Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Javelin of Lightning
uncommon
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 2
Show
Cloak of Protection
uncommon
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 2
Show
Pearl of Power
uncommon
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 2
Show
Pipes of Haunting
uncommon
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 2
Show
Notes:
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Decanter of Endless Water
uncommon
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 2-3
Show
Gavel of the Venn Rune
rare
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 5
Show
Notes:
This wooden gavel is small by giant reckoning but nearly the size of a warhammer in human hands. The venn (friend) rune is inscribed in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes.
Clockwork Amulet
common
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 3
Show
+2 Rod of the Pact Keeper
rare
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 3
Show
Candle of Invocation
very_rare
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 3
Show
Notes:
Chaotic Neutral
Bracers of Archery
uncommon
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 1
Show
+2 Shield
rare
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 3
Show
Nolzur's Marvelous Pigments
very_rare
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 3 & 7
Show
Notes:
4 Pots
+1 Shield
uncommon
5th Level
DDHC-SKT Storm King’s Thunder, Chapter 1
Show
Tome of Clear Thought
common
DDHC-SKT Storm King’s Thunder, Chapter 6
Show
Notes:
Table H Roll
Boots of Elvenkind
common
DDHC-SKT Storm King’s Thunder, Chapter 6
Show
Cloak of Elvenkind
common
DDHC-SKT Storm King’s Thunder, Chapter 6
Show
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Javelin of Lightning | uncommon | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 2 | Show | ||
Cloak of Protection | uncommon | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 2 | Show | ||
Pearl of Power | uncommon | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 2 | Show | ||
Pipes of Haunting | uncommon | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 2 | Show | ||
Notes:
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
||||||
Decanter of Endless Water | uncommon | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 2-3 | Show | ||
Gavel of the Venn Rune | rare | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 5 | Show | ||
Notes:
This wooden gavel is small by giant reckoning but nearly the size of a warhammer in human hands. The venn (friend) rune is inscribed in mithral in the base of the haft. Among giants, this item is used as part of rituals to resolve disputes. |
||||||
Clockwork Amulet | common | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 3 | Show | ||
+2 Rod of the Pact Keeper | rare | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 3 | Show | ||
Candle of Invocation | very_rare | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 3 | Show | ||
Notes:
Chaotic Neutral |
||||||
Bracers of Archery | uncommon | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 1 | Show | ||
+2 Shield | rare | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 3 | Show | ||
Nolzur's Marvelous Pigments | very_rare | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 3 & 7 | Show | ||
Notes:
4 Pots |
||||||
+1 Shield | uncommon | 5th Level | DDHC-SKT Storm King’s Thunder, Chapter 1 | Show | ||
Tome of Clear Thought | common | DDHC-SKT Storm King’s Thunder, Chapter 6 | Show | |||
Notes:
Table H Roll |
||||||
Boots of Elvenkind | common | DDHC-SKT Storm King’s Thunder, Chapter 6 | Show | |||
Cloak of Elvenkind | common | DDHC-SKT Storm King’s Thunder, Chapter 6 | Show |