DM Log Entries


Total Hours:
279

Total GP:
47710
Unused GP:
6000

Total Downtime:
462.5
Unused Downtime:
0
Total Renown:
41.5
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward ▼ Magic Items Character
2020-09-25 16:30 DDAL10-00 Ice Road Trackers advancement Тройюалотл Show
2020-02-02 22:43 DDAL09-01 Escape from Elturgard 1 advancement Nol Show
2019-09-24 01:38 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 advancement Крон Show
2020-02-16 22:47 DDAL09-04 Day of the Devil 1 advancement Gilbert Show

Periapt of Health

2020-02-15 22:46 DDHC‐TYP-02 The Forge of Fury 1 advancement Gilbert Show

+1 Rapier, Ring of Spell Storing
2 лвла

2020-02-09 13:50 DDAL09-02 Stopped at the Gate advancement Бор Show
2020-05-05 20:00 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 advancement Тройюалотл Show

Helm of Comprehend Languages
Tier 1, 8 treasure checkpoints
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion.”

2020-05-02 20:00 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 advancement Тройюалотл Show

Mariner’s Armor (Breastplate)
Tier 1, 8 treasure checkpoints
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
The number “12101993” is etched into the inside of this green metallic breastplate along with a single word in Abyssal: “Doomed”.
Dread Helm
Tier 1, 2 treasure checkpoints
This fearsome steel helm makes your eyes glow red while you wear it. This item is found on
Minor Items, Common Table in the Xanathar’s Guide to Everything.
When you wear it, the glass visor displays your body and any damage you take. This helm is made of a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears.

2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 advancement Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 advancement Бор Show
2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 advancement Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 advancement Эрик Фрост Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 advancement Wand of Warmage, +3 Show
2019-12-15 10:20 DDAL09-02 Stopped at the Gate 1 advancement Эрик Фрост Show
2019-11-15 10:10 DDHC-DMM Dungeon of the Mad Mage 8 advancement Томас Show

Rod of rulership (DMG 197 Table G)
candle of invocation (DMG 157 Table H, Alignment: 8-9 Neutral evil)
headband of intellect (DMG 173 Table F)

2020-08-16 10:00 CCC-BMG-PHLAN 3-1 1 advancement Ре Энра Show
2019-11-03 12:00 CCC-MIND01-01 - Lost in Thought 1 advancement Ноль Show
2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 advancement Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 advancement Ноль Show
2020-11-20 17:00 ddhc-IDRotF 4 advancement Ark Show
Date Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded
2020-09-25 16:30 DDAL10-00 Ice Road Trackers 240 Тройюалотл Show
2020-02-02 22:43 DDAL09-01 Escape from Elturgard 1 480 Nol Show
2019-09-24 01:38 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 240 Крон Show
2020-02-16 22:47 DDAL09-04 Day of the Devil 1 1600 Gilbert Show

Periapt of Health

2020-02-15 22:46 DDHC‐TYP-02 The Forge of Fury 1 3200 Gilbert Show

+1 Rapier, Ring of Spell Storing
2 лвла

2020-02-09 13:50 DDAL09-02 Stopped at the Gate 240 Бор Show
2020-05-05 20:00 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 1600 Тройюалотл Show

Helm of Comprehend Languages
Tier 1, 8 treasure checkpoints
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion.”

2020-05-02 20:00 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 1600 Тройюалотл Show

Mariner’s Armor (Breastplate)
Tier 1, 8 treasure checkpoints
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
The number “12101993” is etched into the inside of this green metallic breastplate along with a single word in Abyssal: “Doomed”.
Dread Helm
Tier 1, 2 treasure checkpoints
This fearsome steel helm makes your eyes glow red while you wear it. This item is found on
Minor Items, Common Table in the Xanathar’s Guide to Everything.
When you wear it, the glass visor displays your body and any damage you take. This helm is made of a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears.

2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 240 Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 80 Бор Show
2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 1600 Эрик Фрост Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 6000 Show
2019-12-15 10:20 DDAL09-02 Stopped at the Gate 1 6000 Эрик Фрост Show
2019-11-15 10:10 DDHC-DMM Dungeon of the Mad Mage 8 6000 Томас Show

Rod of rulership (DMG 197 Table G)
candle of invocation (DMG 157 Table H, Alignment: 8-9 Neutral evil)
headband of intellect (DMG 173 Table F)

2020-08-16 10:00 CCC-BMG-PHLAN 3-1 1 80 Ре Энра Show
2019-11-03 12:00 CCC-MIND01-01 - Lost in Thought 1 240 Ноль Show
2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 3200 Ноль Show
2020-11-20 17:00 ddhc-IDRotF 4 240 Ark Show
Date Adventure Title Session XP GP Downtime Renown Missions Hours Character Rewarded
2020-09-25 16:30 DDAL10-00 Ice Road Trackers 240 1 Тройюалотл Show
2020-02-02 22:43 DDAL09-01 Escape from Elturgard 1 480 Nol Show
2019-09-24 01:38 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 240 3 Крон Show
2020-02-16 22:47 DDAL09-04 Day of the Devil 1 1600 2 Gilbert Show

Periapt of Health

2020-02-15 22:46 DDHC‐TYP-02 The Forge of Fury 1 3200 10 Gilbert Show

+1 Rapier, Ring of Spell Storing
2 лвла

2020-02-09 13:50 DDAL09-02 Stopped at the Gate 240 4 Бор Show
2020-05-05 20:00 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 1600 4 Тройюалотл Show

Helm of Comprehend Languages
Tier 1, 8 treasure checkpoints
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion.”

2020-05-02 20:00 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 1600 4 Тройюалотл Show

Mariner’s Armor (Breastplate)
Tier 1, 8 treasure checkpoints
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
The number “12101993” is etched into the inside of this green metallic breastplate along with a single word in Abyssal: “Doomed”.
Dread Helm
Tier 1, 2 treasure checkpoints
This fearsome steel helm makes your eyes glow red while you wear it. This item is found on
Minor Items, Common Table in the Xanathar’s Guide to Everything.
When you wear it, the glass visor displays your body and any damage you take. This helm is made of a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears.

2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 240 4 Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 80 2 Бор Show
2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 4 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 1600 4 Эрик Фрост Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 6000 4 Show
2019-12-15 10:20 DDAL09-02 Stopped at the Gate 1 6000 4 Эрик Фрост Show
2019-11-15 10:10 DDHC-DMM Dungeon of the Mad Mage 8 6000 4 Томас Show

Rod of rulership (DMG 197 Table G)
candle of invocation (DMG 157 Table H, Alignment: 8-9 Neutral evil)
headband of intellect (DMG 173 Table F)

2020-08-16 10:00 CCC-BMG-PHLAN 3-1 1 80 4 Ре Энра Show
2019-11-03 12:00 CCC-MIND01-01 - Lost in Thought 1 240 4 Ноль Show
2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 4 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 3200 2 Ноль Show
2020-11-20 17:00 ddhc-IDRotF 4 240 4 Ark Show