Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Broom of Flying
uncommon
Faerun
DDHC-DD-03 The Will of Orcus
Show
Notes:
Wondrous item, uncommon (requires attunement)
This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it.
As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
Elemental Gem, Yellow Diamond
common
Faerun
FR-DC-MUSH-Food Rush
Show
Notes:
This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Earth Elemental is summoned, and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action.
Eversmoking Bottle
uncommon
Faerun
DDHC-DD-03 The Will of Orcus
Show
Notes:
Wondrous item, uncommon
As a Magic action, you can open or close this bottle.
Opening the bottle causes thick smoke to billow out, forming a cloud that fills a 60-foot Emanation originating from the bottle. The area within the smoke is Heavily Obscured.
Each minute the bottle remains open, the size of the Emanation increases by 10 feet until it reaches its maximum size of 120 feet.
Closing the bottle causes the cloud to become fixed in place until it disperses after 10 minutes. A strong wind (such as that created by the Gust of Wind spell) disperses the cloud after 1 minute.
Orb of Time (and Space)
common
Faerun
FR-DC-MUSH-Food Rush
Show
Notes:
This orb can be used as an Arcane Focus.
While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane.
Minor Property
Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north.
"Der Blink Dog Mondo liebte diesen Ball mehr als jedes andere Spielzeug.
Nun, da Mondo seinen Platz gefunden hat, hat der Ball seine Nutzen verloren."
Robe of Useful Items
uncommon
Faerun
DDHC-DD-03 The Will of Orcus
Show
Notes:
Wondrous item, uncommon
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
- Bullseye Lantern (filled and lit)
- Dagger
- Mirror
- Pole
- Rope (coiled)
- Sack
In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table.
- Rowboat (12 feet long)
- Rowboat (12 feet long)
- Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
- Riding Horse with a Riding Saddle
- Spellscroll of Revivify
Saddle of the Cavalier
uncommon
Faerun
DDHC-DD-03 The Will of Orcus
Show
Notes:
Wondrous item, uncommon
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.
Saddle of the Cavalier
common
Faerun
FR-DC-MUSH-Food Rush
Show
Notes:
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.
Minor Property
Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.
"Der Sattel ist von seltener Handwerkskunst aus tiefbraunem, wetterfestem Leder. In seinem Inneren ruht weiche, federnde Polsterung – das gekräuselte, immer leicht nach Ozon duftende Fell eines Blink Dogs.
Wenn man die Hand über das Leder legt, fühlt man ein kaum spürbares Zittern, als ob der Sattel in Erwartung eines Sprungs durch Raum und Zeit vibriert."
Slumbering Dragon's Wrath Weapon
uncommon
Faerun
DDHC-DD-03 The Will of Orcus
Show
Notes:
Weapon (any), uncommon (requires attunement)
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.
Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.
Slumbering Dragon-Touched Focus
uncommon
Faerun
DDHC-DD-03 The Will of Orcus
Show
Notes:
Wondrous item, uncommon (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Staff of the Adder
uncommon
Faerun
DDHC-DD-03 The Will of Orcus
Show
Notes:
Staff, weapon, uncommon (requires attunement)
As a Bonus Action, you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its inanimate form.
When you take the Attack action, you can make one of the attack rolls using the animated snake head, which has a reach of 5 feet. Apply your Proficiency Bonus and Wisdom modifier to the attack roll. On a hit, the target takes 1d6 Piercing damage and 3d6 Poison damage.
The snake head can be attacked while it is animate. It has AC 15, HP 20, and Immunity to Poison and Psychic damage. If the head drops to 0 Hit Points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost Hit Points when it reverts to its inanimate form.
Whip+1
uncommon
Faerun
DDHC-DD-03 The Will of Orcus
Show
Notes:
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Broom of Flying | uncommon | Faerun | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you. |
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| Elemental Gem, Yellow Diamond | common | Faerun | FR-DC-MUSH-Food Rush | Show | ||
|
Notes:
This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Earth Elemental is summoned, and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. |
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| Eversmoking Bottle | uncommon | Faerun | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Wondrous item, uncommon As a Magic action, you can open or close this bottle. Opening the bottle causes thick smoke to billow out, forming a cloud that fills a 60-foot Emanation originating from the bottle. The area within the smoke is Heavily Obscured. Each minute the bottle remains open, the size of the Emanation increases by 10 feet until it reaches its maximum size of 120 feet. Closing the bottle causes the cloud to become fixed in place until it disperses after 10 minutes. A strong wind (such as that created by the Gust of Wind spell) disperses the cloud after 1 minute. |
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| Orb of Time (and Space) | common | Faerun | FR-DC-MUSH-Food Rush | Show | ||
|
Notes:
This orb can be used as an Arcane Focus. While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane. Minor Property Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. "Der Blink Dog Mondo liebte diesen Ball mehr als jedes andere Spielzeug. Nun, da Mondo seinen Platz gefunden hat, hat der Ball seine Nutzen verloren." |
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| Robe of Useful Items | uncommon | Faerun | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches:
In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table.
|
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| Saddle of the Cavalier | uncommon | Faerun | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Wondrous item, uncommon While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage. |
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| Saddle of the Cavalier | common | Faerun | FR-DC-MUSH-Food Rush | Show | ||
|
Notes:
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage. Minor Property Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. "Der Sattel ist von seltener Handwerkskunst aus tiefbraunem, wetterfestem Leder. In seinem Inneren ruht weiche, federnde Polsterung – das gekräuselte, immer leicht nach Ozon duftende Fell eines Blink Dogs. Wenn man die Hand über das Leder legt, fühlt man ein kaum spürbares Zittern, als ob der Sattel in Erwartung eines Sprungs durch Raum und Zeit vibriert." |
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| Slumbering Dragon's Wrath Weapon | uncommon | Faerun | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Weapon (any), uncommon (requires attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. |
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| Slumbering Dragon-Touched Focus | uncommon | Faerun | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement by a spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. |
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| Staff of the Adder | uncommon | Faerun | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Staff, weapon, uncommon (requires attunement) As a Bonus Action, you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its inanimate form. When you take the Attack action, you can make one of the attack rolls using the animated snake head, which has a reach of 5 feet. Apply your Proficiency Bonus and Wisdom modifier to the attack roll. On a hit, the target takes 1d6 Piercing damage and 3d6 Poison damage. The snake head can be attacked while it is animate. It has AC 15, HP 20, and Immunity to Poison and Psychic damage. If the head drops to 0 Hit Points, the staff is destroyed. As long as it's not destroyed, the staff regains all lost Hit Points when it reverts to its inanimate form. |
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| Whip+1 | uncommon | Faerun | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. |
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