Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Beast Fur Coat (robe of useful items)
uncommon
Faerun
FR-DC-IT-01 Icewind Tales: Passing through the Storm
Show
Notes:
Wondrous Item, Uncommon
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope (coiled)
Sack
In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table.
Wooden Ladder (24 ft long)
Riding Horse with a Riding Saddle
2 Mastiff
Portable Ram
3x 4 Potions of Healing
Bag of 100 GP
Spellscroll of Call Lightning
Spellscroll of Lesser Restoration
Rowboat (12 ft long)
Moon-touched Longsword
common
Faerun
FR-DC-IT-01 Icewind Tales: Passing through the Storm
Show
Notes:
Weapon (martial, sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Minor Property:
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
Chardalyn Lute
uncommon
Faerun
FR-DC-IT-01 Icewind Tales: Passing through the Storm
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement by a Bard)
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.
You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
Instruments of the Bards
Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument
Fochlucan bandore Entangle, Faerie Fire, Shillelagh, Speak with Animals
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Beast Fur Coat (robe of useful items) | uncommon | Faerun | FR-DC-IT-01 Icewind Tales: Passing through the Storm | Show | ||
Notes:
Wondrous Item, Uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Bullseye Lantern (filled and lit) In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table. Wooden Ladder (24 ft long) Riding Horse with a Riding Saddle 2 Mastiff Portable Ram 3x 4 Potions of Healing Bag of 100 GP Spellscroll of Call Lightning Spellscroll of Lesser Restoration Rowboat (12 ft long) |
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Moon-touched Longsword | common | Faerun | FR-DC-IT-01 Icewind Tales: Passing through the Storm | Show | ||
Notes:
Weapon (martial, sword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Minor Property: Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. |
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Chardalyn Lute | uncommon | Faerun | FR-DC-IT-01 Icewind Tales: Passing through the Storm | Show | ||
Notes:
Wondrous Item, Uncommon (Requires Attunement by a Bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. Instruments of the Bards Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument Fochlucan bandore Entangle, Faerie Fire, Shillelagh, Speak with Animals |