Chevalier Fanfaron

Season:
Race:
Rock Gnome
Class:
Fighter
Background:
Charlatan
Lifestyle:
Modest
Current Level:
11
Total GP:
1632
Total Downtime:
140
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Belt of Dwarvenkind,
+1 Yklwa,
+1 Shield,
The Choralier’s Companion (Saddle of the Cavalier),
Ring of Fire Resistance,
Flame Tongue Short Sword

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
DDAL04-10 The Artifact 10 Show DM Log
DDAL04-7 The Innocent 10 Show DM Log
DDAL04-7 The Innocent 10 Show DM Log
DDAL04-8 The Broken One 5 Show DM Log
2020-04-29 22:25 Trade Log -10 Wand of Lightning Bolts > Flame Tongue Short Sword Show Trade Log

Get Flame Tongue Short Sword from Dindijooj Kamakawiwo

2019-08-30 20:15 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 10 The Choralier’s Companion (Saddle of the Cavalier) Show

The Choralier’s Companion (Saddle of the Cavalier)
Wondrous Item, Minor, Uncommon
Table B, Tier 1-4, 8 TCP
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

Any mount that wears this saddle possesses a phenomenal gift for singing—the song selection, frequency, and volume depends on the temperament of the mount, but it’s beautiful and almost always entertaining. This effect does not grant any additional languages to the mount.

2019-08-11 17:07 CCC-HAL-03 Six Swords Unbound 10 The Sixth Sword (+2 Rapier with Guardian minor property) Show
2019-07-26 00:07 CCC-HAL-02 - Six Striking Swords 10 Ring of Spell Storing Show

Dark Mother’s Ring of Spell Storing
wondrous Item, rare (Requires Attunement)

This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn.

While wearing this ring, the wearer can speak and understand Undercommon.

If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment.

These effects are not strong enough to override existing character traits.

This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains disguise self, silence and spider climb.

Any creature can Cast a Spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

AD1

2019-06-02 18:24 DDAL08-09 Fangs and Frogs 5 Wand of Lightning Bolts Show

Wand of Lightning Bolts
Wand, Major, Rare (Requires Attunement by a Spellcaster)
Table G, Tier 2-4, 20 TCP
Weight: 1 lbs.

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used.

2019-06-02 15:55 DDAL08-08 Crypt of the Dark Kiss 5 Ring of Fire Resistance Show

Ring of Fire Resistance
Ring, Major, Rare (Requires Attunement)
Table G, Tier 2-4, 20 TCP
You have resistance to fire damage while wearing this ring.

This simple ring of twisted brass wire is warm to the touch.

2019-06-02 14:02 DDAL08-07 Into the Dark 5 Mace of Smiting Show

Mace of Smiting
This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears.

2019-06-02 11:14 Purchase Log Belt of Dwarvenkind Show Purchase

Bought Belt of Dwarvenkind

2019-06-02 11:04 Trade Log -15 Rope of Entanglement > Belt of Dwarvenkind Show Trade Log

Traded Rope of Entanglement with Bhelor Stoneheart for his Belt of Dwarvenkind

2019-05-28 21:39 DDAL07-08 Putting the Dead to Rest 5 Show

+1 Greater Healing Pot
Unlocked Potion of necrotic resistance

Staff of the Woodlands
Staff, Major, Rare (Requires Attunement by a Druid)
Table G, Tier 2-4, 20 TCP

Weight: 4 lbs.

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form.

You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2019-05-10 21:39 DDAL07-07 Rotting Roots 5 Rope of Entanglement Show

Rope of Entanglement
Wondrous Item, Major, Rare
Table G, Tier 2-4, 20 TCP
Weight: 3 lbs.

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.

2019-05-05 18:57 DDAL00-01 Window to the Past 10 Rod of Security Show

Rod of Security

Rod, very rare

This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.

Ally of Thay.

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

+2 Ranks for Cloaks

Used up 6 Javelins

2019-05-01 10:37 DDAL07-06 Fester and Burn -1355 -15 +1 Yklwa, +1 Shield, Adamantine Mace of Smiting Show

Bought:
-Yklwa +1 (500g, 10DT)
-Shield +1 (450g. 10DT)
-Healing Potion x2 (100g)
-Pony (30g)
-Mastiff (25 g)
-Deinonychus (250g)
Unlock:
Adamantine Mace of Smiting
Simple Weapon, Melee Weapon, Major, Rare, Table G
Damage: 1d6 bludgeoning

Weight: 4 lbs.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.

Adamantine Weapon.
Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.

Story Award: Necromance-Me
You took the brunt of the bone ball’s effects to save
your fellow adventurers or you drank necrotic ichor
after losing a chess match with the flameskull
Crackle in DDAL 07-06 Fester and Burn. The necrotic
ichor that coated the ball came from the Cyst and
your body has built up a resistance to its effects. You
have advantage on saving throws against harmful
effects of the mote of the Cyst or the Cyst itself. You
lose this story award after completing DDAL 07-08
Putting the Dead to Rest.

2018-05-02 19:34 Dm Rewards 2222 60 Show

Rewards from
HOTDQ Chapter 1 - HOTDQ Chapter 6
7400XP , 60DT, 6 Renown, 3700GP

Bought Pony (-75g) and Riding Saddle (-10g)
+6 Javelin (-3g)
+1 Shield (-10g)
+1 Plate Armor (-1500g)
Sold:
2 Hand Crossbows (+75g)
1 Light Crossbow + Bolts (+13g)
1 Chainmail (+32g)

2018-05-02 15:40 Character Creation 15 Show

Race: Rock Gnome,
Class: Fighter
Background: Charlatan (customized - 2skills + 2languages)
Stats: 15, 10, 15(+1), 8(+2), 10, 13
+1 Book: XGtE
Lvl1: Fighting Style: Defense

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
DDAL04-10 The Artifact 2 4 4 10 1 Show DM Log
DDAL04-7 The Innocent 2 4 4 10 1 Show DM Log
DDAL04-7 The Innocent 2 4 4 10 1 Show DM Log
DDAL04-8 The Broken One 2 2 2 5 0.5 Show DM Log
2020-04-29 22:25 Trade Log -10 Show Trade Log

Get Flame Tongue Short Sword from Dindijooj Kamakawiwo

2019-08-30 20:15 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 2 4 4 10 1 Show

The Choralier’s Companion (Saddle of the Cavalier)
Wondrous Item, Minor, Uncommon
Table B, Tier 1-4, 8 TCP
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

Any mount that wears this saddle possesses a phenomenal gift for singing—the song selection, frequency, and volume depends on the temperament of the mount, but it’s beautiful and almost always entertaining. This effect does not grant any additional languages to the mount.

2019-08-11 17:07 CCC-HAL-03 Six Swords Unbound 2 4 8 10 1 Show
2019-07-26 00:07 CCC-HAL-02 - Six Striking Swords 2 4 4 10 1 Show

Dark Mother’s Ring of Spell Storing
wondrous Item, rare (Requires Attunement)

This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn.

While wearing this ring, the wearer can speak and understand Undercommon.

If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment.

These effects are not strong enough to override existing character traits.

This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains disguise self, silence and spider climb.

Any creature can Cast a Spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

AD1

2019-06-02 18:24 DDAL08-09 Fangs and Frogs 2 2 2 5 0.5 Show

Wand of Lightning Bolts
Wand, Major, Rare (Requires Attunement by a Spellcaster)
Table G, Tier 2-4, 20 TCP
Weight: 1 lbs.

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used.

2019-06-02 15:55 DDAL08-08 Crypt of the Dark Kiss 2 2 2 5 Show

Ring of Fire Resistance
Ring, Major, Rare (Requires Attunement)
Table G, Tier 2-4, 20 TCP
You have resistance to fire damage while wearing this ring.

This simple ring of twisted brass wire is warm to the touch.

2019-06-02 14:02 DDAL08-07 Into the Dark 2 2 2 5 0.5 Show

Mace of Smiting
This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears.

2019-06-02 11:14 Purchase Log Show Purchase

Bought Belt of Dwarvenkind

2019-06-02 11:04 Trade Log -15 Show Trade Log

Traded Rope of Entanglement with Bhelor Stoneheart for his Belt of Dwarvenkind

2019-05-28 21:39 DDAL07-08 Putting the Dead to Rest 2 2 2 5 0.5 Show

+1 Greater Healing Pot
Unlocked Potion of necrotic resistance

Staff of the Woodlands
Staff, Major, Rare (Requires Attunement by a Druid)
Table G, Tier 2-4, 20 TCP

Weight: 4 lbs.

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form.

You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2019-05-10 21:39 DDAL07-07 Rotting Roots 2 2 2 5 0.5 Show

Rope of Entanglement
Wondrous Item, Major, Rare
Table G, Tier 2-4, 20 TCP
Weight: 3 lbs.

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.

2019-05-05 18:57 DDAL00-01 Window to the Past 2 4 4 10 1 Show

Rod of Security

Rod, very rare

This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.

Ally of Thay.

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

+2 Ranks for Cloaks

Used up 6 Javelins

2019-05-01 10:37 DDAL07-06 Fester and Burn 2 2 2 -15 -0.5 Show

Bought:
-Yklwa +1 (500g, 10DT)
-Shield +1 (450g. 10DT)
-Healing Potion x2 (100g)
-Pony (30g)
-Mastiff (25 g)
-Deinonychus (250g)
Unlock:
Adamantine Mace of Smiting
Simple Weapon, Melee Weapon, Major, Rare, Table G
Damage: 1d6 bludgeoning

Weight: 4 lbs.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.

Adamantine Weapon.
Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.

Story Award: Necromance-Me
You took the brunt of the bone ball’s effects to save
your fellow adventurers or you drank necrotic ichor
after losing a chess match with the flameskull
Crackle in DDAL 07-06 Fester and Burn. The necrotic
ichor that coated the ball came from the Cyst and
your body has built up a resistance to its effects. You
have advantage on saving throws against harmful
effects of the mote of the Cyst or the Cyst itself. You
lose this story award after completing DDAL 07-08
Putting the Dead to Rest.

2018-05-02 19:34 Dm Rewards 60 6 Show

Rewards from
HOTDQ Chapter 1 - HOTDQ Chapter 6
7400XP , 60DT, 6 Renown, 3700GP

Bought Pony (-75g) and Riding Saddle (-10g)
+6 Javelin (-3g)
+1 Shield (-10g)
+1 Plate Armor (-1500g)
Sold:
2 Hand Crossbows (+75g)
1 Light Crossbow + Bolts (+13g)
1 Chainmail (+32g)

2018-05-02 15:40 Character Creation Show

Race: Rock Gnome,
Class: Fighter
Background: Charlatan (customized - 2skills + 2languages)
Stats: 15, 10, 15(+1), 8(+2), 10, 13
+1 Book: XGtE
Lvl1: Fighting Style: Defense

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
DDAL04-10 The Artifact 10 1 Show DM Log
DDAL04-7 The Innocent 10 1 Show DM Log
DDAL04-7 The Innocent 10 1 Show DM Log
DDAL04-8 The Broken One 5 0.5 Show DM Log
2020-04-29 22:25 Trade Log -10 Wand of Lightning Bolts > Flame Tongue Short Sword Show Trade Log

Get Flame Tongue Short Sword from Dindijooj Kamakawiwo

2019-08-30 20:15 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 10 1 The Choralier’s Companion (Saddle of the Cavalier) Show

The Choralier’s Companion (Saddle of the Cavalier)
Wondrous Item, Minor, Uncommon
Table B, Tier 1-4, 8 TCP
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

Any mount that wears this saddle possesses a phenomenal gift for singing—the song selection, frequency, and volume depends on the temperament of the mount, but it’s beautiful and almost always entertaining. This effect does not grant any additional languages to the mount.

2019-08-11 17:07 CCC-HAL-03 Six Swords Unbound 10 1 The Sixth Sword (+2 Rapier with Guardian minor property) Show
2019-07-26 00:07 CCC-HAL-02 - Six Striking Swords 10 1 Ring of Spell Storing Show

Dark Mother’s Ring of Spell Storing
wondrous Item, rare (Requires Attunement)

This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one’s finger when worn.

While wearing this ring, the wearer can speak and understand Undercommon.

If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgment.

These effects are not strong enough to override existing character traits.

This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains disguise self, silence and spider climb.

Any creature can Cast a Spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

AD1

2019-06-02 18:24 DDAL08-09 Fangs and Frogs 5 0.5 Wand of Lightning Bolts Show

Wand of Lightning Bolts
Wand, Major, Rare (Requires Attunement by a Spellcaster)
Table G, Tier 2-4, 20 TCP
Weight: 1 lbs.

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This black wand is decorated with symbol of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time the wand is used.

2019-06-02 15:55 DDAL08-08 Crypt of the Dark Kiss 5 Ring of Fire Resistance Show

Ring of Fire Resistance
Ring, Major, Rare (Requires Attunement)
Table G, Tier 2-4, 20 TCP
You have resistance to fire damage while wearing this ring.

This simple ring of twisted brass wire is warm to the touch.

2019-06-02 14:02 DDAL08-07 Into the Dark 5 0.5 Mace of Smiting Show

Mace of Smiting
This head of the mace of smiting features an angry dwarven face. The ghost of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for good ale. As the owner becomes intoxicated, the face on the mace shifts to appear more drunkenly joyful. The longer the owner goes without a drink, the angrier the face appears.

2019-06-02 11:14 Purchase Log Belt of Dwarvenkind Show Purchase

Bought Belt of Dwarvenkind

2019-06-02 11:04 Trade Log -15 Rope of Entanglement > Belt of Dwarvenkind Show Trade Log

Traded Rope of Entanglement with Bhelor Stoneheart for his Belt of Dwarvenkind

2019-05-28 21:39 DDAL07-08 Putting the Dead to Rest 5 0.5 Show

+1 Greater Healing Pot
Unlocked Potion of necrotic resistance

Staff of the Woodlands
Staff, Major, Rare (Requires Attunement by a Druid)
Table G, Tier 2-4, 20 TCP

Weight: 4 lbs.

This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form.

You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

2019-05-10 21:39 DDAL07-07 Rotting Roots 5 0.5 Rope of Entanglement Show

Rope of Entanglement
Wondrous Item, Major, Rare
Table G, Tier 2-4, 20 TCP
Weight: 3 lbs.

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.

2019-05-05 18:57 DDAL00-01 Window to the Past 10 1 Rod of Security Show

Rod of Security

Rod, very rare

This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.

Ally of Thay.

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

+2 Ranks for Cloaks

Used up 6 Javelins

2019-05-01 10:37 DDAL07-06 Fester and Burn -1355 -15 -0.5 +1 Yklwa, +1 Shield, Adamantine Mace of Smiting Show

Bought:
-Yklwa +1 (500g, 10DT)
-Shield +1 (450g. 10DT)
-Healing Potion x2 (100g)
-Pony (30g)
-Mastiff (25 g)
-Deinonychus (250g)
Unlock:
Adamantine Mace of Smiting
Simple Weapon, Melee Weapon, Major, Rare, Table G
Damage: 1d6 bludgeoning

Weight: 4 lbs.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.

Adamantine Weapon.
Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.

Story Award: Necromance-Me
You took the brunt of the bone ball’s effects to save
your fellow adventurers or you drank necrotic ichor
after losing a chess match with the flameskull
Crackle in DDAL 07-06 Fester and Burn. The necrotic
ichor that coated the ball came from the Cyst and
your body has built up a resistance to its effects. You
have advantage on saving throws against harmful
effects of the mote of the Cyst or the Cyst itself. You
lose this story award after completing DDAL 07-08
Putting the Dead to Rest.

2018-05-02 19:34 Dm Rewards 7400 2222 60 6 Show

Rewards from
HOTDQ Chapter 1 - HOTDQ Chapter 6
7400XP , 60DT, 6 Renown, 3700GP

Bought Pony (-75g) and Riding Saddle (-10g)
+6 Javelin (-3g)
+1 Shield (-10g)
+1 Plate Armor (-1500g)
Sold:
2 Hand Crossbows (+75g)
1 Light Crossbow + Bolts (+13g)
1 Chainmail (+32g)

2018-05-02 15:40 Character Creation 15 Show

Race: Rock Gnome,
Class: Fighter
Background: Charlatan (customized - 2skills + 2languages)
Stats: 15, 10, 15(+1), 8(+2), 10, 13
+1 Book: XGtE
Lvl1: Fighting Style: Defense