Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Amulet of the Devout +1 uncommon Charakter Erstellung AL Regeln T2 Show
Notes:

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

Devotee's Censer rare Faerun DRW-OD-04 Show
Notes:

Melee weapon (martial, flail), rare (requires attunement by a cleric or paladin)

The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage.

As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can't be used again until the next dawn.

Damage: 1d8
Damage Type: Bludgeoning
Secondary Damage: 1d8
Secondary Damage Type: Radiant
Weight: 2

Instrument of Scribing common Faerun DRW-OD-04 Show
Notes:

Wondrous item, common (requires attunement)

This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.

The instrument regains all expended charges daily at dawn.

Necklace of Fireballs rare Faerun DDHC-KftGV Heart of Ashes Show
Notes:

Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

Golden Dragon Scale Mail rare Fearun DDHC-KftGV Heart of Ashes Show
Notes:

Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (Fire).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.

Flame Tongue Longsword rare Faerun DDHC-KftGV Heart of Ashes Show
Notes:

Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Battleaxe +1 uncommon Faerun DDHC-KftGV Heart of Ashes Show
Notes:

Melee weapon

You have a +1 bonus to attack and damage rolls made with this weapon.

Vicious Quarterstaff rare Faerun DDHC-KftGV Heart of Ashes Show
Notes:

Weapon (Quarterstaff), Rare

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.

(Golden Vault Pick)

Gem of Seeing rare Avernus DDAL09-05 Faces of Fortune Show
Notes:

Wondrous Item, Rare (Requires Attunement)

This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

Amulet of the Devout +2 rare DDHC-KftGV-05 - Tockworth's Clockworks Show
Notes:

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.

Ring of Evasion rare Faerun DDHC-KftGV-08 Vidorants Vault Show
Notes:

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Battleaxe +1 rare Faerun DDHC-KftGV-08 Vidorants Vault Show
Notes:

Weapon (battleaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Gloves of Thievery rare Faerun DDHC-KftGV-08 Vidorants Vault Show
Notes:

Wondrous item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

Flame Tongue Longsword rare Traded Trade Log Show
Notes:

Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Longbow of Conflagration rare Faerun FR-DC-RAY-07 Green Lady's Lament Show
Notes:

Weapon, rare (requires attunement)
Martial weapon, ranged weapon, heavy

Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames.

Cloak of Billowing common Trade Trade Log Show
Notes:

Wondrous item, common

While wearing this cloak, you can use a bonus action to make it billow dramatically.

This cloak belonged to the not so famous necromancer Beledor Bonechill and was used to make dramatic effects. It's a black cloak that is ornated with golden threads that depict bones and skulls.

(Guardian) Should the wearer be in danger the depicted bones start to rattle and shake loudly as a warning. (+2 to Initiative)

Arrow-Catching Shield rare Candlekeep DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep Show
Notes:

"This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms."

rare (requires attunement)

You gain a +2 bonus to Armor Class against ranged attack rolls while you wield this Shield. This bonus is in addition to the Shield's normal bonus to AC.

Whenever an attacker makes a ranged attack roll against a target within 5 feet of you, you can take a Reaction to become the target of the attack instead.

Bracers of Archery uncommon Candlekeep DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep Show
Notes:

"These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden."

Wondrous item, uncommon (requires attunement)

While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons.