Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Quarterstaff +1
uncommon
Trade Log
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon.
Heart of the Wyrm "Orb of Direction"
common
Anauroch
FR-DC-CHROME THE CHROMI CONCLAVE
Show
Notes:
Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.
"It is said that this legendary gem was made from the heart of the first red wyrmling, which was slain by adventurers. Myths say that the gem draws its wielder north where the wyrmlings mother lays slain beneath the eternal ice. While holding the gem one can also call upon the knowledge of the dragons, temporarily gaining the ability to speak draconic."
Minor Property: Language (Draconic)
Enchanted Silver Dragon Scale "Periapt of Wound Closure"
uncommon
Anauroch
FR-DC-CHROME THE CHROMI CONCLAVE
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
"This enchanted silver dragon scale protects the person wearing it from harm and grants unnatural vitality. It was given by Argentum, a silver dragon wyrmling, as a token of friendship. Whenever dragons are in 120ft of the scale it glows faintly in a mysterious light."
Minor Property: Sentinel (Dragon)
Potion of Animal Friendship
common
Border Kingdoms
PO-BK-3-07 On Pirate's Honor
Show
Notes:
When you drink this potion, you can cast the level 3 version of the Animal Friendship spell (save DC 13).
Agitating this potion’s muddy liquid brings little bits into view: a fish scale, a hummingbird feather, a cat claw, or a squirrel hair.
Moon-Touched Scimitar
common
Border Kingdoms
PO-BK-3-04 Dead in the Water
Show
Notes:
Weapon (martial, sword), common
In darkness, the unsheathed blade of this scimitar sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Krakenfang (Sword of Life Stealing)
rare
Border Kingdoms
PO-BK-3-07 On Pirate's Honor
Show
Notes:
Weapon (scimitar), rare (requires attunement)
This bone-crafted, thin bladed scimitar bears intricate engravings of tentacles that snake from blade tip to hilt-a kraken’s head. The remaining tentacles entwine to form the weapons cross guard.
Krakenfang radiates a continuous necrotic magic aura. The scimitar’s surface lightens when it draws blood, from deep black to maroon red. It reverts back to its original color 8 hours after its last use.
When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn’t a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken.
Immovable Rod
uncommon
Border Kingdoms
PO-BK-3-02 Shoreline Spelunking
Show
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Bracer of Flying Daggers
rare
Border Kingdoms
PO-BK-3-05 Into the Shining Sea
Show
Notes:
Wondrous item, rare (requires attunement)
This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.
Dragon Hide Belt+2
rare
Border Kingdoms
PO-BK-3-06 - Trouble Brewing in Port Nyanzaru
Show
Notes:
Wondrous Item, rare (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Marcos Insigna (Feather Token
rare
Border Kingdoms
PO-BK-3-06 - Trouble Brewing in Port Nyanzaru
Show
Notes:
This coin functions as a feather token (fan) that becomes non-magical instead of disappearing on use.
Feather Token (Fan)
Wondrous item, rare
If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.
Unbreakable Arrow
common
Border Kingdoms
PO-BK-3-07 On Pirate's Honor
Show
Notes:
This arrow can’t be broken, except when it is within an antimagic field.
Arver's Ring (Ring of Mind Shielding)
uncommon
Faerun
FR-DC-MELB-00-01 Dead In Daggerford
Show
Notes:
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
Special: Arver died while wearing this ring and has not yet departed from it to join the afterlife. Instead he has remained to try and exert his influence. The ring has the Wicked minor property. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.
Dragonhide Belt +1
uncommon
Level 5 AL Reward
FR-DC-MELB-00-01 Dead In Daggerford
Show
Notes:
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Quarterstaff +1 | uncommon | Trade Log | Show | |||
Notes:
You have a +1 bonus to attack and damage rolls made with this weapon. |
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Heart of the Wyrm "Orb of Direction" | common | Anauroch | FR-DC-CHROME THE CHROMI CONCLAVE | Show | ||
Notes:
Wondrous Item, Common This orb can be used as an Arcane Focus. While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north. "It is said that this legendary gem was made from the heart of the first red wyrmling, which was slain by adventurers. Myths say that the gem draws its wielder north where the wyrmlings mother lays slain beneath the eternal ice. While holding the gem one can also call upon the knowledge of the dragons, temporarily gaining the ability to speak draconic." Minor Property: Language (Draconic) |
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Enchanted Silver Dragon Scale "Periapt of Wound Closure" | uncommon | Anauroch | FR-DC-CHROME THE CHROMI CONCLAVE | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. "This enchanted silver dragon scale protects the person wearing it from harm and grants unnatural vitality. It was given by Argentum, a silver dragon wyrmling, as a token of friendship. Whenever dragons are in 120ft of the scale it glows faintly in a mysterious light." Minor Property: Sentinel (Dragon) |
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Potion of Animal Friendship | common | Border Kingdoms | PO-BK-3-07 On Pirate's Honor | Show | ||
Notes:
When you drink this potion, you can cast the level 3 version of the Animal Friendship spell (save DC 13). Agitating this potion’s muddy liquid brings little bits into view: a fish scale, a hummingbird feather, a cat claw, or a squirrel hair. |
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Moon-Touched Scimitar | common | Border Kingdoms | PO-BK-3-04 Dead in the Water | Show | ||
Notes:
Weapon (martial, sword), common In darkness, the unsheathed blade of this scimitar sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
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Krakenfang (Sword of Life Stealing) | rare | Border Kingdoms | PO-BK-3-07 On Pirate's Honor | Show | ||
Notes:
Weapon (scimitar), rare (requires attunement) This bone-crafted, thin bladed scimitar bears intricate engravings of tentacles that snake from blade tip to hilt-a kraken’s head. The remaining tentacles entwine to form the weapons cross guard. Krakenfang radiates a continuous necrotic magic aura. The scimitar’s surface lightens when it draws blood, from deep black to maroon red. It reverts back to its original color 8 hours after its last use. When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn’t a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken. |
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Immovable Rod | uncommon | Border Kingdoms | PO-BK-3-02 Shoreline Spelunking | Show | ||
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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Bracer of Flying Daggers | rare | Border Kingdoms | PO-BK-3-05 Into the Shining Sea | Show | ||
Notes:
Wondrous item, rare (requires attunement) This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers. |
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Dragon Hide Belt+2 | rare | Border Kingdoms | PO-BK-3-06 - Trouble Brewing in Port Nyanzaru | Show | ||
Notes:
Wondrous Item, rare (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. |
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Marcos Insigna (Feather Token | rare | Border Kingdoms | PO-BK-3-06 - Trouble Brewing in Port Nyanzaru | Show | ||
Notes:
This coin functions as a feather token (fan) that becomes non-magical instead of disappearing on use. Feather Token (Fan) Wondrous item, rare If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action. |
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Unbreakable Arrow | common | Border Kingdoms | PO-BK-3-07 On Pirate's Honor | Show | ||
Notes:
This arrow can’t be broken, except when it is within an antimagic field. |
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Arver's Ring (Ring of Mind Shielding) | uncommon | Faerun | FR-DC-MELB-00-01 Dead In Daggerford | Show | ||
Notes:
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. Special: Arver died while wearing this ring and has not yet departed from it to join the afterlife. Instead he has remained to try and exert his influence. The ring has the Wicked minor property. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
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Dragonhide Belt +1 | uncommon | Level 5 AL Reward | FR-DC-MELB-00-01 Dead In Daggerford | Show | ||
Notes:
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. |