Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
+2 Rod of the Pact Keeper rare Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 3 Show
+1 Spear uncommon Waterdeep DDHC-SKT Storm King’s Thunder, Chapter 1 & 2 Show
Javelin of Lightning uncommon Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 2 Show
Folding Boat uncommon Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 3 Show
Bracers of Archery uncommon Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 1 Show
+1 Shield uncommon 5th Level DDHC-SKT Storm King’s Thunder, Chapter 1 Show
Pipes of Haunting uncommon Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 2 Show
Notes:

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

Decanter of Endless Water uncommon Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 2-3 Show
Pearl of Power uncommon Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 2 Show
Helm of Telepathy uncommon Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 5 Show
Notes:

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.

Cloak of the Manta Ray uncommon Waterdeep B DDHC-SKT Storm King’s Thunder, Chapter 1 & 2 Show
Cloak of Protection uncommon Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 2 Show
Boots of Elvenkind common DDHC-SKT Storm King’s Thunder, Chapter 6 Show
Clockwork Amulet common Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 3 Show
Cloak of Elvenkind common DDHC-SKT Storm King’s Thunder, Chapter 6 Show
Tome of Clear Thought common DDHC-SKT Storm King’s Thunder, Chapter 6 Show
Notes:

Table H Roll