Chevalier Fanfaron
+1 Yklwa,
+1 Shield,
The Choralier’s Companion (Saddle of the Cavalier),
Ring of Fire Resistance,
Flame Tongue Short Sword
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2018-05-02 15:40 | Character Creation | 15 | Show | |||||
Race: Rock Gnome, |
||||||||
2018-05-02 19:34 | Dm Rewards | 2222 | 60 | Show | ||||
Rewards from Bought Pony (-75g) and Riding Saddle (-10g) |
||||||||
2019-05-01 10:37 | DDAL07-06 Fester and Burn | -1355 | -15 | +1 Yklwa, +1 Shield, Adamantine Mace of Smiting | Show | |||
Bought: Weight: 4 lbs. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. Adamantine Weapon. Story Award: Necromance-Me |
||||||||
2019-05-05 18:57 | DDAL00-01 Window to the Past | 10 | Rod of Security | Show | ||||
Rod of Security Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. +2 Ranks for Cloaks Used up 6 Javelins |
||||||||
2019-05-10 21:39 | DDAL07-07 Rotting Roots | 5 | Rope of Entanglement | Show | ||||
Rope of Entanglement This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. |
||||||||
2019-05-28 21:39 | DDAL07-08 Putting the Dead to Rest | 5 | Show | |||||
+1 Greater Healing Pot Staff of the Woodlands Weight: 4 lbs. This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. The staff has 10 charges for the following properties. It regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |
||||||||
2019-06-02 11:04 | Trade Log | -15 | Rope of Entanglement > Belt of Dwarvenkind | Show Trade Log | ||||
Traded Rope of Entanglement with Bhelor Stoneheart for his Belt of Dwarvenkind |
||||||||
2019-06-02 11:14 | Purchase Log | Belt of Dwarvenkind | Show Purchase | |||||
Bought Belt of Dwarvenkind |
||||||||
2019-06-02 14:02 | DDAL08-07 Into the Dark | 5 | Mace of Smiting | Show | ||||
Mace of Smiting |
||||||||
2019-06-02 15:55 | DDAL08-08 Crypt of the Dark Kiss | 5 | Ring of Fire Resistance | Show | ||||
Ring of Fire Resistance This simple ring of twisted brass wire is warm to the touch. |
||||||||
2019-06-02 18:24 | DDAL08-09 Fangs and Frogs | 5 | Wand of Lightning Bolts | Show | ||||
Wand of Lightning Bolts This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used. |
||||||||
2019-07-26 00:07 | CCC-HAL-02 - Six Striking Swords | 10 | Ring of Spell Storing | Show | ||||
Dark Mother’s Ring of Spell Storing This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn. While wearing this ring, the wearer can speak and understand Undercommon. If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment. These effects are not strong enough to override existing character traits. This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains disguise self, silence and spider climb. Any creature can Cast a Spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. AD1 |
||||||||
2019-08-11 17:07 | CCC-HAL-03 Six Swords Unbound | 10 | The Sixth Sword (+2 Rapier with Guardian minor property) | Show | ||||
2019-08-30 20:15 | CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome | 10 | The Choralier’s Companion (Saddle of the Cavalier) | Show | ||||
The Choralier’s Companion (Saddle of the Cavalier) Any mount that wears this saddle possesses a phenomenal gift for singing—the song selection, frequency, and volume depends on the temperament of the mount, but it’s beautiful and almost always entertaining. This effect does not grant any additional languages to the mount. |
||||||||
2020-04-29 22:25 | Trade Log | -10 | Wand of Lightning Bolts > Flame Tongue Short Sword | Show Trade Log | ||||
Get Flame Tongue Short Sword from Dindijooj Kamakawiwo |
Date Played | Adventure Title | Tier ▲ | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2018-05-02 15:40 | Character Creation | Show | ||||||
Race: Rock Gnome, |
||||||||
2018-05-02 19:34 | Dm Rewards | 60 | 6 | Show | ||||
Rewards from Bought Pony (-75g) and Riding Saddle (-10g) |
||||||||
2019-05-01 10:37 | DDAL07-06 Fester and Burn | 2 | 2 | 2 | -15 | -0.5 | Show | |
Bought: Weight: 4 lbs. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. Adamantine Weapon. Story Award: Necromance-Me |
||||||||
2019-05-05 18:57 | DDAL00-01 Window to the Past | 2 | 4 | 4 | 10 | 1 | Show | |
Rod of Security Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. +2 Ranks for Cloaks Used up 6 Javelins |
||||||||
2019-05-10 21:39 | DDAL07-07 Rotting Roots | 2 | 2 | 2 | 5 | 0.5 | Show | |
Rope of Entanglement This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. |
||||||||
2019-05-28 21:39 | DDAL07-08 Putting the Dead to Rest | 2 | 2 | 2 | 5 | 0.5 | Show | |
+1 Greater Healing Pot Staff of the Woodlands Weight: 4 lbs. This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. The staff has 10 charges for the following properties. It regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |
||||||||
2019-06-02 11:04 | Trade Log | -15 | Show Trade Log | |||||
Traded Rope of Entanglement with Bhelor Stoneheart for his Belt of Dwarvenkind |
||||||||
2019-06-02 11:14 | Purchase Log | Show Purchase | ||||||
Bought Belt of Dwarvenkind |
||||||||
2019-06-02 14:02 | DDAL08-07 Into the Dark | 2 | 2 | 2 | 5 | 0.5 | Show | |
Mace of Smiting |
||||||||
2019-06-02 15:55 | DDAL08-08 Crypt of the Dark Kiss | 2 | 2 | 2 | 5 | Show | ||
Ring of Fire Resistance This simple ring of twisted brass wire is warm to the touch. |
||||||||
2019-06-02 18:24 | DDAL08-09 Fangs and Frogs | 2 | 2 | 2 | 5 | 0.5 | Show | |
Wand of Lightning Bolts This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used. |
||||||||
2019-07-26 00:07 | CCC-HAL-02 - Six Striking Swords | 2 | 4 | 4 | 10 | 1 | Show | |
Dark Mother’s Ring of Spell Storing This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn. While wearing this ring, the wearer can speak and understand Undercommon. If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment. These effects are not strong enough to override existing character traits. This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains disguise self, silence and spider climb. Any creature can Cast a Spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. AD1 |
||||||||
2019-08-11 17:07 | CCC-HAL-03 Six Swords Unbound | 2 | 4 | 8 | 10 | 1 | Show | |
2019-08-30 20:15 | CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome | 2 | 4 | 4 | 10 | 1 | Show | |
The Choralier’s Companion (Saddle of the Cavalier) Any mount that wears this saddle possesses a phenomenal gift for singing—the song selection, frequency, and volume depends on the temperament of the mount, but it’s beautiful and almost always entertaining. This effect does not grant any additional languages to the mount. |
||||||||
2020-04-29 22:25 | Trade Log | -10 | Show Trade Log | |||||
Get Flame Tongue Short Sword from Dindijooj Kamakawiwo |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2018-05-02 15:40 | Character Creation | 15 | Show | |||||
Race: Rock Gnome, |
||||||||
2018-05-02 19:34 | Dm Rewards | 7400 | 2222 | 60 | 6 | Show | ||
Rewards from Bought Pony (-75g) and Riding Saddle (-10g) |
||||||||
2019-05-01 10:37 | DDAL07-06 Fester and Burn | -1355 | -15 | -0.5 | +1 Yklwa, +1 Shield, Adamantine Mace of Smiting | Show | ||
Bought: Weight: 4 lbs. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. Adamantine Weapon. Story Award: Necromance-Me |
||||||||
2019-05-05 18:57 | DDAL00-01 Window to the Past | 10 | 1 | Rod of Security | Show | |||
Rod of Security Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. +2 Ranks for Cloaks Used up 6 Javelins |
||||||||
2019-05-10 21:39 | DDAL07-07 Rotting Roots | 5 | 0.5 | Rope of Entanglement | Show | |||
Rope of Entanglement This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. |
||||||||
2019-05-28 21:39 | DDAL07-08 Putting the Dead to Rest | 5 | 0.5 | Show | ||||
+1 Greater Healing Pot Staff of the Woodlands Weight: 4 lbs. This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. The staff has 10 charges for the following properties. It regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |
||||||||
2019-06-02 11:04 | Trade Log | -15 | Rope of Entanglement > Belt of Dwarvenkind | Show Trade Log | ||||
Traded Rope of Entanglement with Bhelor Stoneheart for his Belt of Dwarvenkind |
||||||||
2019-06-02 11:14 | Purchase Log | Belt of Dwarvenkind | Show Purchase | |||||
Bought Belt of Dwarvenkind |
||||||||
2019-06-02 14:02 | DDAL08-07 Into the Dark | 5 | 0.5 | Mace of Smiting | Show | |||
Mace of Smiting |
||||||||
2019-06-02 15:55 | DDAL08-08 Crypt of the Dark Kiss | 5 | Ring of Fire Resistance | Show | ||||
Ring of Fire Resistance This simple ring of twisted brass wire is warm to the touch. |
||||||||
2019-06-02 18:24 | DDAL08-09 Fangs and Frogs | 5 | 0.5 | Wand of Lightning Bolts | Show | |||
Wand of Lightning Bolts This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used. |
||||||||
2019-07-26 00:07 | CCC-HAL-02 - Six Striking Swords | 10 | 1 | Ring of Spell Storing | Show | |||
Dark Mother’s Ring of Spell Storing This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn. While wearing this ring, the wearer can speak and understand Undercommon. If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment. These effects are not strong enough to override existing character traits. This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains disguise self, silence and spider climb. Any creature can Cast a Spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. AD1 |
||||||||
2019-08-11 17:07 | CCC-HAL-03 Six Swords Unbound | 10 | 1 | The Sixth Sword (+2 Rapier with Guardian minor property) | Show | |||
2019-08-30 20:15 | CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome | 10 | 1 | The Choralier’s Companion (Saddle of the Cavalier) | Show | |||
The Choralier’s Companion (Saddle of the Cavalier) Any mount that wears this saddle possesses a phenomenal gift for singing—the song selection, frequency, and volume depends on the temperament of the mount, but it’s beautiful and almost always entertaining. This effect does not grant any additional languages to the mount. |
||||||||
2020-04-29 22:25 | Trade Log | -10 | Wand of Lightning Bolts > Flame Tongue Short Sword | Show Trade Log | ||||
Get Flame Tongue Short Sword from Dindijooj Kamakawiwo |