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Adventure Title
FR-DC-IT-02 Icewind Tales: Frozen Hearts
FR-DC-IT-02 Icewind Tales: Frozen Hearts
Session
Date Played
2025-05-11 20:00:00 UTC
2025-05-11 20:00:00 UTC
Levels Gained
1
1
GP +/-
10
10
Downtime +/-
10.0
10.0
Location Played
Icewind Dale
Icewind Dale
DM Name
DM DCI Number
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bloodwelll Vial +1 | Uncommon | Icewind Dale | true | ||
Wondrous item, uncommon (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. Minor Property: Beacon, 10ft bright and 10ft dim magical light. | |||||
Sylvan Talon Dagger | Common | Icewind Dale | true | ||
Weapon (Dagger), Common (Requires Attunement) While this weapon is on your person, you understand the nonwritten communication of all Fey, and they understand yours. Secret Message. As a Magic action, you can use the weapon to cast Message. Once this property is used, it can’t be used again until the next dawn. Minor Property: Guardian (+2 Initiative | |||||
Spellwrought Tattoo: Fireball | Uncommon | Icewind Dale | true | ||
Wondrous item (tattoo), rarity varies (Uncommon) Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table. 3rd Uncommon +4 DC15 +7 |