Bhelor Stoneheart

Season:
Race:
Dwarf
Class:
Cleric 9 Fighter 5
Background:
Acolyte
Lifestyle:
Modest
Current Level:
15
Total GP:
2731.92
Total Downtime:
187
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Cloak of Displacement,
Robe of Eyes,
Stone Plate Armor,
Spellguard Shield,
Battleaxe +3,
Demon Armor(plate)

Log Entries

Date Played ▲ Adventure Title Session Levels GP Downtime Magic Items
2018-04-11 10:47 Character Creation 0 12.5 0 Show

sold starting weapon , bought Battleaxe -2.5g
Custom Background Acolyte -> Perception instead of Insight
DM Experience applied (300)

2018-04-28 19:32 DDEX 1-5 1 53 10 Show
2018-05-26 23:08 DDEX1-4 Dues for the Dead 3 192.5 10 Show

Enmity of Doomguide Yovir Glandon.
Favor of the Welcomers.

2018-06-27 20:36 DDEX5-2 4 24.42 5 Show

Friend on the Black Road. You aided the caravan
master Azam on a perilous journey along the Black
Road. If you find yourself needing to travel the Black
Road or transport something discretely, Azam will
provide it safely once for free.

2018-06-27 23:21 DDAL05-3 Uninvited Guests 5 90 5 Show

Glory Before Goodwill. You chose to put personal glory above saving a villager of Parnast that was in need. Until you spend 10 downtime days repairing your reputation with the village, you have disadvantage on all Charisma ability checks and are charged 50% higher rate for all goods and services, except at the Golden Tankard, where Raggnar understands that tough decisions must occasionally be made.

2018-06-27 23:25 DM Expirience 6 0 0 Show
2018-08-04 18:16 DDEX1-8 Tales TreesTell 7 -89.5 10 Show
  • 1 Potion of Healing -50g
  • 1 Mason's Tool -10g
  • 1 Splintmail -200g
  • 1 chainmail +75/2g
  • 1 Light Crossbow +12.5g
  • 20 Crossbow Bolts +5s +10 Javelin -5g
2018-09-02 14:58 Catching Up -25 Show
2018-09-02 14:58 Apply Dm Rewards Show
2018-09-07 20:21 DDAL00-02C Lost Tales of Myth Drannor -100 5 Show
2018-09-08 00:18 DDAL00-02d Lost Tales of Myth Drannor -151 5 Show

Bought Diamonds Worth 300g

2018-09-23 22:28 DDEX1-11 Dark Pyramid of Sorcerers Isle 20 Show
2018-10-10 21:15 DDAL05-5 A Dish Best Served Cold 5 Cloak of Displacement Show

Story Award:
Frontier Friend. If the characters free Burleigh by
convincing Scarn Mikel to let him go peacefully, the
Blood Riders gain a new respect for the Frontier
Scouts. As a result, the riders stop bullying the
scouts and they stay out of one another’s way. As
long as you possess this story award, you have
advantage on Charisma (Intimidation) and
(Persuasion) checks made to influence any member
of the Frontier Scouts.

2018-11-10 23:49 DDEX2-9 Eye of the Tempest 20 Show
2018-11-11 13:55 Purchase Log Cloak of Displacement Show Purchase
2018-11-11 22:03 DDEX1-12 Raiders of the Twilight Marsh 10 Show

1 Scroll of Water Walking

2018-11-25 17:19 DDEX1-13 Pool of Radiance Resurgent 10 Show

Scroll of Dispel Magic

2018-12-15 18:10 DDEX1-14 Escape from Phlan 5 Robe of Eyes Show

Robe of Eyes

Wondrous item, rare

The eyelike patterns embroidered upon this dark blue
robe glow faintly when within 100 feet of a source of
strong elemental power, such as a gate to an elemental
plane or a formidable elemental creature.

Requires Attunement

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

• The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.

• You have Darkvision out to a range of 120 feet.

• You can see Invisible creatures and Objects, as well as see into the Ethereal Plane, out to a range of 120 feet.

The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

A light spell cast on the robe or a Daylight spell cast within 5 feet of the robe causes you to be Blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

2019-01-19 17:17 DDEX2-3 The DrownedTower -400 5 Show

Trident of Warning
Weapon (any), uncommon (requires attunement)

Anyone wielding this weapon of unusual, blue steel feels oddly self-assured.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Bought Diamonds worth 400g

2019-02-10 19:29 DDEX2-4 Mayhem in the Earthspur Mines 5 Show

Gave the Sword to the "real" dwarf
Belt of Dwarvenkind

Date Played ▲ Adventure Title Tier Session ACP TCP Downtime Renown
2018-04-11 10:47 Character Creation 0 0 0 Show

sold starting weapon , bought Battleaxe -2.5g
Custom Background Acolyte -> Perception instead of Insight
DM Experience applied (300)

2018-04-28 19:32 DDEX 1-5 1 10 1 Show
2018-05-26 23:08 DDEX1-4 Dues for the Dead 3 10 1 Show

Enmity of Doomguide Yovir Glandon.
Favor of the Welcomers.

2018-06-27 20:36 DDEX5-2 4 5 1 Show

Friend on the Black Road. You aided the caravan
master Azam on a perilous journey along the Black
Road. If you find yourself needing to travel the Black
Road or transport something discretely, Azam will
provide it safely once for free.

2018-06-27 23:21 DDAL05-3 Uninvited Guests 5 5 1 Show

Glory Before Goodwill. You chose to put personal glory above saving a villager of Parnast that was in need. Until you spend 10 downtime days repairing your reputation with the village, you have disadvantage on all Charisma ability checks and are charged 50% higher rate for all goods and services, except at the Golden Tankard, where Raggnar understands that tough decisions must occasionally be made.

2018-06-27 23:25 DM Expirience 6 0 Show
2018-08-04 18:16 DDEX1-8 Tales TreesTell 7 10 1 Show
  • 1 Potion of Healing -50g
  • 1 Mason's Tool -10g
  • 1 Splintmail -200g
  • 1 chainmail +75/2g
  • 1 Light Crossbow +12.5g
  • 20 Crossbow Bolts +5s +10 Javelin -5g
2018-09-02 14:58 Catching Up 1 3 -25 Show
2018-09-02 14:58 Apply Dm Rewards 2 8 8 Show
2018-09-07 20:21 DDAL00-02C Lost Tales of Myth Drannor 2 2 2 5 0.5 Show
2018-09-08 00:18 DDAL00-02d Lost Tales of Myth Drannor 2 2 2 5 0.5 Show

Bought Diamonds Worth 300g

2018-09-23 22:28 DDEX1-11 Dark Pyramid of Sorcerers Isle 2 8 8 20 2 Show
2018-10-10 21:15 DDAL05-5 A Dish Best Served Cold 2 2 2 5 Show

Story Award:
Frontier Friend. If the characters free Burleigh by
convincing Scarn Mikel to let him go peacefully, the
Blood Riders gain a new respect for the Frontier
Scouts. As a result, the riders stop bullying the
scouts and they stay out of one another’s way. As
long as you possess this story award, you have
advantage on Charisma (Intimidation) and
(Persuasion) checks made to influence any member
of the Frontier Scouts.

2018-11-10 23:49 DDEX2-9 Eye of the Tempest 2 8 8 20 2 Show
2018-11-11 13:55 Purchase Log Show Purchase
2018-11-11 22:03 DDEX1-12 Raiders of the Twilight Marsh 2 4 4 10 1 Show

1 Scroll of Water Walking

2018-11-25 17:19 DDEX1-13 Pool of Radiance Resurgent 2 2 2 10 1 Show

Scroll of Dispel Magic

2018-12-15 18:10 DDEX1-14 Escape from Phlan 2 2 2 5 0.5 Show

Robe of Eyes

Wondrous item, rare

The eyelike patterns embroidered upon this dark blue
robe glow faintly when within 100 feet of a source of
strong elemental power, such as a gate to an elemental
plane or a formidable elemental creature.

Requires Attunement

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

• The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.

• You have Darkvision out to a range of 120 feet.

• You can see Invisible creatures and Objects, as well as see into the Ethereal Plane, out to a range of 120 feet.

The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

A light spell cast on the robe or a Daylight spell cast within 5 feet of the robe causes you to be Blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

2019-01-19 17:17 DDEX2-3 The DrownedTower 2 2 2 5 0.5 Show

Trident of Warning
Weapon (any), uncommon (requires attunement)

Anyone wielding this weapon of unusual, blue steel feels oddly self-assured.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Bought Diamonds worth 400g

2019-02-10 19:29 DDEX2-4 Mayhem in the Earthspur Mines 2 2 2 5 0.5 Show

Gave the Sword to the "real" dwarf
Belt of Dwarvenkind

Date Played ▲ Adventure Title Session XP GP Downtime Renown Magic Items
2018-04-11 10:47 Character Creation 0 300 12.5 0 0 Show

sold starting weapon , bought Battleaxe -2.5g
Custom Background Acolyte -> Perception instead of Insight
DM Experience applied (300)

2018-04-28 19:32 DDEX 1-5 1 450 53 10 1 Show
2018-05-26 23:08 DDEX1-4 Dues for the Dead 3 600 192.5 10 1 Show

Enmity of Doomguide Yovir Glandon.
Favor of the Welcomers.

2018-06-27 20:36 DDEX5-2 4 600 24.42 5 1 Show

Friend on the Black Road. You aided the caravan
master Azam on a perilous journey along the Black
Road. If you find yourself needing to travel the Black
Road or transport something discretely, Azam will
provide it safely once for free.

2018-06-27 23:21 DDAL05-3 Uninvited Guests 5 600 90 5 1 Show

Glory Before Goodwill. You chose to put personal glory above saving a villager of Parnast that was in need. Until you spend 10 downtime days repairing your reputation with the village, you have disadvantage on all Charisma ability checks and are charged 50% higher rate for all goods and services, except at the Golden Tankard, where Raggnar understands that tough decisions must occasionally be made.

2018-06-27 23:25 DM Expirience 6 150 0 0 Show
2018-08-04 18:16 DDEX1-8 Tales TreesTell 7 750 -89.5 10 1 Show
  • 1 Potion of Healing -50g
  • 1 Mason's Tool -10g
  • 1 Splintmail -200g
  • 1 chainmail +75/2g
  • 1 Light Crossbow +12.5g
  • 20 Crossbow Bolts +5s +10 Javelin -5g
2018-09-02 14:58 Catching Up -25 Show
2018-09-02 14:58 Apply Dm Rewards Show
2018-09-07 20:21 DDAL00-02C Lost Tales of Myth Drannor -100 5 0.5 Show
2018-09-08 00:18 DDAL00-02d Lost Tales of Myth Drannor -151 5 0.5 Show

Bought Diamonds Worth 300g

2018-09-23 22:28 DDEX1-11 Dark Pyramid of Sorcerers Isle 20 2 Show
2018-10-10 21:15 DDAL05-5 A Dish Best Served Cold 5 Cloak of Displacement Show

Story Award:
Frontier Friend. If the characters free Burleigh by
convincing Scarn Mikel to let him go peacefully, the
Blood Riders gain a new respect for the Frontier
Scouts. As a result, the riders stop bullying the
scouts and they stay out of one another’s way. As
long as you possess this story award, you have
advantage on Charisma (Intimidation) and
(Persuasion) checks made to influence any member
of the Frontier Scouts.

2018-11-10 23:49 DDEX2-9 Eye of the Tempest 20 2 Show
2018-11-11 13:55 Purchase Log Cloak of Displacement Show Purchase
2018-11-11 22:03 DDEX1-12 Raiders of the Twilight Marsh 10 1 Show

1 Scroll of Water Walking

2018-11-25 17:19 DDEX1-13 Pool of Radiance Resurgent 10 1 Show

Scroll of Dispel Magic

2018-12-15 18:10 DDEX1-14 Escape from Phlan 5 0.5 Robe of Eyes Show

Robe of Eyes

Wondrous item, rare

The eyelike patterns embroidered upon this dark blue
robe glow faintly when within 100 feet of a source of
strong elemental power, such as a gate to an elemental
plane or a formidable elemental creature.

Requires Attunement

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

• The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.

• You have Darkvision out to a range of 120 feet.

• You can see Invisible creatures and Objects, as well as see into the Ethereal Plane, out to a range of 120 feet.

The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

A light spell cast on the robe or a Daylight spell cast within 5 feet of the robe causes you to be Blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

2019-01-19 17:17 DDEX2-3 The DrownedTower -400 5 0.5 Show

Trident of Warning
Weapon (any), uncommon (requires attunement)

Anyone wielding this weapon of unusual, blue steel feels oddly self-assured.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Bought Diamonds worth 400g

2019-02-10 19:29 DDEX2-4 Mayhem in the Earthspur Mines 5 0.5 Show

Gave the Sword to the "real" dwarf
Belt of Dwarvenkind