Show Log Entry
    Adventure Title 
PO-BK-3-09 Isle of Death
 PO-BK-3-09 Isle of Death
    Session 
2
  2
    Date Played 
2025-09-15 19:00:00 UTC
2025-09-15 19:00:00 UTC
    Levels Gained 
1
  1
    GP +/- 
1000
  1000
    Downtime +/- 
10.0
10.0
    Location Played 
Border Kingdoms
  Border Kingdoms
    DM Name 
Manfred Hase
  Manfred Hase
    DM DCI Number 
    
  
    Notes 
1x Spell Scroll of Greater Restoration
1x Spell Scroll of Greater Restoration
Magic Items
| Name | Rarity | Location | Table | Result | Counts? | 
|---|---|---|---|---|---|
| Amethyst Dragon Wing Longbow | Rare | Border Kingdoms | true | ||
| Weapon (Longbow), Rare (Requires Attunement) The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of an amethyst dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 force damage. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. Range. A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can't attack a target beyond the long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. This item can be found in Fizban’s Treasury of Dragons. | |||||