Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Folding Boat
rare
DDHC-SKT Storm King’s Thunder - Chapter 8
Show
Notes:
Folding Boat
Wondrous item, rare
4 lb.
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Ring of Lightning Resistance
rare
DDHC-SKT Storm King’s Thunder - Chapter 8
Show
Stone of Controlling Earth Elementals
rare
CCC-SFBAY-04-02 Under Earth & Stone
Show
Notes:
Traveler's Hearth (Stone of Controlling Earth Elementals)
Wonderous Item (rare)
The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron.
The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.
Wings of Flying
rare
DDHC-SKT Storm King’s Thunder - Chapter 8
Show
Notes:
Wings of Flying
Wondrous item, rare (requires attunement)
Major tier
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
Figuring of Wondrous Power: Marble Elephant
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Ioun Stone of Reserve
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Staff of Healing
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Dwarven Thrower
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Staff of Frost
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Shard of the Ise Rune
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 4
Show
Notes:
Shard of the Ise Rune
Wondrous item, very rare (requires attunement)
This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it’s on your person.
Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can’t use it again until you finish a short or long rest.
Frost Friend. You have resistance to fire damage.
Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this property, you can’t use it again until you finish a short or long rest.
Winter’s Howl. As an action, you can cast sleet storm (spell save DC 17). You regain this ability after you finish a short or long rest.
Gift of Frost. You can transfer the shard’s magic to a nonmagical item—a cloak or a pair of boots—by tracing the ise rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit based on its form:
Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made while in snowy terrain.
Boots. The pair of boots is now a rare magic item that requires attunement. While wearing it, you ignore difficult terrain while walking, and you can walk on water.
Ancient Relic Red Dragon’s Thighbone (Greatclub of Dragon slaying)
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 4
Show
Notes:
Red Dragon’s Thighbone (Greatclub of Dragon slaying)
The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type)
Breastplate +2
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 4
Show
Holy Avenger (Greatsword)
legendary
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Folding Boat | rare | DDHC-SKT Storm King’s Thunder - Chapter 8 | Show | |||
Notes:
Folding Boat One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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Ring of Lightning Resistance | rare | DDHC-SKT Storm King’s Thunder - Chapter 8 | Show | |||
Stone of Controlling Earth Elementals | rare | CCC-SFBAY-04-02 Under Earth & Stone | Show | |||
Notes:
Traveler's Hearth (Stone of Controlling Earth Elementals) If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. |
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Wings of Flying | rare | DDHC-SKT Storm King’s Thunder - Chapter 8 | Show | |||
Notes:
Wings of Flying |
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Figuring of Wondrous Power: Marble Elephant | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Ioun Stone of Reserve | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Staff of Healing | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Dwarven Thrower | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Staff of Frost | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Shard of the Ise Rune | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 4 | Show | |||
Notes:
Shard of the Ise Rune Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can’t use it again until you finish a short or long rest. Frost Friend. You have resistance to fire damage. Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this property, you can’t use it again until you finish a short or long rest. Winter’s Howl. As an action, you can cast sleet storm (spell save DC 17). You regain this ability after you finish a short or long rest. Gift of Frost. You can transfer the shard’s magic to a nonmagical item—a cloak or a pair of boots—by tracing the ise rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit based on its form: Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made while in snowy terrain. |
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Ancient Relic Red Dragon’s Thighbone (Greatclub of Dragon slaying) | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 4 | Show | |||
Notes:
Red Dragon’s Thighbone (Greatclub of Dragon slaying) |
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Breastplate +2 | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 4 | Show | |||
Holy Avenger (Greatsword) | legendary | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show |