Adventure Logsheet
General Race: Human (2024) Class: Bard (2024) Subclass: College of Lore (2024) Background: Entertainer (2024) Ability Scores (Point Buy): Str: 8 Dex: 13 (+1) Con: 14 Int: 12 Wis: 12 Cha: 14 (+2) ASI: 2x Charisma, Dexterity Proficiency Bard Saving Throw: Dexterity, Charisma Weapon: Simple Weapons Armor: Light Armor Languages: Common, Orc, Dwarvish, Elvish Skills Bard Skill Proficiency Choice: Deception, Insight, Persuation Bard Expertise Proficiency Choice 2: Persuation, Performance Human Species Human Skill Proficiency Choice: History Entertainer Proficiencies: Acrobatics, Performance College of Lore Lore Skill Proficiency Choice: Investigation, Perception, Sleight of Hand Tools/Instruments Bard Tool Proficiency Choice: Flute, Lute, Pan Flute Entertainer Musical Instrument Proficiency: Lyre Entertainer Musician Musical Instrument Proficiency: Bagpipes, Drum, Viol Feats Human - Versatile Feat Choice: Lucky You gain the following benefits. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck Point to impose Disadvantage on that roll. Entertainer Origin Feat: You gain the Musician Feat: You gain the following benefits. Instrument Training. You gain proficiency with three Musical Instruments of your choice. Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus. Bard - Level 4 Feat: Unarmed Fighting Fighting Style Feat (Prerequisite: Fighting Style Feature) When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d6 plus your Strength modifier instead of the normal damage of an Unarmed Strike. If you aren't holding any weapons or a Shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 Bludgeoning damage to one creature Grappled by you. Starting Equipment: Bard Starting Equipment Choice: Leather Armor (1), Dagger (2), Entertainer's Pack (1), Bagpipes, Drum, Dulcimer, Flute, Horn, Lute, Lyre, Pan Flute, Shawm, Viol, 19 GP Entertainer Equipment Choice: Flute (1), Traveler's Clothes (1), Costume (2), Mirror (1), Perfume (1), 11 GP 5th Level Character: +1 Rhythm-Maker's Drum
Players (10)Kiri - Vayle Cassalanther - Human - Fighter 1/Thief Rogue 9 - Golden Vault (1) Liska100 - Iggy Hopp - Human - Bard 5 - Personal Reasons (10) Flammenklinge – Erannis Maerfete – Eladrin – Wildfire Druide 10 (10) Bramymond - Prof. Alastor Jones - Human - Wizard: School of Conjuration 10 - Harpers Magic Items gained Wand of Magic Missiles (1 Charges missing, 3 Charges used -> 1d6+1 - 6 -> voll) Rod of the Pact Keeper +2 Ring of Mind Shielding Dimensional Shackles Silvered +3 greatsword that once belonged to a githyanki knight Horn of Valhalla (silver) Suit of mithral armor (chainmail) Instrument of the Bards, Mac-Fuirmidh Cittern Consumeables gained Potion of Fire Resistance Potion of healing (greater) sonstiges Detektivhut 1 proficency in one tool or 1 language or 1 skill (Deception, History, Insight, Investigation, Medicine or Performance) of your your choice --> Language: Sign Language 3.500 GP Five amethysts (100 gp each) Golded mind flayer skull (150 gp) 40 GP For the Golden Vault If the characters are working for the Golden Vault, the organization sends the group’s contact to retrieve the true names the day after the characters record them. This operative offers the characters a rare magic item of their choice (subject to your approval) as payment, which is delivered to the characters the next day. picked: Instrument of the Bards, Mac-Fuirmidh Cittern Other Rewards If the characters helped solve the murder mystery aboard the Concordant Express, the mind flayer detective Ignatius Inkblot uses its plane shift spell to deliver a wrapped parcel to the characters several days later. The parcel contains a token of the illithid’s esteem: a masterfully crafted magnifying glass worth 1,000 gp. lvl 6 Magiacal Discorvery - Book of Lore Feat
*** TRADE ENTRY ***
Bought 2x Potion of Superior Healing for 1000GP
Adventure Logsheet
Equipped Magic Items(3/3) Common Uncommon (3/3) Instrument of the Bards, Mac-Fuirmidh Cittern Wand of Magic Missiles Ring of Mind Shielding Consumeables 2 x Potion of Superior Healing 1 x Potion of Greater Healing 1 x Potion of Fire Resistance