Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Orb of the Stein Rune
rare
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 6
Show
Notes:
This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it’s on your person.
Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn.
Stone Soul. You can’t be petrified.
Earthen Step. You can cast meld into stone as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.
Gift of Stone. You can transfer the orb’s magic to a nonmagical item—a shield or a pair of boots—by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it’s on your person.
Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn.
Stone Soul. You can’t be petrified.
Earthen Step. You can cast meld into stone as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.
Gift of Stone. You can transfer the orb’s magic to a nonmagical item—a shield or a pair of boots—by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.
Cloak of Elvenkind
common
DDHC-SKT Storm King’s Thunder, Chapter 6
Show
Boots of Elvenkind
common
DDHC-SKT Storm King’s Thunder, Chapter 6
Show
Tome of Clear Thought
common
DDHC-SKT Storm King’s Thunder, Chapter 6
Show
Notes:
Table H Roll
Demon Armor
very_rare
Undermountain
DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10
Show
Splint Armor of Resistance (Acid)
rare
Undermountain
DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10
Show
Robe of Stars
very_rare
Undermountain
DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10
Show
Dagger of Blindsight
rare
Undermountain
DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10
Show
Notes:
This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.
Belt of Cloud Giant Strength
very_rare
Undermountain
DDHC-DMM Dungeon of the Mad Mage, Floor 14 & 15
Show
Ring of Evasion
rare
Undermountain
DDHC-DMM Dungeon of the Mad Mage, Floor 14 & 15
Show
+2 Shield
rare
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 3
Show
Nolzur's Marvelous Pigments
very_rare
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 3 & 7
Show
Notes:
4 Pots
Clockwork Amulet
common
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 3
Show
+2 Rod of the Pact Keeper
rare
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 3
Show
Candle of Invocation
very_rare
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 3
Show
Notes:
Chaotic Neutral
Scimitar of Speed
very_rare
Storm King's Thunder
DDHC-SKT Storm King’s Thunder, Chapter 3
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Orb of the Stein Rune | rare | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 6 | Show | ||
Notes:
This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it’s on your person. Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn. Stone Soul. You can’t be petrified. Earthen Step. You can cast meld into stone as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Stone. You can transfer the orb’s magic to a nonmagical item—a shield or a pair of boots—by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks. Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn. Stone Soul. You can’t be petrified. Earthen Step. You can cast meld into stone as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest. Gift of Stone. You can transfer the orb’s magic to a nonmagical item—a shield or a pair of boots—by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks. |
||||||
Cloak of Elvenkind | common | DDHC-SKT Storm King’s Thunder, Chapter 6 | Show | |||
Boots of Elvenkind | common | DDHC-SKT Storm King’s Thunder, Chapter 6 | Show | |||
Tome of Clear Thought | common | DDHC-SKT Storm King’s Thunder, Chapter 6 | Show | |||
Notes:
Table H Roll |
||||||
Demon Armor | very_rare | Undermountain | DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10 | Show | ||
Splint Armor of Resistance (Acid) | rare | Undermountain | DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10 | Show | ||
Robe of Stars | very_rare | Undermountain | DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10 | Show | ||
Dagger of Blindsight | rare | Undermountain | DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10 | Show | ||
Notes:
This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel. |
||||||
Belt of Cloud Giant Strength | very_rare | Undermountain | DDHC-DMM Dungeon of the Mad Mage, Floor 14 & 15 | Show | ||
Ring of Evasion | rare | Undermountain | DDHC-DMM Dungeon of the Mad Mage, Floor 14 & 15 | Show | ||
+2 Shield | rare | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 3 | Show | ||
Nolzur's Marvelous Pigments | very_rare | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 3 & 7 | Show | ||
Notes:
4 Pots |
||||||
Clockwork Amulet | common | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 3 | Show | ||
+2 Rod of the Pact Keeper | rare | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 3 | Show | ||
Candle of Invocation | very_rare | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 3 | Show | ||
Notes:
Chaotic Neutral |
||||||
Scimitar of Speed | very_rare | Storm King's Thunder | DDHC-SKT Storm King’s Thunder, Chapter 3 | Show |