Iggy Hopp Character Sheet

Season:
Race:
Human
Class:
Bard
Background:
Entertainer
Lifestyle:
Comfortable
Current Level:
6
ACP to Level:
4.0
Total GP:
827.5
Total Downtime:
120
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
+1 Rhythm-Maker's Drum,
Wand of Magic Missiles,
Ring of Mind Shielding,
Dimensional Shackles,
Rod of the Pact Keeper +2,
Silvered +3 greatsword that once belonged to a githyanki knight,
Horn of Valhalla (silver),
Suit of mithral armor (chainmail),
Instrument of the Bards, Mac-Fuirmidh Cittern

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2024-10-28 15:19 Character Creation 4 530 40 +1 Rhythm-Maker's Drum Show

General

Race: Human (2024)
Class: Bard (2024)
Subclass: College of Lore (2024)
Background: Entertainer (2024)

Ability Scores (Point Buy):

Str: 8
Dex: 13 (+1)
Con: 14
Int: 12
Wis: 12
Cha: 14 (+2)
ASI: 2x Charisma, Dexterity

Proficiency

Bard

Saving Throw: Dexterity, Charisma
Weapon: Simple Weapons
Armor: Light Armor
Languages: Common, Orc, Dwarvish, Elvish

Skills

Bard Skill Proficiency Choice: Deception, Insight, Persuation
Bard Expertise Proficiency Choice 2: Persuation, Performance
Human Species Human Skill Proficiency Choice: History
Entertainer Proficiencies: Acrobatics, Performance
College of Lore Lore Skill Proficiency Choice: Investigation, Perception, Sleight of Hand

Tools/Instruments

Bard Tool Proficiency Choice: Flute, Lute, Pan Flute
Entertainer Musical Instrument Proficiency: Lyre
Entertainer Musician Musical Instrument Proficiency: Bagpipes, Drum, Viol

Feats

Human - Versatile Feat Choice: Lucky

You gain the following benefits. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.

Entertainer Origin Feat: You gain the Musician Feat:

You gain the following benefits. Instrument Training. You gain proficiency with three Musical Instruments of your choice. Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.

Bard - Level 4 Feat: Unarmed Fighting

Fighting Style Feat (Prerequisite: Fighting Style Feature) When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d6 plus your Strength modifier instead of the normal damage of an Unarmed Strike. If you aren't holding any weapons or a Shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 Bludgeoning damage to one creature Grappled by you.

Starting Equipment:

Bard Starting Equipment Choice:

Leather Armor (1), Dagger (2), Entertainer's Pack (1), Bagpipes, Drum, Dulcimer, Flute, Horn, Lute, Lyre, Pan Flute, Shawm, Viol, 19 GP

Entertainer Equipment Choice:

Flute (1), Traveler's Clothes (1), Costume (2), Mirror (1), Perfume (1), 11 GP

5th Level Character:

+1 Rhythm-Maker's Drum

2024-11-17 12:12 DDHC-KftGV-11 Affair on the Concordant Express 1 1297.5 10 Wand of Magic Missiles, Ring of Mind Shielding, Dimensional Shackles, Rod of the Pact Keeper +2, Silvered +3 greatsword that once belonged to a githyanki knight, Horn of Valhalla (silver), Suit of mithral armor (chainmail), Instrument of the Bards, Mac-Fuirmidh Cittern Show

Players

(10)Kiri - Vayle Cassalanther - Human - Fighter 1/Thief Rogue 9 - Golden Vault
(1) Liska100 - Iggy Hopp - Human - Bard 5 - Personal Reasons
(10) Flammenklinge – Erannis Maerfete – Eladrin – Wildfire Druide 10
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers

Magic Items gained

Wand of Magic Missiles (1 Charges missing, 3 Charges used -> 1d6+1 - 6 -> voll)
Rod of the Pact Keeper +2
Ring of Mind Shielding
Dimensional Shackles
Silvered +3 greatsword that once belonged to a githyanki knight
Horn of Valhalla (silver)
Suit of mithral armor (chainmail)
Instrument of the Bards, Mac-Fuirmidh Cittern

Consumeables gained

Potion of Fire Resistance
Potion of healing (greater)

sonstiges

Detektivhut
1 proficency in one tool or 1 language or 1 skill (Deception, History, Insight, Investigation, Medicine or Performance) of your your choice --> Language: Sign Language
3.500 GP
Five amethysts (100 gp each)
Golded mind flayer skull (150 gp)
40 GP

For the Golden Vault
If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative offers the characters a rare magic item of their choice (subject to your approval) as payment, which is delivered to the characters the next day.
picked: Instrument of the Bards, Mac-Fuirmidh Cittern

Other Rewards
If the characters helped solve the murder mystery aboard the Concordant Express, the mind flayer detective Ignatius Inkblot uses its plane shift spell to deliver a wrapped parcel to the characters several days later. The parcel contains a token of the illithid’s esteem: a masterfully crafted magnifying glass worth 1,000 gp.

lvl 6

Magiacal Discorvery - Book of Lore Feat

2024-11-17 18:38 Trade Log -1000 Show Trade Log

Bought 2x Potion of Superior Healing for 1000GP

Equipped Items and Consumeables Show

Equipped Magic Items(3/3)

Common

Uncommon (3/3)
Instrument of the Bards, Mac-Fuirmidh Cittern
Wand of Magic Missiles
Ring of Mind Shielding

Consumeables
2 x Potion of Superior Healing
1 x Potion of Greater Healing
1 x Potion of Fire Resistance

Date Played Adventure Title Tier ▼ Session ACP TCP Downtime Renown
2024-10-28 15:19 Character Creation 40 Show

General

Race: Human (2024)
Class: Bard (2024)
Subclass: College of Lore (2024)
Background: Entertainer (2024)

Ability Scores (Point Buy):

Str: 8
Dex: 13 (+1)
Con: 14
Int: 12
Wis: 12
Cha: 14 (+2)
ASI: 2x Charisma, Dexterity

Proficiency

Bard

Saving Throw: Dexterity, Charisma
Weapon: Simple Weapons
Armor: Light Armor
Languages: Common, Orc, Dwarvish, Elvish

Skills

Bard Skill Proficiency Choice: Deception, Insight, Persuation
Bard Expertise Proficiency Choice 2: Persuation, Performance
Human Species Human Skill Proficiency Choice: History
Entertainer Proficiencies: Acrobatics, Performance
College of Lore Lore Skill Proficiency Choice: Investigation, Perception, Sleight of Hand

Tools/Instruments

Bard Tool Proficiency Choice: Flute, Lute, Pan Flute
Entertainer Musical Instrument Proficiency: Lyre
Entertainer Musician Musical Instrument Proficiency: Bagpipes, Drum, Viol

Feats

Human - Versatile Feat Choice: Lucky

You gain the following benefits. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.

Entertainer Origin Feat: You gain the Musician Feat:

You gain the following benefits. Instrument Training. You gain proficiency with three Musical Instruments of your choice. Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.

Bard - Level 4 Feat: Unarmed Fighting

Fighting Style Feat (Prerequisite: Fighting Style Feature) When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d6 plus your Strength modifier instead of the normal damage of an Unarmed Strike. If you aren't holding any weapons or a Shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 Bludgeoning damage to one creature Grappled by you.

Starting Equipment:

Bard Starting Equipment Choice:

Leather Armor (1), Dagger (2), Entertainer's Pack (1), Bagpipes, Drum, Dulcimer, Flute, Horn, Lute, Lyre, Pan Flute, Shawm, Viol, 19 GP

Entertainer Equipment Choice:

Flute (1), Traveler's Clothes (1), Costume (2), Mirror (1), Perfume (1), 11 GP

5th Level Character:

+1 Rhythm-Maker's Drum

2024-11-17 12:12 DDHC-KftGV-11 Affair on the Concordant Express 10 Show

Players

(10)Kiri - Vayle Cassalanther - Human - Fighter 1/Thief Rogue 9 - Golden Vault
(1) Liska100 - Iggy Hopp - Human - Bard 5 - Personal Reasons
(10) Flammenklinge – Erannis Maerfete – Eladrin – Wildfire Druide 10
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers

Magic Items gained

Wand of Magic Missiles (1 Charges missing, 3 Charges used -> 1d6+1 - 6 -> voll)
Rod of the Pact Keeper +2
Ring of Mind Shielding
Dimensional Shackles
Silvered +3 greatsword that once belonged to a githyanki knight
Horn of Valhalla (silver)
Suit of mithral armor (chainmail)
Instrument of the Bards, Mac-Fuirmidh Cittern

Consumeables gained

Potion of Fire Resistance
Potion of healing (greater)

sonstiges

Detektivhut
1 proficency in one tool or 1 language or 1 skill (Deception, History, Insight, Investigation, Medicine or Performance) of your your choice --> Language: Sign Language
3.500 GP
Five amethysts (100 gp each)
Golded mind flayer skull (150 gp)
40 GP

For the Golden Vault
If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative offers the characters a rare magic item of their choice (subject to your approval) as payment, which is delivered to the characters the next day.
picked: Instrument of the Bards, Mac-Fuirmidh Cittern

Other Rewards
If the characters helped solve the murder mystery aboard the Concordant Express, the mind flayer detective Ignatius Inkblot uses its plane shift spell to deliver a wrapped parcel to the characters several days later. The parcel contains a token of the illithid’s esteem: a masterfully crafted magnifying glass worth 1,000 gp.

lvl 6

Magiacal Discorvery - Book of Lore Feat

2024-11-17 18:38 Trade Log Show Trade Log

Bought 2x Potion of Superior Healing for 1000GP

Equipped Items and Consumeables Show

Equipped Magic Items(3/3)

Common

Uncommon (3/3)
Instrument of the Bards, Mac-Fuirmidh Cittern
Wand of Magic Missiles
Ring of Mind Shielding

Consumeables
2 x Potion of Superior Healing
1 x Potion of Greater Healing
1 x Potion of Fire Resistance

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-10-28 15:19 Character Creation 530 40 +1 Rhythm-Maker's Drum Show

General

Race: Human (2024)
Class: Bard (2024)
Subclass: College of Lore (2024)
Background: Entertainer (2024)

Ability Scores (Point Buy):

Str: 8
Dex: 13 (+1)
Con: 14
Int: 12
Wis: 12
Cha: 14 (+2)
ASI: 2x Charisma, Dexterity

Proficiency

Bard

Saving Throw: Dexterity, Charisma
Weapon: Simple Weapons
Armor: Light Armor
Languages: Common, Orc, Dwarvish, Elvish

Skills

Bard Skill Proficiency Choice: Deception, Insight, Persuation
Bard Expertise Proficiency Choice 2: Persuation, Performance
Human Species Human Skill Proficiency Choice: History
Entertainer Proficiencies: Acrobatics, Performance
College of Lore Lore Skill Proficiency Choice: Investigation, Perception, Sleight of Hand

Tools/Instruments

Bard Tool Proficiency Choice: Flute, Lute, Pan Flute
Entertainer Musical Instrument Proficiency: Lyre
Entertainer Musician Musical Instrument Proficiency: Bagpipes, Drum, Viol

Feats

Human - Versatile Feat Choice: Lucky

You gain the following benefits. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll.

Entertainer Origin Feat: You gain the Musician Feat:

You gain the following benefits. Instrument Training. You gain proficiency with three Musical Instruments of your choice. Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.

Bard - Level 4 Feat: Unarmed Fighting

Fighting Style Feat (Prerequisite: Fighting Style Feature) When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d6 plus your Strength modifier instead of the normal damage of an Unarmed Strike. If you aren't holding any weapons or a Shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 Bludgeoning damage to one creature Grappled by you.

Starting Equipment:

Bard Starting Equipment Choice:

Leather Armor (1), Dagger (2), Entertainer's Pack (1), Bagpipes, Drum, Dulcimer, Flute, Horn, Lute, Lyre, Pan Flute, Shawm, Viol, 19 GP

Entertainer Equipment Choice:

Flute (1), Traveler's Clothes (1), Costume (2), Mirror (1), Perfume (1), 11 GP

5th Level Character:

+1 Rhythm-Maker's Drum

2024-11-17 12:12 DDHC-KftGV-11 Affair on the Concordant Express 1297.5 10 Wand of Magic Missiles, Ring of Mind Shielding, Dimensional Shackles, Rod of the Pact Keeper +2, Silvered +3 greatsword that once belonged to a githyanki knight, Horn of Valhalla (silver), Suit of mithral armor (chainmail), Instrument of the Bards, Mac-Fuirmidh Cittern Show

Players

(10)Kiri - Vayle Cassalanther - Human - Fighter 1/Thief Rogue 9 - Golden Vault
(1) Liska100 - Iggy Hopp - Human - Bard 5 - Personal Reasons
(10) Flammenklinge – Erannis Maerfete – Eladrin – Wildfire Druide 10
(10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers

Magic Items gained

Wand of Magic Missiles (1 Charges missing, 3 Charges used -> 1d6+1 - 6 -> voll)
Rod of the Pact Keeper +2
Ring of Mind Shielding
Dimensional Shackles
Silvered +3 greatsword that once belonged to a githyanki knight
Horn of Valhalla (silver)
Suit of mithral armor (chainmail)
Instrument of the Bards, Mac-Fuirmidh Cittern

Consumeables gained

Potion of Fire Resistance
Potion of healing (greater)

sonstiges

Detektivhut
1 proficency in one tool or 1 language or 1 skill (Deception, History, Insight, Investigation, Medicine or Performance) of your your choice --> Language: Sign Language
3.500 GP
Five amethysts (100 gp each)
Golded mind flayer skull (150 gp)
40 GP

For the Golden Vault
If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative offers the characters a rare magic item of their choice (subject to your approval) as payment, which is delivered to the characters the next day.
picked: Instrument of the Bards, Mac-Fuirmidh Cittern

Other Rewards
If the characters helped solve the murder mystery aboard the Concordant Express, the mind flayer detective Ignatius Inkblot uses its plane shift spell to deliver a wrapped parcel to the characters several days later. The parcel contains a token of the illithid’s esteem: a masterfully crafted magnifying glass worth 1,000 gp.

lvl 6

Magiacal Discorvery - Book of Lore Feat

2024-11-17 18:38 Trade Log -1000 Show Trade Log

Bought 2x Potion of Superior Healing for 1000GP

Equipped Items and Consumeables Show

Equipped Magic Items(3/3)

Common

Uncommon (3/3)
Instrument of the Bards, Mac-Fuirmidh Cittern
Wand of Magic Missiles
Ring of Mind Shielding

Consumeables
2 x Potion of Superior Healing
1 x Potion of Greater Healing
1 x Potion of Fire Resistance