Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Figurine of Wondrous Power (Ebony Fly) rare SJ-DC-AMAK-01: You better watch out Show
Notes:

Figurine of Wondrous Power, Ebony Fly
Wondrous item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Ebony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 2 days have passed.

Tankard of Sobriety common SJ-DC-AMAK-03: The Feast of the Devoured Show
Notes:

Tankard of Sobriety
Wondrous Item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

Muttering Morningstar +2 rare SJ-DC-AMAK-03: The Feast of the Devoured Show
Notes:

Morningstar +2
weapon, rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful.

Horn of Silent Alarm common SJ-DC-AMAK-02: Enemy within Show
Notes:

Horn of Silent Alarm Wondrous Item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Ring of Regeneration very_rare SJ-DC-AMAK-02: Enemy within Show
Notes:

Ring of Regeneration Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.