Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Boots of False Tracks (Common) common DDAL10-00 Ice Road Trackers - Part 1: Unsure Footing DDAL10-00 Ice Road Trackers - Part 1: Unsure Footing Show
Notes:

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136

Unbreakable arrow (Common) common DDAL10-00 Ice Road Trackers: Part 2 Cold Welcome DDAL10-00 Ice Road Trackers: Part 2 Cold Welcome Show
Notes:

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139

Smoldering Armor (Studded Leather) (Common) common DDAL10-00 Ice Road Trackers: Part 3 Chilled Drinks DDAL10-00 Ice Road Trackers: Part 3 Chilled Drinks Show
Notes:

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139

Erstatz Eye (Common) common DDAL10-00 Ice Road Trackers Part 4: Warm Bodies DDAL10-00 Ice Road Trackers Part 4: Warm Bodies Show
Notes:

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137

Moon-touched (Shortsword) common DC-PoA-GRAL-DKHS-01 Rocks Fall, Hell Arrives! DC-PoA-GRAL-DKHS-01 Rocks Fall, Hell Arrives! Show
Notes:

Weapon (shortsword), common

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Cloak of many Fashions (Common) common DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council Show
Notes:

Wondrous item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Alchemy jug uncommon DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council DC-PoA-GRAL-DKHS-02 The Infernal Exchange Student Council Show
Notes:

Wondrous item, uncommon

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon

Ring of Protection rare Faction Item Renown benefit + faction agent Show
Notes:

You gain a +1 bonus to AC and saving throws while wearing this ring.

Illuminator's Tattoo (Common) common DC-PoA "Why does it still flow" DC-PoA "Why does it still flow" Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing.

While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.

+1 Arcane Grimoire uncommon DC-PoA "Why does it still flow" DC-PoA "Why does it still flow" Show
Notes:

Wondrous item, uncommon (requires attunement by a wizard) 3 lb. While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1