Show Log Entry

Adventure Title
DDHC-KftGV-08 Vidorants Vault
Session
Date Played
2025-06-17 21:00:00 UTC
Levels Gained
GP +/-
1456
Downtime +/-
10.0
Location Played
Faerun
DM Name
Jinxed Bear
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
Ring of Evasion Rare Faerun true
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Battleaxe +1 Rare Faerun true
Weapon (battleaxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon.
Gloves of Thievery Rare Faerun true
Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Cube of Summoning Rare Faerun true
Wondrous item, rare This Tiny cube looks like a jack-in-the-box. When you wind its crank as a Magic action, a merry tune emits from the box, the lid pops open, a creature appears in the nearest unoccupied space, and the lid closes. The lid can't otherwise be opened. Roll on the Cube of Summoning table to determine which spell the cube casts to summon the creature. The spell is cast at level 5 (save DC 17, +9 attack bonus) and doesn't require Concentration, but you otherwise function as the spell's caster. 1 Summon Abberation 2 Summon Beast 3 Summon Construct 4 Summon Dragon 5 Summon Elemental 6 Summon Fey Once the cube summons a creature, the cube can't do so again until the next dawn.