CCC-GARY-01 A Night to Remember 1 5 2 Show
2018-07-24 18:00 CCC-GARY-02 To Find a Way Out 2 5 1 Show

Scroll of Mass Cure Wounds

2018-07-31 18:00 CCC-GARY-03 Oh, We’re In It Now 3 5 1 Show

Necklace of Fireballs

2018-11-13 17:50 CCC-GHC-07 The River Runs Red 3 1 4 8 10 1 Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2018-08-14 17:39 Ccc-hatms01-01 threatening tides 1 10 1 Show
2018-08-14 19:30 Ccc-hatms01-02 prophecies promise 2 10 1 Show
2018-08-21 18:30 Ccc-hatms01-03 destiny defied 3 10 1 Show
2018-12-19 12:04 CCC-LINKS-02 The Secrets We Keep 3 1 4 8 10 1 Show

Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world.

2018-08-28 18:00 CCC-PDXAGE-0201 The Dark Hunt 1 10 1 Show
2018-12-27 09:50 CCC-QCC2017 Delusions of Grandeur 3 1 4 8 10 1 Show

Unlock: Manual of Bodily Health (Table H). This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Story Award: Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) In Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this question again by spending the required downtime and lifestyle expenses.

2019-01-01 08:48 CCC-QCC2018-01 Of Gods and Monsters 3 1 2 4 5 0.5 Show

Unlock: Nine Lives Stealer Scimitar. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide.

Story Award: The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

2018-12-21 10:14 CCCROZK01-02 Zhentarim's Lament 3 1 4 8 10 1 Show

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability

2018-10-16 18:06 CCC-TRI-01 Into the Darkness 3 1 4 8 10 1 Show

Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this
time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. While attuned to this item, the character’s eyes turn a milky white opaqueness, and black ichor collects in the corners of their eyes that can not be wiped away. The wearer has a strong aversion to mirrors and other reflective surfaces, and reacts unfavorably to any criticism due to the unhealthy level of vanity that the robe imparts. This item can be found in the Dungeon Master's Guide.

2018-11-27 18:19 CCC-TRI-02 Impression Left Behind 3 1 4 8 10 1 Show

Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future.

Unlock: Rod of Absorption

2018-12-11 17:51 CCC-TRI-14 The Voice in the Night 3 1 4 8 10 1 Show

Unlock: Staff of Striking

2019-01-08 18:00 CCC-TRI-15 The Dark of the Hive 3 1 4 8 10 1 Show

Unlock: Tome of Leadership and Influence

2024-04-24 18:30 DDAL00-01 Window to the Past 1 10 Show

Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide

Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide.

Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly

Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

Spell Scroll of Comprehend Languages.

Potion of Supreme Healing.

2021-08-26 20:00 DDAL00-02F The Definition of Heroism 1 Show

Quaryl's Codex (Tome of the Stilled Tongue). Wondrous item, major tier, legendary (requires attunement by a wizard). This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This item can be found in the Dungeon Master’s Guide.

Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2018-09-04 17:39 CCC-BMG-13 PHLAN1-1 Sepulture 1 10 1 Shield, +3 Show

Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2018-08-11 13:00 CCC-CIC-04 Best Friends Forever 1 4500 660 10 1 Show
2018-07-17 18:00 CCC-GARY-01 A Night to Remember 1 3250 105 5 2 Fang of Sibyl (Dagger of Venom) Show
2018-07-24 18:00 CCC-GARY-02 To Find a Way Out 2 7000 220 5 1 Show

Scroll of Mass Cure Wounds

2018-07-31 18:00 CCC-GARY-03 Oh, We’re In It Now 3 3800 500 5 1 Show

Necklace of Fireballs

2018-11-13 17:50 CCC-GHC-07 The River Runs Red 1 10 1 Ring of the Ram Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2018-08-14 17:39 Ccc-hatms01-01 threatening tides 1 6000 138.33 10 1 Show
2018-08-14 19:30 Ccc-hatms01-02 prophecies promise 2 6000 150 10 1 Show
2018-08-21 18:30 Ccc-hatms01-03 destiny defied 3 6000 170 10 1 Show
2018-12-19 12:04 CCC-LINKS-02 The Secrets We Keep 1 10 1 Show

Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world.

2018-08-28 18:00 CCC-PDXAGE-0201 The Dark Hunt 1 2000 180 10 1 Show
2018-12-27 09:50 CCC-QCC2017 Delusions of Grandeur 1 10 1 Manual of Bodily Health Show

Unlock: Manual of Bodily Health (Table H). This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Story Award: Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) In Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this question again by spending the required downtime and lifestyle expenses.

2019-01-01 08:48 CCC-QCC2018-01 Of Gods and Monsters 1 5 0.5 Nine Lives Stealer Scimitar Show

Unlock: Nine Lives Stealer Scimitar. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide.

Story Award: The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

2018-12-21 10:14 CCCROZK01-02 Zhentarim's Lament 1 10 1 Tome of Leadership and Influence Show

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability

2018-10-16 18:06 CCC-TRI-01 Into the Darkness 1 10 1 Robe of Scintillating Colors Show

Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this
time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. While attuned to this item, the character’s eyes turn a milky white opaqueness, and black ichor collects in the corners of their eyes that can not be wiped away. The wearer has a strong aversion to mirrors and other reflective surfaces, and reacts unfavorably to any criticism due to the unhealthy level of vanity that the robe imparts. This item can be found in the Dungeon Master's Guide.

2018-11-27 18:19 CCC-TRI-02 Impression Left Behind 1 10 1 Rod of Absorption Show

Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future.

Unlock: Rod of Absorption

2018-12-11 17:51 CCC-TRI-14 The Voice in the Night 1 10 1 Staff of Striking Show

Unlock: Staff of Striking

2019-01-08 18:00 CCC-TRI-15 The Dark of the Hive 1 10 1 Tome of Leadership and Influence Show

Unlock: Tome of Leadership and Influence

2024-04-24 18:30 DDAL00-01 Window to the Past 1 40000 10 Adamantine Armor (Netherese 'Mithril' armor), Rod of Security (Netherese Rod of Security) Show

Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide

Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide.

Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly

Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

Spell Scroll of Comprehend Languages.

Potion of Supreme Healing.

2021-08-26 20:00 DDAL00-02F The Definition of Heroism 1 3000 Quaryl's Codex (Tome of the Stilled Tongue) Show

Quaryl's Codex (Tome of the Stilled Tongue). Wondrous item, major tier, legendary (requires attunement by a wizard). This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This item can be found in the Dungeon Master’s Guide.

Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.