Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Flame Tongue Greatsword
rare
DDHC-SKT Storm King’s Thunder - Chapter 8
Show
Notes:
Flame Tongue Greatsword
rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Flail +1
uncommon
Purchase Log
Show
Figuring of Wondrous Power: Marble Elephant
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Eversmoking Bottle
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Dwarven Thrower
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Cloak of the Manta Ray
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 3
Show
Notes:
Cloak of the Manta Ray
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Cloak of Protection
uncommon
F
37
DDHC-SKT Storm King’s Thunder - Chapter 3
Show
Claw of the Wyrm Rune
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Notes:
Claw of the Wyrm Rune
Wondrous item, rare (requires attunement)
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.
Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon.
Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:
While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.
Brooch of Shielding
common
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Breastplate +2
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 4
Show
Bag of Holding
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 1
Show
Notes:
Bag of Holding
15 lb.
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Ancient Relic Red Dragon’s Thighbone (Greatclub of Dragon slaying)
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 4
Show
Notes:
Red Dragon’s Thighbone (Greatclub of Dragon slaying)
The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type)
Amulet of Proof against Detection and Location
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 4
Show
Notes:
Amulet of Proof against Detection and Location
Wondrous item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can’t be targeted by such magic or perceived through magical scrying sensors.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Flame Tongue Greatsword | rare | DDHC-SKT Storm King’s Thunder - Chapter 8 | Show | |||
Notes:
Flame Tongue Greatsword |
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Flail +1 | uncommon | Purchase Log | Show | |||
Figuring of Wondrous Power: Marble Elephant | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Eversmoking Bottle | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Dwarven Thrower | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Cloak of the Manta Ray | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 3 | Show | |||
Notes:
Cloak of the Manta Ray Wondrous item, uncommon While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. |
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Cloak of Protection | uncommon | F | 37 | DDHC-SKT Storm King’s Thunder - Chapter 3 | Show | |
Claw of the Wyrm Rune | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Notes:
Claw of the Wyrm Rune Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn. Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon. Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property: While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet. |
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Brooch of Shielding | common | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Breastplate +2 | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 4 | Show | |||
Bag of Holding | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 1 | Show | |||
Notes:
Bag of Holding If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. |
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Ancient Relic Red Dragon’s Thighbone (Greatclub of Dragon slaying) | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 4 | Show | |||
Notes:
Red Dragon’s Thighbone (Greatclub of Dragon slaying) |
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Amulet of Proof against Detection and Location | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 4 | Show | |||
Notes:
Amulet of Proof against Detection and Location |