Mike Arrow Character Sheet
Crossbow, Hand +3,
Shield, +3,
Cloak of Invisibility,
Vorpal Scimitar,
Belt of Storm Giant Strength,
Tome of Clear Thought,
Manual of Quickness of Action,
Tome of Understanding,
Dagger of Venom,
Scarab of Protection,
Shield +2,
Deathshield (Defender),
Rod of the Pact Keeper +2,
Rod of Absorption,
Belt of Cloud Giant Strength,
Ollamh Harp,
Ring of Earth Elemental Command,
Bracers of Defense,
Spellguard Shield,
Adamantine Armor (Netherese 'Mithril' armor),
Rod of Security (Netherese Rod of Security),
Rooster (Wand of Wonder),
Robes of the Archmagi (Gray),
Ioun Stone of Greater Absorption,
Horn of the Tarrasque (Horn of Valhalla (Iron)),
Eschantrii Pipe (Pipe of Smoke Monsters)
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▼ | Downtime | Magic Items | ||
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2019-01-23 08:36 | DDAL07-18 Turn Back the Endless Night | 1 | 10 | Scarab of Protection | Show | |||
Unlock: Scarab of Protection. Wondrous Item, legendary (requires attunement). This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. If you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned. This item can be found in the Dungeon Master’s Guide. Story Award: Friend of the Ageless. Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy. |
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2019-01-08 18:00 | CCC-TRI-15 The Dark of the Hive | 1 | 10 | Tome of Leadership and Influence | Show | |||
Unlock: Tome of Leadership and Influence |
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2018-12-27 09:50 | Purchase Log | -5 | Show Purchase | |||||
Downtime: Learn the Culture (Mulmaster) |
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2019-01-01 22:26 | DDAL07-11 A Lesson in Love | 1 | 10 | Love's Bite (Nine Lives Stealer) | Show | |||
Item: Potion of Flying Unlock: Potion of Fire Giant Strength. Potion of Speed. Love's Bite (Nine Lives Stealer). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property. This item can be found in the Dungeon Master’s Guide. The blade of this elegantly-curved longsword is fashioned of silvery-blue steel gilt in gold. A strip of delicate paper hangs from the pommel, upon which is inscribed a breathtakingly beautiful poem. When the wielder scores a critical hit with the weapon, its heart is filled with the agonizing ache of spurned love. |
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2019-01-01 08:48 | CCC-QCC2018-01 Of Gods and Monsters | 1 | 5 | Nine Lives Stealer Scimitar | Show | |||
Unlock: Nine Lives Stealer Scimitar. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide. Story Award: The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2018-12-27 09:50 | CCC-QCC2017 Delusions of Grandeur | 1 | 10 | Manual of Bodily Health | Show | |||
Unlock: Manual of Bodily Health (Table H). This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Story Award: Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) In Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this question again by spending the required downtime and lifestyle expenses. |
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2018-12-21 10:14 | Purchase Log | -50 | Show Purchase | |||||
Downtime : Nature of the Weave You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2018-12-21 10:14 | CCCROZK01-02 Zhentarim's Lament | 1 | 10 | Tome of Leadership and Influence | Show | |||
Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability |
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2018-09-04 17:39 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 10 | Shield, +3 | Show | |||
Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2018-10-16 18:06 | CCC-TRI-01 Into the Darkness | 1 | 10 | Robe of Scintillating Colors | Show | |||
Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this |
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2018-11-13 17:50 | CCC-GHC-07 The River Runs Red | 1 | 10 | Ring of the Ram | Show | |||
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2018-11-21 22:44 | Purchase Log | Crossbow, Hand +3 | Show Purchase | |||||
Crossbow, Hand +3 |
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2018-11-27 18:19 | CCC-TRI-02 Impression Left Behind | 1 | 10 | Rod of Absorption | Show | |||
Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future. Unlock: Rod of Absorption |
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2018-12-11 17:51 | CCC-TRI-14 The Voice in the Night | 1 | 10 | Staff of Striking | Show | |||
Unlock: Staff of Striking |
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2024-04-24 18:30 | DDAL00-01 Window to the Past | 1 | 0 | 40000 | 10 | Adamantine Armor (Netherese 'Mithril' armor), Rod of Security (Netherese Rod of Security) | Show | |
Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Spell Scroll of Comprehend Languages. Potion of Supreme Healing. |
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2022-04-11 18:30 | PO-BK1-07 Beyond This Portal | 1 | 0 | 25000 | 10 | Rod of Absorption | Show | |
Rod of Absorption. Rod, very rare (requires attunement). Potion of Flying. Potion, very rare. Potion of Supreme Healing. Potion, very rare. Lore (Hugh Lee) wished for permanent resistance to Radiant damage. |
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2024-05-22 18:30 | DDAL00-10 Trust and Understanding | 1 | 0 | 20000 | 10 | Ioun Stone of Greater Absorption | Show | |
Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it. Spell Scroll of Antilife Shell. Spell Scroll of Geas. Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage. |
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2025-04-19 19:30 | PS-DC-MONSTER-05 TARRASQUE | 1 | 0 | 17000 | 10 | Horn of the Tarrasque (Horn of Valhalla (Iron)), Eschantrii Pipe (Pipe of Smoke Monsters) | Show | |
Horn of the Tarrasque (Horn of Valhalla (Iron)). Wondrous item, legendary. Forged from the horn of the Aether Tyrant Tarrasque, various dark spikes and scales glisten on the hard carapace. When blown the unmistakable roar of an apex predator of destruction is heard for miles. Unbreakable. The item can’t be broken. Special means must be used to destroy it. Eschantrii Pipe (Pipe of Smoke Monsters). Wondrous item, common. An eldritch and elemental energy, all contained and swirling inside a dark red-purple crystal. Language. The bearer can speak and understand the secret language of Druids (Druidic), while the item is on the bearer’s person. Aether Guardian Tattoo (Blessing of Protection). An amorphous tattoo of a powerful predatory beast. Tarrasque Slayer. You have slain the ultimate beast, and the destructive guardian of Aether. Your name is etched in the annals of the world of Aether, and beyond. |
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2022-02-20 20:00 | DDAL09-20 Where Devils Fear to Tread | 1 | 0 | 16666 | 10 | Deathshield (Defender), Rod of the Pact Keeper +2 | Show | |
Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. Potion of Flying. Potion, very rare. Potion of Longevity. Potion, very rare. Soul Coin. Wondrous item, uncommon. Spell Scroll (gate). Scroll, legendary. Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age. |
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2022-02-19 20:00 | DDAL09-19 Fang and Claw | 1 | 0 | 16666 | 10 | Scarab of Protection, Shield +2 | Show | |
Scarab of Protection. Wondrous item, legendary (requires attunement). Shield +2. Armor (shield), rare. Spell Scroll of Meteor Swarm. Scroll, legendary. Potion of Superior Healing. Potion, rare. Ice Pact. The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2019-01-23 08:36 | DDAL07-18 Turn Back the Endless Night | 4 | 1 | 4 | 8 | 10 | 1 | Show |
Unlock: Scarab of Protection. Wondrous Item, legendary (requires attunement). This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. If you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned. This item can be found in the Dungeon Master’s Guide. Story Award: Friend of the Ageless. Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy. |
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2019-01-08 18:00 | CCC-TRI-15 The Dark of the Hive | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Unlock: Tome of Leadership and Influence |
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2018-12-27 09:50 | Purchase Log | -5 | Show Purchase | |||||
Downtime: Learn the Culture (Mulmaster) |
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2019-01-01 22:26 | DDAL07-11 A Lesson in Love | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Item: Potion of Flying Unlock: Potion of Fire Giant Strength. Potion of Speed. Love's Bite (Nine Lives Stealer). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property. This item can be found in the Dungeon Master’s Guide. The blade of this elegantly-curved longsword is fashioned of silvery-blue steel gilt in gold. A strip of delicate paper hangs from the pommel, upon which is inscribed a breathtakingly beautiful poem. When the wielder scores a critical hit with the weapon, its heart is filled with the agonizing ache of spurned love. |
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2019-01-01 08:48 | CCC-QCC2018-01 Of Gods and Monsters | 3 | 1 | 2 | 4 | 5 | 0.5 | Show |
Unlock: Nine Lives Stealer Scimitar. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide. Story Award: The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2018-12-27 09:50 | CCC-QCC2017 Delusions of Grandeur | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Unlock: Manual of Bodily Health (Table H). This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Story Award: Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) In Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this question again by spending the required downtime and lifestyle expenses. |
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2018-12-21 10:14 | Purchase Log | -50 | Show Purchase | |||||
Downtime : Nature of the Weave You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2018-12-21 10:14 | CCCROZK01-02 Zhentarim's Lament | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability |
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2018-09-04 17:39 | CCC-BMG-13 PHLAN1-1 Sepulture | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2018-10-16 18:06 | CCC-TRI-01 Into the Darkness | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this |
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2018-11-13 17:50 | CCC-GHC-07 The River Runs Red | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2018-11-21 22:44 | Purchase Log | Show Purchase | ||||||
Crossbow, Hand +3 |
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2018-11-27 18:19 | CCC-TRI-02 Impression Left Behind | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future. Unlock: Rod of Absorption |
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2018-12-11 17:51 | CCC-TRI-14 The Voice in the Night | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Unlock: Staff of Striking |
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2024-04-24 18:30 | DDAL00-01 Window to the Past | 1 | 10 | Show | ||||
Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Spell Scroll of Comprehend Languages. Potion of Supreme Healing. |
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2022-04-11 18:30 | PO-BK1-07 Beyond This Portal | 1 | 10 | Show | ||||
Rod of Absorption. Rod, very rare (requires attunement). Potion of Flying. Potion, very rare. Potion of Supreme Healing. Potion, very rare. Lore (Hugh Lee) wished for permanent resistance to Radiant damage. |
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2024-05-22 18:30 | DDAL00-10 Trust and Understanding | 1 | 10 | Show | ||||
Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it. Spell Scroll of Antilife Shell. Spell Scroll of Geas. Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage. |
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2025-04-19 19:30 | PS-DC-MONSTER-05 TARRASQUE | 1 | 10 | Show | ||||
Horn of the Tarrasque (Horn of Valhalla (Iron)). Wondrous item, legendary. Forged from the horn of the Aether Tyrant Tarrasque, various dark spikes and scales glisten on the hard carapace. When blown the unmistakable roar of an apex predator of destruction is heard for miles. Unbreakable. The item can’t be broken. Special means must be used to destroy it. Eschantrii Pipe (Pipe of Smoke Monsters). Wondrous item, common. An eldritch and elemental energy, all contained and swirling inside a dark red-purple crystal. Language. The bearer can speak and understand the secret language of Druids (Druidic), while the item is on the bearer’s person. Aether Guardian Tattoo (Blessing of Protection). An amorphous tattoo of a powerful predatory beast. Tarrasque Slayer. You have slain the ultimate beast, and the destructive guardian of Aether. Your name is etched in the annals of the world of Aether, and beyond. |
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2022-02-20 20:00 | DDAL09-20 Where Devils Fear to Tread | 1 | 10 | Show | ||||
Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. Potion of Flying. Potion, very rare. Potion of Longevity. Potion, very rare. Soul Coin. Wondrous item, uncommon. Spell Scroll (gate). Scroll, legendary. Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age. |
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2022-02-19 20:00 | DDAL09-19 Fang and Claw | 1 | 10 | Show | ||||
Scarab of Protection. Wondrous item, legendary (requires attunement). Shield +2. Armor (shield), rare. Spell Scroll of Meteor Swarm. Scroll, legendary. Potion of Superior Healing. Potion, rare. Ice Pact. The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side. |
Date Played | Adventure Title | Session | XP | GP ▼ | Downtime | Renown | Magic Items | |
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2019-01-23 08:36 | DDAL07-18 Turn Back the Endless Night | 1 | 10 | 1 | Scarab of Protection | Show | ||
Unlock: Scarab of Protection. Wondrous Item, legendary (requires attunement). This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. If you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned. This item can be found in the Dungeon Master’s Guide. Story Award: Friend of the Ageless. Through your efforts to thwart Dendar the Night Serpent, you inadvertently freed the lich Rhaugilath from his bondage to the archlich Larloch. While you have made one friend, another no doubt calls you an enemy. |
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2019-01-08 18:00 | CCC-TRI-15 The Dark of the Hive | 1 | 10 | 1 | Tome of Leadership and Influence | Show | ||
Unlock: Tome of Leadership and Influence |
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2018-12-27 09:50 | Purchase Log | -5 | Show Purchase | |||||
Downtime: Learn the Culture (Mulmaster) |
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2019-01-01 22:26 | DDAL07-11 A Lesson in Love | 1 | 10 | 1 | Love's Bite (Nine Lives Stealer) | Show | ||
Item: Potion of Flying Unlock: Potion of Fire Giant Strength. Potion of Speed. Love's Bite (Nine Lives Stealer). You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property. This item can be found in the Dungeon Master’s Guide. The blade of this elegantly-curved longsword is fashioned of silvery-blue steel gilt in gold. A strip of delicate paper hangs from the pommel, upon which is inscribed a breathtakingly beautiful poem. When the wielder scores a critical hit with the weapon, its heart is filled with the agonizing ache of spurned love. |
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2019-01-01 08:48 | CCC-QCC2018-01 Of Gods and Monsters | 1 | 5 | 0.5 | Nine Lives Stealer Scimitar | Show | ||
Unlock: Nine Lives Stealer Scimitar. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide. Story Award: The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules. Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost. |
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2018-12-27 09:50 | CCC-QCC2017 Delusions of Grandeur | 1 | 10 | 1 | Manual of Bodily Health | Show | ||
Unlock: Manual of Bodily Health (Table H). This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Story Award: Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) In Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this question again by spending the required downtime and lifestyle expenses. |
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2018-12-21 10:14 | Purchase Log | -50 | Show Purchase | |||||
Downtime : Nature of the Weave You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. |
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2018-12-21 10:14 | CCCROZK01-02 Zhentarim's Lament | 1 | 10 | 1 | Tome of Leadership and Influence | Show | ||
Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability |
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2018-09-04 17:39 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 10 | 1 | Shield, +3 | Show | ||
Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2018-10-16 18:06 | CCC-TRI-01 Into the Darkness | 1 | 10 | 1 | Robe of Scintillating Colors | Show | ||
Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this |
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2018-11-13 17:50 | CCC-GHC-07 The River Runs Red | 1 | 10 | 1 | Ring of the Ram | Show | ||
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2018-11-21 22:44 | Purchase Log | Crossbow, Hand +3 | Show Purchase | |||||
Crossbow, Hand +3 |
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2018-11-27 18:19 | CCC-TRI-02 Impression Left Behind | 1 | 10 | 1 | Rod of Absorption | Show | ||
Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future. Unlock: Rod of Absorption |
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2018-12-11 17:51 | CCC-TRI-14 The Voice in the Night | 1 | 10 | 1 | Staff of Striking | Show | ||
Unlock: Staff of Striking |
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2024-04-24 18:30 | DDAL00-01 Window to the Past | 1 | 40000 | 10 | Adamantine Armor (Netherese 'Mithril' armor), Rod of Security (Netherese Rod of Security) | Show | ||
Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Spell Scroll of Comprehend Languages. Potion of Supreme Healing. |
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2022-04-11 18:30 | PO-BK1-07 Beyond This Portal | 1 | 25000 | 10 | Rod of Absorption | Show | ||
Rod of Absorption. Rod, very rare (requires attunement). Potion of Flying. Potion, very rare. Potion of Supreme Healing. Potion, very rare. Lore (Hugh Lee) wished for permanent resistance to Radiant damage. |
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2024-05-22 18:30 | DDAL00-10 Trust and Understanding | 1 | 20000 | 10 | Ioun Stone of Greater Absorption | Show | ||
Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it. Spell Scroll of Antilife Shell. Spell Scroll of Geas. Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage. |
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2025-04-19 19:30 | PS-DC-MONSTER-05 TARRASQUE | 1 | 17000 | 10 | Horn of the Tarrasque (Horn of Valhalla (Iron)), Eschantrii Pipe (Pipe of Smoke Monsters) | Show | ||
Horn of the Tarrasque (Horn of Valhalla (Iron)). Wondrous item, legendary. Forged from the horn of the Aether Tyrant Tarrasque, various dark spikes and scales glisten on the hard carapace. When blown the unmistakable roar of an apex predator of destruction is heard for miles. Unbreakable. The item can’t be broken. Special means must be used to destroy it. Eschantrii Pipe (Pipe of Smoke Monsters). Wondrous item, common. An eldritch and elemental energy, all contained and swirling inside a dark red-purple crystal. Language. The bearer can speak and understand the secret language of Druids (Druidic), while the item is on the bearer’s person. Aether Guardian Tattoo (Blessing of Protection). An amorphous tattoo of a powerful predatory beast. Tarrasque Slayer. You have slain the ultimate beast, and the destructive guardian of Aether. Your name is etched in the annals of the world of Aether, and beyond. |
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2022-02-20 20:00 | DDAL09-20 Where Devils Fear to Tread | 1 | 16666 | 10 | Deathshield (Defender), Rod of the Pact Keeper +2 | Show | ||
Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. Potion of Flying. Potion, very rare. Potion of Longevity. Potion, very rare. Soul Coin. Wondrous item, uncommon. Spell Scroll (gate). Scroll, legendary. Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age. |
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2022-02-19 20:00 | DDAL09-19 Fang and Claw | 1 | 16666 | 10 | Scarab of Protection, Shield +2 | Show | ||
Scarab of Protection. Wondrous item, legendary (requires attunement). Shield +2. Armor (shield), rare. Spell Scroll of Meteor Swarm. Scroll, legendary. Potion of Superior Healing. Potion, rare. Ice Pact. The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side. |